Generation IIJohtoKanto postgameGame Boy ColorGold / Silver / Crystal

Important TM & HM Locations in Pokémon Gold, Silver & Crystal

Important HMs and key TMs for story progression, Elite Four preparation, and the Red battle.

Scope

This page focuses on important HMs and high-impact TMs for story progression, Elite Four preparation, and the Red battle. It is a practical planning guide, not a complete Gen2 TM database.

Best TMs by use case
Use caseMoveWhy it mattersBest usersWhen to get itNotes
Story progressionSurfSurfOne of the most important progression moves and a reliable Water attack for many story teams.Water-types you plan to keep, such as starter or route Water options.Midgame after the Ecruteak Dance Theater Kimono Girls sequence.Surf is an HM, not a TM, but it is central enough to include in practical move planning.
Elite Four preparationShadow BallShadow BallUseful Ghost-type coverage for Psychic and Ghost pressure in late Johto planning.Physical attackers that can make good use of the move in original Gen2.Ecruteak Gym reward from Morty.TMs are single-use in original Gold, Silver, and Crystal, so choose the user carefully.
Elite Four preparationDragonBreathDragonBreathLate Johto Dragon coverage and a natural pre-Elite Four planning point after Clair.Dragon-capable or broad-coverage team members.Blackthorn Gym reward from Clair.Do not assume later-generation type chart or move-pool changes.
Red battle preparationDynamicPunchDynamicPunchFighting coverage can help with bulky Normal-type problems if you can manage its risk.Fighting-types or strong physical attackers with a clear role.Cianwood Gym reward from Chuck.High impact but unreliable; plan backup answers rather than depending on one hit.
Red battle preparationIcy WindIcy WindIce coverage helps against several late-game threats and can support speed control.Water-types and other Pokémon that need Ice coverage.Mahogany Gym reward from Pryce.Useful for planning, but not a complete answer to Red by itself.
Coverage movesIron TailIron TailSteel coverage matters more in Gen2 than Gen1 because Steel is newly introduced.Physical attackers that need extra coverage.Olivine Gym reward from Jasmine.Accuracy can be a drawback, so avoid making it your only plan.
Coverage movesMud-SlapMud-SlapEarly Ground-type coverage and accuracy pressure from the first Johto Gym reward.Early-game team members that benefit from safe utility.Violet Gym reward from Falkner.More useful as an early utility move than as late-game damage.
Utility movesFlyFlyNot strictly required for puzzles, but it dramatically improves route efficiency.A dedicated Flying-type or utility party member.Cianwood City after defeating Chuck.Fly is an HM and a convenience tool; it is not the same kind of requirement as Surf.
Utility movesFlashFlashOptional for many players, but useful for cave navigation and lower-friction exploration.A utility Pokémon that is not central to your battle plan.Sprout Tower after clearing the tower.Flash is helpful but less central than Surf, Strength, Whirlpool, and Waterfall.
HMs required for progression
HMMoveRequired?Main useWhen it mattersNotes
HM01CutCutYesIlex Forest after resolving the Farfetch'd puzzle.Becomes practical after Hive Badge.Required to leave Ilex Forest and continue toward Goldenrod City.
HM02FlyFlyMostly optionalCianwood City from Chuck's wife after defeating Chuck.Becomes practical after Storm Badge.Not a strict route-block HM, but it is the main fast-travel tool for the rest of the game.
HM03SurfSurfYesEcruteak Dance Theater after defeating the Kimono Girls.Becomes practical after Fog Badge.Required for sea routes and major midgame progression.
HM04StrengthStrengthYesOlivine City café from a sailor.Becomes practical after Plain Badge.Needed for boulder puzzles and late-game route progress.
HM05FlashFlashMostly optionalSprout Tower from the elder after clearing the tower.Becomes practical after Zephyr Badge.Useful for dark caves but less central than Cut, Surf, Strength, Whirlpool, and Waterfall.
HM06WhirlpoolWhirlpoolYesTeam Rocket Hideout in Mahogany Town from Lance after clearing the hideout.Becomes practical after Glacier Badge.A Gen2-specific HM required for Whirl Islands and Dragon's Den progression context.
HM07WaterfallWaterfallYesIce Path while traveling toward Blackthorn City.Becomes practical after Rising Badge.Required for late-game and postgame water traversal.
HM locations
HM01 CutHM01 CutNormal

Ilex Forest after resolving the Farfetch'd puzzle.

Story route

Requirements

  • Hive Badge

Notes

  • Required to leave Ilex Forest and continue toward Goldenrod City.
HM02 FlyHM02 FlyFlying

Cianwood City from Chuck's wife after defeating Chuck.

Utility

Requirements

  • Storm Badge

Notes

  • Not a strict route-block HM, but it is the main fast-travel tool for the rest of the game.
HM03 SurfHM03 SurfWater

Ecruteak Dance Theater after defeating the Kimono Girls.

Story route

Requirements

  • Fog Badge

Notes

  • Required for sea routes and major midgame progression.
HM04 StrengthHM04 StrengthNormal

Olivine City café from a sailor.

Story route

Requirements

  • Plain Badge

Notes

  • Needed for boulder puzzles and late-game route progress.
HM05 FlashHM05 FlashNormal

Sprout Tower from the elder after clearing the tower.

Utility

Requirements

  • Zephyr Badge

Notes

  • Useful for dark caves but less central than Cut, Surf, Strength, Whirlpool, and Waterfall.
HM06 WhirlpoolHM06 WhirlpoolWater

Team Rocket Hideout in Mahogany Town from Lance after clearing the hideout.

Story route

Requirements

  • Glacier Badge

Notes

  • A Gen2-specific HM required for Whirl Islands and Dragon's Den progression context.
HM07 WaterfallHM07 WaterfallWater

Ice Path while traveling toward Blackthorn City.

Story route

Requirements

  • Rising Badge

Notes

  • Required for late-game and postgame water traversal.
Essential TMs
TM31 Mud-SlapTM31 Mud-SlapGround

Violet Gym reward from Falkner.

Early Gym reward and useful accuracy pressure.

TM24 DragonBreathTM24 DragonBreathDragon

Blackthorn Gym reward from Clair.

A late Johto reward tied to Clair and Dragon's Den progression.

Coverage TMs
TM30 Shadow BallTM30 Shadow BallGhost

Ecruteak Gym reward from Morty.

Important Ghost-type coverage in Gen2 planning.

TM01 DynamicPunchTM01 DynamicPunchFighting

Cianwood Gym reward from Chuck.

TM23 Iron TailTM23 Iron TailSteel

Olivine Gym reward from Jasmine.

Steel is new in Gen2, so Steel-type coverage has special value.

TM16 Icy WindTM16 Icy WindIce

Mahogany Gym reward from Pryce.

Optional TMs
TM49 Fury CutterTM49 Fury CutterBug

Azalea Gym reward from Bugsy.

TM45 AttractTM45 AttractNormal

Goldenrod Gym reward from Whitney.

Can swing specific fights, but it depends on gender matchups.

More Gen II Guide Sections

FAQ

Are TMs reusable in Gen2?

No. TMs are single-use in original Gold, Silver, and Crystal, so save important coverage moves for Pokémon you plan to keep.

Which HMs are required in Gold and Silver?

Cut, Surf, Strength, Whirlpool, and Waterfall are the most important route-progression HMs. Fly and Flash are useful, but Fly is mostly travel convenience and Flash is situational.

Where do you get Whirlpool?

Whirlpool is received from Lance after clearing the Team Rocket Hideout in Mahogany Town.

Where do you get Waterfall?

Waterfall is found in Ice Path before Blackthorn City.

Can HMs be forgotten in Gen2?

Yes, but you need the Move Deleter in Blackthorn City. Plan HM users carefully before then.

Which TMs should I save?

Save rare coverage and high-impact TMs for long-term team members. This page focuses on important TMs for story, Elite Four, and Red planning instead of pretending to be a full TM database.

What TMs are best before the Elite Four?

Shadow Ball, DragonBreath, Icy Wind, and other reliable coverage options are useful depending on your team. Because Gen2 TMs are single-use, assign them to long-term team members.

What TMs help against Red?

Useful Red preparation includes Electric, Ice, Fighting, Water, Ground, and Dark coverage. This page highlights practical move planning without using later-generation mechanics.

Is this a full TM database?

No. This guide focuses on important TMs and HMs for practical playthrough planning. A full TM database can be added separately if the site later supports every TM location.

This guide covers original Pokémon Gold, Silver, and Crystal for Game Boy / Game Boy Color. It intentionally does not use HeartGold and SoulSilver remake data.

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