Generation IKantoGame BoyRed / Green / Blue / Yellow

Pokémon Red, Green, Blue & Yellow Gym Leaders

Version-aware Kanto Gym Leader guide with Red/Green/Blue teams, Yellow teams, recommended levels, key threats, and practical counters.

Kanto Gym progression

The Gym badge flow is largely shared across the Gen I versions, with Yellow changing some trainer and team details.

Version-aware Gym teams
Red, Green, and Blue can usually share one team group, but Yellow changes several Gym Leader lineups and should be planned separately.
Gym #1RedGreenBlueYellow
Brock - Pewter City
Boulder Badge · recommended Lv. 10-14
Rock

Version-specific team

Yellow

Geodude - Lower level than Red/Blue, but still resists Pikachu.

Practical battle notes

  • Grass and Water starters are the cleanest Red/Blue answers.
  • Charmander teams should train support options and avoid leaning on Normal attacks.
  • In Yellow, Pikachu cannot solve this battle alone because Electric attacks do not affect Ground-type Pokémon.

Yellow-specific notes

  • Yellow keeps Brock as the first major wall, but the fight is tuned around Pikachu needing team support.
  • Look for early non-Electric support rather than trying to brute-force the matchup with Pikachu.

Related Pokémon

Gym #2RedGreenBlueYellow
Misty - Cerulean City
Cascade Badge · recommended Lv. 18-22
Water

Version-specific team

Key threats

Practical battle notes

  • Starmie is fast and punishes underleveled teams.
  • Electric or Grass coverage gives the most direct answer.
  • Charmander-led Red/Blue teams usually need dedicated support here.

Yellow-specific notes

  • Misty's Yellow team is effectively the same as Red/Blue, but Pikachu gives Yellow players a natural answer.

Related Pokémon

Gym #3RedGreenBlueYellow
Lt. Surge - Vermilion City
Thunder Badge · recommended Lv. 24-29
Electric

Version-specific team

Key threats

Practical battle notes

  • Ground-type Pokémon are the safest answers because Electric attacks fail against them in Generation I.
  • Diglett's Cave is the practical team-building answer immediately before this Gym.
  • Yellow compresses the team into one stronger Raichu, so do not judge the battle only by team size.

Yellow-specific notes

  • Yellow Lt. Surge uses only Raichu, but it is higher level than Red/Blue's ace.
  • This anime-inspired setup makes the Gym feel different even though the type focus is unchanged.

Related Pokémon

Gym #4RedGreenBlueYellow
Erika - Celadon City
Rainbow Badge · recommended Lv. 29-34
Grass

Version-specific team

Practical battle notes

  • Flying, Fire, and Psychic pressure are strong into Erika's Grass-type core.
  • Bring status healing because sleep and poison can slow the fight down.
  • Yellow changes the exact lineup, so plan around Weepinbell and Gloom rather than assuming the Red/Blue team.

Yellow-specific notes

  • Yellow Erika shifts away from the Red/Blue Victreebel and Vileplume ace pairing.

Related Pokémon

Gym #5RedGreenBlueYellow
Koga - Fuchsia City
Soul Badge · recommended Lv. 38-50
Poison

Version-specific team

Practical battle notes

  • Psychic attacks are excellent against Poison-type Pokémon in Generation I.
  • Red/Blue Koga is built around Koffing, Muk, and Weezing.
  • Yellow Koga is a completely different Venonat and Venomoth team with much higher levels.

Yellow-specific notes

  • This is one of the most important Yellow Gym differences: Koga does not use the Red/Blue Koffing and Muk team.
  • Yellow players should prepare for Venomoth's higher level and Bug/Poison profile.

Related Pokémon

Gym #6RedGreenBlueYellow
Sabrina - Saffron City
Marsh Badge · recommended Lv. 43-52
Psychic

Version-specific team

Practical battle notes

  • Psychic is extremely strong in Generation I, so bulky physical attackers are valuable.
  • Avoid slow Poison-type Pokémon because they are punished hard.
  • Yellow Sabrina uses a cleaner Abra line team at very high levels.

Yellow-specific notes

  • Yellow's Sabrina is simpler in species variety but more concentrated around the Abra evolutionary line.

Related Pokémon

Gym #7RedGreenBlueYellow
Blaine - Cinnabar Island
Volcano Badge · recommended Lv. 47-54
Fire

Version-specific team

Practical battle notes

  • Water, Rock, and Ground coverage handles most of Blaine's Fire-type pressure.
  • Red/Blue includes Growlithe and Ponyta before the stronger Fire-types.
  • Yellow removes the smaller team members and raises the pressure with Ninetales, Rapidash, and Arcanine.

Yellow-specific notes

  • Yellow Blaine is notably higher level and more compact than Red/Blue Blaine.

Related Pokémon

Gym #8RedGreenBlueYellow
Giovanni - Viridian City
Earth Badge · recommended Lv. 50-55
Ground

Version-specific team

Practical battle notes

  • Water and Grass attacks are excellent into most of Giovanni's team.
  • Keep fragile Electric-type Pokémon away from Ground-type attacks.
  • Yellow Giovanni is higher level and adds Persian, making it distinct from Red/Blue.

Yellow-specific notes

  • Yellow's final Gym is meaningfully tougher on level curve, especially around Nidoking and Rhydon.

Related Pokémon

More Gen I Guide Sections

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