Generation IKantoGame BoyRed / Green / Blue / Yellow

Pokémon Gen I Gym Leaders

Kanto Gym order, badges, type specialties, and version-aware notes.

Kanto Gym progression

The Gym badge flow is largely shared across the Gen I versions, with Yellow changing some trainer and team details.

OrderGym LeaderCityTypeBadgeKey PokémonRecommended CountersStrategy
#1BrockPewter CityRockBoulder BadgeGrass and Water moves are the cleanest answers. Charmander teams should lean on status, special damage, or trained support Pokémon.
#2MistyCerulean CityWaterCascade BadgeGrass and Electric attacks help manage Starmie. Avoid relying only on underleveled Fire or Rock Pokémon.
#3Lt. SurgeVermilion CityElectricThunder BadgeGround-type Pokémon are the safest counter because Electric attacks do not affect them in Generation I.
#4ErikaCeladon CityGrassRainbow BadgeFlying, Fire, and Psychic pressure are strong. Bring status healing because Grass teams can disrupt with sleep or poison.
#5KogaFuchsia CityPoisonSoul BadgePsychic and Ground attacks are reliable answers. Keep Antidotes or Full Heals ready for poison.
#6SabrinaSaffron CityPsychicMarsh BadgePsychic is extremely strong in Generation I. Use sturdy physical attackers and avoid slow Poison-type Pokémon.
#7BlaineCinnabar IslandFireVolcano BadgeWater, Rock, and Ground attacks handle most of the Gym. Watch for strong late-game Fire damage from Arcanine.
#8GiovanniViridian CityGroundEarth BadgeWater and Grass attacks are excellent into most of Giovanni's team. Keep fragile Electric Pokémon away from Ground attacks.

More Gen I Guide Sections

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