Generation IKantoGame BoyRed / Green / Blue / Yellow

Pokémon Gen I Gym Leaders

Kanto Gym order, badges, type specialties, and version-aware notes.

Kanto Gym voortgang

De Gym badgeflow is grotendeels gedeeld tussen de Gen I-versies, waarbij Yellow enkele trainer- en teamdetails verandert.

OrderGym LeaderCityTypeBadgeKey PokémonAanbevolen countersStrategy
#1BrockPewter CitySteenBoulder BadgeGrass and Water moves are the cleanest answers. Charmander teams should lean on status, special damage, or trained support Pokémon.
#2MistyCerulean CityWaterCascade BadgeGrass and Electric attacks help manage Starmie. Avoid relying only on underleveled Fire or Rock Pokémon.
#3Lt. SurgeVermilion CityElektrischThunder BadgeGround-type Pokémon are the safest counter because Electric attacks do not affect them in Generation I.
#4ErikaCeladon CityGrasRainbow BadgeFlying, Fire, and Psychic pressure are strong. Bring status healing because Grass teams can disrupt with sleep or poison.
#5KogaFuchsia CityGifSoul BadgePsychic and Ground attacks are reliable answers. Keep Antidotes or Full Heals ready for poison.
#6SabrinaSaffron CityPsychischMarsh BadgePsychic is extremely strong in Generation I. Use sturdy physical attackers and avoid slow Poison-type Pokémon.
#7BlaineCinnabar IslandVuurVolcano BadgeWater, Rock, and Ground attacks handle most of the Gym. Watch for strong late-game Fire damage from Arcanine.
#8GiovanniViridian CityGrondEarth BadgeWater and Grass attacks are excellent into most of Giovanni's team. Keep fragile Electric Pokémon away from Ground attacks.
1. Brock

Pewter City · Boulder Badge

Grass and Water moves are the cleanest answers. Charmander teams should lean on status, special damage, or trained support Pokémon.

2. Misty

Cerulean City · Cascade Badge

Grass and Electric attacks help manage Starmie. Avoid relying only on underleveled Fire or Rock Pokémon.

3. Lt. Surge

Vermilion City · Thunder Badge

Ground-type Pokémon are the safest counter because Electric attacks do not affect them in Generation I.

4. Erika

Celadon City · Rainbow Badge

Flying, Fire, and Psychic pressure are strong. Bring status healing because Grass teams can disrupt with sleep or poison.

5. Koga

Fuchsia City · Soul Badge

Psychic and Ground attacks are reliable answers. Keep Antidotes or Full Heals ready for poison.

6. Sabrina

Saffron City · Marsh Badge

Psychic is extremely strong in Generation I. Use sturdy physical attackers and avoid slow Poison-type Pokémon.

7. Blaine

Cinnabar Island · Volcano Badge

Water, Rock, and Ground attacks handle most of the Gym. Watch for strong late-game Fire damage from Arcanine.

8. Giovanni

Viridian City · Earth Badge

Water and Grass attacks are excellent into most of Giovanni's team. Keep fragile Electric Pokémon away from Ground attacks.

Meer Gen I-gidssecties

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