Pokémon Gen I Elite Four
Elite Four and Champion flow for the shared Gen I Kanto endgame.
Prepare for a fixed endgame gauntlet. The Champion's exact team changes by version and starter context, especially in Yellow.
| Order | Member | Specialty | Key Pokémon | Strategy |
|---|---|---|---|---|
| #1 | Lorelei | Ice | Electric attacks help against her Water/Ice core. Bring answers for bulky Water Pokémon and avoid relying only on Fire. | |
| #2 | Bruno | Fighting | Water or Grass handles Onix, while Psychic and Flying pressure his Fighting types. | |
| #3 | Agatha | Ghost | Her team leans on poison, sleep, and Ghost-line disruption. Psychic attacks are very strong in Generation I. | |
| #4 | Lance | Dragon | Ice coverage is the cleanest answer to Dragonair and Dragonite. Electric is strong into Gyarados. | |
| #5 | Champion | Normal | The Champion uses a mixed team that changes with starter choice; Yellow can involve an Eevee evolution instead. Bring broad coverage rather than a single type answer. |
More Gen I Guide Sections
Shared Walkthrough
Follow Kanto from Pallet Town to Champion with version notes.
Version Differences
Compare release history, starters, encounters, and presentation.
Exclusive Pokémon
Check version availability and trade-planning targets.
Pokémon Green Differences
Understand Japan-only Green without confusing it with Blue.
Yellow Differences
Pikachu starter, gift starters, encounter, and trainer changes.
Gym Leaders
Badge order, type specialties, key Pokémon, and counters.
TM & HM Locations
Find Cut, Fly, Surf, Strength, Flash, and key battle TMs.
Legendary Pokémon
Plan Articuno, Zapdos, Moltres, Mewtwo, and event-only Mew.
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