Generation IKantoGame BoyRed / Green / Blue / Yellow

Pokémon Gen I TM & HM Locations

Important TM and HM locations for Red, Green, Blue, and Yellow progression.

Key TM and HM progression

These are the most important move items for Gen I route progression and team planning. HM constraints are stricter than in modern games.

ItemMoveLocationNotes
HM01HM01CutS.S. AnneRequired for major Kanto progression. HM moves cannot be forgotten normally in Generation I.
HM02HM02FlyRoute 16Optional for battle, very useful for travel after reaching Celadon.
HM03HM03SurfSafari ZoneEssential for late-game routing, Seafoam Islands, Cinnabar access, and the Power Plant path.
HM04HM04StrengthFuchsia CityReceived after returning the Safari Zone Gold Teeth. Needed for several boulder puzzles.
HM05HM05FlashRoute 2 gateOptional but helpful for Rock Tunnel. Requires enough Pokédex progress to receive.
TM24TM24ThunderboltVermilion Gym rewardA key Electric TM from Lt. Surge. Strong for Water and Flying matchups.
TM13TM13Ice BeamCeladon Game Corner prizeValuable coverage for Lance and many late-game threats.
TM29TM29PsychicSaffron CityOne of the strongest Generation I attack types and excellent against Poison and Fighting Pokémon.

More Gen I Guide Sections

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