Generation IKantoGame BoyRed / Green / Blue / Yellow

Pokémon Red, Green, Blue & Yellow Walkthrough

A shared Kanto walkthrough for Pokémon Red, Green, Blue, and Yellow with step-by-step objectives, key Pokémon, key items, version notes, Yellow callouts, and related guide links.

One shared Kanto walkthrough

The main route, Gym order, badge flow, and Elite Four progression are stored once. Red, Green, Blue, and Yellow differences are shown as notes under each milestone.

Step 1
Pallet Town and Route 1

Choose your starter, deliver Oak's Parcel, receive the Pokédex, and begin basic team building.

Key items

  • Pokédex
  • Town Map
  • Poké Ball

Important battles

  • Rival battle near Pallet Town

Red / Blue / Green notes

  • Red, Green, and Blue use the standard Bulbasaur / Charmander / Squirtle starter choice.
  • Green is Japan-only; use Green notes for original Japanese context, not English Blue assumptions.

Yellow notes

  • Yellow gives Pikachu as the fixed starter.
  • Pikachu follows the player, so Yellow routing should account for partner Pikachu rather than a normal starter choice.

Important item notes

  • Buy Poké Balls once they become available.

Common mistakes / tips

  • Do not train only one Pokémon before the first Gym.

Related links

Step 2
Viridian City and Route 2

Stock up, learn the early route layout, and prepare for Viridian Forest.

Key Pokémon / encounters

Key items

  • Potion
  • Antidote
  • Poké Ball

Important battles

  • Optional early rival battle depending on route choices

Red / Blue / Green notes

  • Use this section to start thinking about version exclusives and trade planning.

Yellow notes

  • Pikachu is useful early, but it cannot solve every matchup on its own.

Important item notes

  • Carry Antidotes before entering Viridian Forest.

Common mistakes / tips

  • Skipping supplies before the forest can make poison pressure annoying.

Related links

Step 3
Viridian Forest

Cross the first major wild area and build enough levels for Pewter City.

Key items

  • Antidote
  • Potion

Important battles

  • Bug Catcher trainers

Red / Blue / Green notes

  • Encounter details can vary by version context, but the broad forest role is shared.

Yellow notes

  • Yellow's early availability and Pikachu-centered team building make support catches more important.

Important item notes

  • Poison recovery matters more here than raw damage items.

Common mistakes / tips

  • Ignoring poison damage while walking can cost unnecessary knockouts.

Related links

Step 4
Pewter City and Brock
First Gym badge

Defeat Brock and earn the Boulder Badge.

Key items

  • Boulder Badge

Important battles

  • Brock

Red / Blue / Green notes

  • Bulbasaur and Squirtle are direct answers; Charmander teams need support.

Yellow notes

  • Pikachu struggles because Electric attacks do not affect Ground-type Pokémon.
  • Yellow Brock should be planned as a team-support check, not a Pikachu sweep.

Important item notes

  • Stock Potions before entering the Gym if your team is underleveled.

Common mistakes / tips

  • Relying on Normal attacks against Rock-type Pokémon.

Related links

Step 5
Mt. Moon

Cross Mt. Moon, fight Team Rocket, choose a fossil, and reach Cerulean City.

Key items

  • Dome Fossil
  • Helix Fossil
  • Moon Stone

Important battles

  • Team Rocket grunts
  • Super Nerd fossil battle

Red / Blue / Green notes

  • The fossil choice is permanent for the save file and matters for Pokédex planning.

Yellow notes

  • Yellow adds more anime-flavored Team Rocket context later, so track Rocket appearances as version flavor.

Important item notes

  • Moon Stones are limited and should be planned before use.

Common mistakes / tips

  • Choosing a fossil without knowing which restored Pokémon you want later.

Related links

Step 6
Cerulean City and Misty
Second Gym badge

Defeat Misty and earn the Cascade Badge.

Key items

  • Cascade Badge

Important battles

  • Misty

Red / Blue / Green notes

  • Charmander-led teams need Electric or Grass support for Starmie.

Yellow notes

  • Pikachu gives Yellow players a natural answer to Misty, but levels still matter.

Important item notes

  • Bring healing before fighting Starmie.

Common mistakes / tips

  • Assuming Brock's answer also solves Misty without type coverage.

Related links

Step 7
Nugget Bridge and Route 24/25

Clear the bridge, meet Bill, and open the route toward Vermilion City.

Key items

  • Nugget
  • S.S. Ticket

Important battles

  • Nugget Bridge trainers
  • Rival battle

Red / Blue / Green notes

  • Version exclusives begin to matter more for team planning around this point.

Yellow notes

  • Yellow gift starter routing begins around this phase, including Charmander near Route 24.
  • Rival Eevee outcomes start to matter for later battles.

Important item notes

  • The S.S. Ticket is required to access the S.S. Anne.

Common mistakes / tips

  • Missing gift or route-planning opportunities before leaving Cerulean.

Related links

Step 8
Vermilion City and S.S. Anne
S.S. Ticket

Board the S.S. Anne, obtain Cut, and defeat Lt. Surge.

Key items

  • HM01 Cut
  • Thunder Badge
  • Bike Voucher

Important battles

  • S.S. Anne rival battle
  • Lt. Surge

Red / Blue / Green notes

  • Diglett's Cave is the practical answer to Electric-type pressure.

Yellow notes

  • Yellow Lt. Surge uses a single higher-level Raichu instead of the Red/Blue trio.
  • Squirtle is available as a Yellow gift during main story progress around Vermilion.

Important item notes

  • HM moves cannot normally be forgotten in Generation I, so teach Cut carefully.

Common mistakes / tips

  • Leaving the S.S. Anne before collecting Cut.
Step 9
Rock Tunnel
Cut access and route preparation

Navigate the dark cave route toward Lavender Town and mid-game Kanto.

Key Pokémon / encounters

Key items

  • HM05 Flash

Important battles

  • Long cave trainer gauntlet

Red / Blue / Green notes

  • The broad route is shared, but encounter assumptions should stay version-aware.

Yellow notes

  • Yellow players should keep team balance in mind because Pikachu is not ideal into every cave matchup.

Important item notes

  • Flash is optional but makes Rock Tunnel much easier.

Common mistakes / tips

  • Entering without enough healing or escape planning.

Related links

Step 10
Celadon City and Erika

Use Celadon as a mid-game hub, collect evolution options, and defeat Erika.

Key items

  • Rainbow Badge
  • Evolution stones
  • Tea

Important battles

  • Erika
  • Game Corner Rocket sequence

Red / Blue / Green notes

  • Eevee evolution choice should fit your team coverage and version-availability plan.

Yellow notes

  • Yellow Erika has a different team than Red/Blue, so check the Gym page before assuming the matchup.
  • Jessie and James-style Rocket flavor becomes part of Yellow's identity around Rocket events.

Important item notes

  • Evolution stones are important but should not be spent casually.

Common mistakes / tips

  • Evolving Eevee without considering late-game coverage.

Related links

Step 11
Pokémon Tower
Silph Scope

Resolve Lavender Town's tower sequence after obtaining the Silph Scope.

Key Pokémon / encounters

Key items

  • Silph Scope
  • Poké Flute

Important battles

  • Ghost encounters
  • Team Rocket sequence

Red / Blue / Green notes

  • Ghost identification depends on story progress, not just team strength.

Yellow notes

  • Yellow's anime-inspired Rocket identity can make these story beats feel more distinct.

Important item notes

  • Poké Flute unlocks Snorlax routing and later route access.

Common mistakes / tips

  • Trying to clear the tower before having the Silph Scope.

Related links

Step 12
Fuchsia City and Safari Zone

Earn the Soul Badge, collect Surf and Strength routing items, and plan rare catches.

Key items

  • Soul Badge
  • HM03 Surf
  • Gold Teeth
  • HM04 Strength

Important battles

  • Koga

Red / Blue / Green notes

  • Red/Blue Koga is built around Koffing, Muk, and Weezing.
  • Safari Zone captures use special rules and can affect completion planning.

Yellow notes

  • Yellow Koga is a major team change: Venonat, Venonat, Venonat, and Venomoth.

Important item notes

  • Surf and Strength are both major progression unlocks.

Common mistakes / tips

  • Leaving Safari Zone without the HM and Gold Teeth rewards.
Step 13
Silph Co. and Saffron City

Clear Silph Co., obtain the Master Ball, and defeat Sabrina.

Key items

  • Master Ball
  • Marsh Badge

Important battles

  • Rival battle
  • Giovanni
  • Sabrina

Red / Blue / Green notes

  • Psychic-type pressure is a defining Generation I challenge.

Yellow notes

  • Yellow Sabrina uses the Abra evolutionary line at high levels, making the fight feel more focused.
  • Rival Eevee path can affect later team planning.

Important item notes

  • The Master Ball is best saved for a difficult legendary if you want the safest capture.

Common mistakes / tips

  • Entering Sabrina underprepared for fast Psychic attackers.

Related links

Step 14
Cinnabar Island and Blaine

Restore fossils, explore Pokémon Mansion, unlock the Gym, and defeat Blaine.

Key items

  • Secret Key
  • Volcano Badge

Important battles

  • Blaine

Red / Blue / Green notes

  • Fire-type availability differs by version, so team planning can change here.

Yellow notes

  • Yellow Blaine uses a compact, higher-level Fire team with Ninetales, Rapidash, and Arcanine.

Important item notes

  • Restore fossils at the Cinnabar Lab once you have the required fossils.

Common mistakes / tips

  • Entering Blaine without Water, Rock, or Ground coverage.

Related links

Step 15
Viridian Gym and Giovanni
Seven badges

Return to Viridian City, defeat Giovanni, and earn the Earth Badge.

Key items

  • Earth Badge

Important battles

  • Giovanni

Red / Blue / Green notes

  • Water and Grass attacks are excellent into Giovanni's Ground-heavy structure.

Yellow notes

  • Yellow Giovanni is higher level and adds Persian, so do not assume the Red/Blue roster.

Important item notes

  • Restock before this Gym because Victory Road follows soon after.

Common mistakes / tips

  • Bringing fragile Electric Pokémon into Ground attacks.

Related links

Step 16
Victory Road
Eight badges and Strength access

Clear the final dungeon, solve Strength puzzles, encounter Moltres, and reach Indigo Plateau.

Key Pokémon / encounters

Key items

  • Strength puzzles

Important battles

  • Final cave trainers
  • Moltres encounter

Red / Blue / Green notes

  • The route is shared, but version-specific team availability affects your final coverage.

Yellow notes

  • Yellow teams may have different coverage because of gift starters and Pikachu's fixed role.

Important item notes

  • Save before Moltres if you intend to catch it.

Common mistakes / tips

  • Entering without enough healing items for a long dungeon.

Related links

Step 17
Elite Four and Champion

Defeat Lorelei, Bruno, Agatha, Lance, and the Champion.

Key items

  • Champion title

Important battles

  • Lorelei
  • Bruno
  • Agatha
  • Lance
  • Champion

Red / Blue / Green notes

  • Champion team structure changes with starter context.

Yellow notes

  • Yellow's rival team is shaped by Eevee's evolution path rather than a standard starter-counter setup.

Important item notes

  • Buy enough healing and status recovery before entering; you cannot casually leave mid-gauntlet.

Common mistakes / tips

  • Building for only one Elite Four member instead of broad coverage.

Related links

Step 18
Cerulean Cave and Mewtwo
Champion title

Enter the post-game cave and challenge Mewtwo.

Key Pokémon / encounters

Key items

  • Master Ball

Important battles

  • Mewtwo encounter

Red / Blue / Green notes

  • Post-game access is broadly shared, but completion planning still depends on version exclusives and trades.

Yellow notes

  • Yellow's different team-building path can affect your safest Mewtwo capture setup.

Important item notes

  • Save before Mewtwo and bring status support if not using the Master Ball.

Common mistakes / tips

  • Using the Master Ball earlier without a plan for Mewtwo.

Related links

More Gen I Guide Sections

FAQ

Can one walkthrough cover Red, Green, Blue, and Yellow?

Yes, as long as the walkthrough uses version notes. The broad Kanto route is shared, but Yellow teams, gift Pokémon, wild encounters, and Japanese Green context need clear callouts.

Should English Blue players follow Green notes?

No. English Blue belongs to the international Red/Blue guide flow and should not be treated as the same as Japanese Green.

Does Yellow need separate walkthrough notes?

Yes. Yellow changes the starter, gift starters, rival Eevee path, Jessie and James events, several Gym teams, and some encounter planning.

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