Restores one quarter of an ally's maximum HP upon entering battle.
Doubles Attack in battle.
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cures any major status ailment after each turn during rain.
Prevents Attack from being lowered by other Pokémon.
Restores one sixteenth of maximum HP each turn during snow.
Blocks one physical hit in Ice Face form and restores the ice face when snow begins.
Halves damage from Special moves.
Accuracy cannot be lowered by others; ignores the target's evasiveness changes.
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Prevents poison.
Transforms upon entering battle.
Moves bypass substitutes, screens, Safeguard, Mist, and Aurora Veil.
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Cannot flinch and is immune to Intimidate.
Prevents sleep.
Lowers opponents' Attack one stage upon entering battle.
Boosts Attack in battle.
Damages attacking Pokémon for 1/8 their max HP on contact.
Strengthens punch-based moves to 1.2× their power.
Raises Attack one stage upon taking damage from a dark move.
Accuracy cannot be lowered by others; ignores the target's evasiveness changes.
Prevents the Pokémon from using its held item in battle.
Protects against major status ailments during strong sunlight.
Evades ground moves.
Changes to the move's type once per switch-in, except while Terastallized.
Halves the Pokémon's weight.
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents paralysis.
Contact changes the attacker's Ability to Lingering Aroma.
Damages opponents using leeching moves for as much as they would heal.
Sound-based moves become Water-type.
This Pokémon's moves do not make contact.
Reflects most non-damaging moves back at their user.
Takes damage only when it is caused directly by a move.
With no held item, steals an item from a Pokémon it hits; multi-target attacks follow turn order.
Prevents freezing.
Prevents steel opponents from fleeing or switching out.
Increases Defense to 1.5× with a major status ailment.
Pulse moves have 1.5× power; Heal Pulse restores 3/4 max HP.
This Pokémon's moves critical hit against poisoned targets.
Changes type to match the active terrain and reverts when the terrain ends.
The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Reflects any stat-lowering effects.
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Bypasses targets' abilities if they could hinder or prevent a move.
Each turn, raises one non-accuracy/evasion stat by two stages and lowers another by one.
Absorbs electric moves, raising Speed one stage.
Raises Attack one stage upon KOing a Pokémon.
Halves damage taken from full HP.
Changes arceus's type and form to match its held Plate.
Changes attacking Pokémon's abilities to Mummy on contact.
Status moves go last, but are not affected by the opponent's ability.
Cures any major status ailment upon switching out.
Increases super-effective damage dealt to 1.25×.
Neutralizes abilities of all Pokémon in battle.
Ensures all moves used by and against the Pokémon hit.
Changes all moves to Normal type and multiplies their power by 1.2.
Immune to infatuation, Taunt, and Intimidate.
Copies stat boosts by the opponent.
Creates harsh sunlight and multiplies Attack by 4/3 while it is active.
Protects against sandstorm damage and powder- or spore-based moves.
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Cannot be confused and is immune to Intimidate.
Most attacks hit twice; the second hit deals one quarter of the first hit's damage.
Prevents the Pokémon and its allies from being poisoned.
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Steals attacking Pokémon's held items on contact.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Changes Normal moves to Fairy and multiplies their power by 1.2.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Has a 30% chance of poisoning attacking Pokémon on contact.
Pokémon poisoned by Pecharunt's moves will also become confused.
Has a 30% chance of poisoning target Pokémon upon contact.
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
When an ally faints, this Pokémon gains its Ability.
Just being next to the Pokémon powers up moves.
Status moves gain +1 priority, but Dark-type opponents are immune to them.
Moves targeting this Pokémon consume one additional PP.
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Reduces super-effective damage to 0.75×.
Ignores moves and abilities that draw in moves.
Changes to the move's type once per switch-in, except while Terastallized.
Sunlight or Booster Energy boosts the highest stat by 1.3, or Speed by 1.5.
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Boosts sound-based moves and halves damage from the same moves.
Doubles Attack in battle.
Protects from status conditions and halves damage from Ghost-type moves.
Electric Terrain or Booster Energy boosts the highest stat by 1.3, or Speed by 1.5.
Opposing Pokémon cannot use priority attacks.
Enables the Pokémon to move first occasionally.
Increases Speed to 1.5× with a major status ailment.
Heals for 1/16 max HP after each turn during rain.
Bug, Dark, Ghost attacks or Intimidate raise Speed by one stage.
When an ally faints, this Pokémon gains its Ability.
Strengthens recoil moves to 1.2× their power.
Changes Normal moves to Ice and multiplies their power by 1.2.
310 abilities total · Page 2 of 4
About National Dex
National Dex is a fan-maintained Pokémon database focused on organizing Pokédex data, stats, moves, abilities, items, and encounter locations across all generations. Whether you're building competitive teams, checking type matchups, or completing your National Pokédex, you can quickly look up the Pokémon data you need here.