When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Doubles Attack in battle.
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Cures any major status ailment after each turn during rain.
Prevents Attack from being lowered by other Pokémon.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
Halves damage from Special moves.
Doubles the wild encounter rate.
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Prevents poison.
Transforms upon entering battle.
Bypasses light screen, reflect, and safeguard.
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Prevents flinching.
Prevents sleep.
Lowers opponents' Attack one stage upon entering battle.
Boosts Attack in battle.
Damages attacking Pokémon for 1/8 their max HP on contact.
Strengthens punch-based moves to 1.2× their power.
Raises Attack one stage upon taking damage from a dark move.
Prevents accuracy from being lowered.
Prevents the Pokémon from using its held item in battle.
Protects against major status ailments during strong sunlight.
Evades ground moves.
Libero changes the Pokémon's type to that of its previously used attack.
Halves the Pokémon's weight.
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents paralysis.
Contact changes the attacker's Ability to Lingering Aroma.
Damages opponents using leeching moves for as much as they would heal.
Sound-based moves become Water-type.
This Pokémon's moves do not make contact.
Reflects most non-damaging moves back at their user.
Protects against damage not directly caused by a move.
Steals the target's held item when the bearer uses a damaging move.
Prevents freezing.
Prevents steel opponents from fleeing or switching out.
Increases Defense to 1.5× with a major status ailment.
Strengthens aura and pulse moves to 1.5× their power.
This Pokémon's moves critical hit against poisoned targets.
Changes type depending on the terrain.
The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Reflects any stat-lowering effects.
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Bypasses targets' abilities if they could hinder or prevent a move.
Raises a random stat two stages and lowers another one stage after each turn.
Absorbs electric moves, raising Speed one stage.
Raises Attack one stage upon KOing a Pokémon.
Halves damage taken from full HP.
Changes arceus's type and form to match its held Plate.
Changes attacking Pokémon's abilities to Mummy on contact.
Status moves go last, but are not affected by the opponent's ability.
Cures any major status ailment upon switching out.
Increases super-effective damage dealt to 1.25×.
Neutralizes abilities of all Pokémon in battle.
Ensures all moves used by and against the Pokémon hit.
Makes the Pokémon's moves all act normal-type.
Prevents infatuation and protects against captivate.
Copies stat boosts by the opponent.
Turns the sunlight harsh when entering battle, and boosts Attack while active.
Protects against damage from weather.
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents confusion.
Lets the bearer hit twice with damaging moves. The second hit has half power.
Prevents the Pokémon and its allies from being poisoned.
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Steals attacking Pokémon's held items on contact.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Has a 30% chance of poisoning attacking Pokémon on contact.
Pokémon poisoned by Pecharunt's moves will also become confused.
Has a 30% chance of poisoning target Pokémon upon contact.
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
When an ally faints, this Pokémon gains its Ability.
Just being next to the Pokémon powers up moves.
Raises non-damaging moves' priority by one stage.
Increases the PP cost of moves targetting the Pokémon by one.
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Reduces super-effective damage to 0.75×.
Ignores moves and abilities that draw in moves.
Changes the bearer's type to match each move it uses.
Raises highest stat in harsh sunlight, or if holding Booster Energy.
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Boosts sound-based moves and halves damage from the same moves.
Doubles Attack in battle.
Protects from status conditions and halves damage from Ghost-type moves.
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Opposing Pokémon cannot use priority attacks.
Enables the Pokémon to move first occasionally.
Increases Speed to 1.5× with a major status ailment.
Heals for 1/16 max HP after each turn during rain.
Raises Speed one stage upon being hit by a dark, ghost, or bug move.
When an ally faints, this Pokémon gains its Ability.
Strengthens recoil moves to 1.2× their power.
Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.
310 abilities total · Page 2 of 4
About National Dex
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