Hospitality#299

When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.

Huge Power#37

Doubles Attack in battle.

Hunger Switch#258

Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode

Hustle#55

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Hydration#93

Cures any major status ailment after each turn during rain.

Hyper Cutter#52

Prevents Attack from being lowered by other Pokémon.

Ice Body#115

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Ice Face#248

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.

Ice Scales#246

Halves damage from Special moves.

Illuminate#35

Doubles the wild encounter rate.

Illusion#149

Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

Immunity#17

Prevents poison.

Imposter#150

Transforms upon entering battle.

Infiltrator#151

Bypasses light screen, reflect, and safeguard.

Innards Out#215

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

Inner Focus#39

Prevents flinching.

Insomnia#15

Prevents sleep.

Intimidate#22

Lowers opponents' Attack one stage upon entering battle.

Intrepid Sword#234

Boosts Attack in battle.

Iron Barbs#160

Damages attacking Pokémon for 1/8 their max HP on contact.

Iron Fist#89

Strengthens punch-based moves to 1.2× their power.

Justified#154

Raises Attack one stage upon taking damage from a dark move.

Keen Eye#51

Prevents accuracy from being lowered.

Klutz#103

Prevents the Pokémon from using its held item in battle.

Leaf Guard#102

Protects against major status ailments during strong sunlight.

Levitate#26

Evades ground moves.

Libero#236

Libero changes the Pokémon's type to that of its previously used attack.

Light Metal#135

Halves the Pokémon's weight.

Lightning Rod#31

Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Limber#7

Prevents paralysis.

Lingering Aroma#268

Contact changes the attacker's Ability to Lingering Aroma.

Liquid Ooze#64

Damages opponents using leeching moves for as much as they would heal.

Liquid Voice#204

Sound-based moves become Water-type.

Long Reach#203

This Pokémon's moves do not make contact.

Magic Bounce#156

Reflects most non-damaging moves back at their user.

Magic Guard#98

Protects against damage not directly caused by a move.

Magician#170

Steals the target's held item when the bearer uses a damaging move.

Magma Armor#40

Prevents freezing.

Magnet Pull#42

Prevents steel opponents from fleeing or switching out.

Marvel Scale#63

Increases Defense to 1.5× with a major status ailment.

Mega Launcher#178

Strengthens aura and pulse moves to 1.5× their power.

Merciless#196

This Pokémon's moves critical hit against poisoned targets.

Mimicry#250

Changes type depending on the terrain.

Mind's Eye#300

The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.

Minus#58

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

Mirror Armor#240

Reflects any stat-lowering effects.

Misty Surge#228

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

Mold Breaker#104

Bypasses targets' abilities if they could hinder or prevent a move.

Moody#141

Raises a random stat two stages and lowers another one stage after each turn.

Motor Drive#78

Absorbs electric moves, raising Speed one stage.

Moxie#153

Raises Attack one stage upon KOing a Pokémon.

Multiscale#136

Halves damage taken from full HP.

Multitype#121

Changes arceus's type and form to match its held Plate.

Mummy#152

Changes attacking Pokémon's abilities to Mummy on contact.

Mycelium Might#298

Status moves go last, but are not affected by the opponent's ability.

Natural Cure#30

Cures any major status ailment upon switching out.

Neuroforce#233

Increases super-effective damage dealt to 1.25×.

Neutralizing Gas#256

Neutralizes abilities of all Pokémon in battle.

No Guard#99

Ensures all moves used by and against the Pokémon hit.

Normalize#96

Makes the Pokémon's moves all act normal-type.

Oblivious#12

Prevents infatuation and protects against captivate.

Opportunist#290

Copies stat boosts by the opponent.

Orichalcum Pulse#288

Turns the sunlight harsh when entering battle, and boosts Attack while active.

Overcoat#142

Protects against damage from weather.

Overgrow#65

Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.

Own Tempo#20

Prevents confusion.

Parental Bond#185

Lets the bearer hit twice with damaging moves. The second hit has half power.

Pastel Veil#257

Prevents the Pokémon and its allies from being poisoned.

Perish Body#253

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Pickpocket#124

Steals attacking Pokémon's held items on contact.

Pickup#53

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Pixilate#182

Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.

Plus#57

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

Poison Heal#90

Heals for 1/8 max HP after each turn when poisoned in place of damage.

Poison Point#38

Has a 30% chance of poisoning attacking Pokémon on contact.

Poison Puppeteer#310

Pokémon poisoned by Pecharunt's moves will also become confused.

Poison Touch#143

Has a 30% chance of poisoning target Pokémon upon contact.

Power Construct#211

Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.

Power of Alchemy#223

When an ally faints, this Pokémon gains its Ability.

Power Spot#249

Just being next to the Pokémon powers up moves.

Prankster#158

Raises non-damaging moves' priority by one stage.

Pressure#46

Increases the PP cost of moves targetting the Pokémon by one.

Primordial Sea#189

Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.

Prism Armor#232

Reduces super-effective damage to 0.75×.

Propeller Tail#239

Ignores moves and abilities that draw in moves.

Protean#168

Changes the bearer's type to match each move it uses.

Protosynthesis#281

Raises highest stat in harsh sunlight, or if holding Booster Energy.

Psychic Surge#227

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

Punk Rock#244

Boosts sound-based moves and halves damage from the same moves.

Pure Power#74

Doubles Attack in battle.

Purifying Salt#272

Protects from status conditions and halves damage from Ghost-type moves.

Quark Drive#282

Raises highest stat on Electric Terrain, or if holding Booster Energy.

Queenly Majesty#214

Opposing Pokémon cannot use priority attacks.

Quick Draw#259

Enables the Pokémon to move first occasionally.

Quick Feet#95

Increases Speed to 1.5× with a major status ailment.

Rain Dish#44

Heals for 1/16 max HP after each turn during rain.

Rattled#155

Raises Speed one stage upon being hit by a dark, ghost, or bug move.

Receiver#222

When an ally faints, this Pokémon gains its Ability.

Reckless#120

Strengthens recoil moves to 1.2× their power.

Refrigerate#174

Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.

310 abilities total · Page 2 of 4

About National Dex

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