Drains half the damage inflicted to heal the user.
Inflicts regular damage with no additional effect.
Has a 10% chance to lower the target's Special Defense by one stage.
Raises the user’s Defense by two stages.
Lowers the target’s Special Defense by two stages.
Has double power if the user has no held item.
Raises one of a friendly Pokémon's stats at random by two stages.
Never misses.
Has an increased chance for a critical hit.
Makes the target act next this turn.
Raises the user’s Speed by two stages.
Has an increased chance for a critical hit.
Has a 30% chance to make the target flinch.
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
User switches places with the friendly Pokémon opposite it.
Raises the user's Special Defense by two stages.
Has a 10% chance to raise all of the user’s stats by one stage.
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
Inflicts regular damage with no additional effect.
Restores 1/16 of the user’s max HP each turn.
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
Inflicts regular damage with no additional effect.
The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats.
Hits 2–5 times; Skill Link forces five hits and Loaded Dice forces four or five.
Raises a selected ally’s Special Defense by one stage.
Power is doubled if the target has already received damage this turn.
Has a 30% chance to make the target flinch.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Never misses.
Always raises Speed by 1; its type follows Morpeko's form and only those forms can use it.
Has a 10% chance to lower the target's Attack by one stage.
Reduces damage five turns, but must be used during hail.
Inflicts double damage if the user takes damage before attacking this turn.
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
Lowers the target’s Attack by one stage.
Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Has a 50% chance to poison the target. Has double power if the target is poisoned.
Switches out and passes stat stages, a substitute, and specified persistent effects.
Inflicts a burn on any Pokémon that makes contact before the attack.
Hits once for every conscious Pokémon the trainer has.
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Can only be used after the user has eaten a berry.
User pays half its max HP to max out its Attack.
Traps the target for 4–5 turns and removes 1/8 max HP per turn; held items can extend or strengthen the effect.
Has a 30% chance to make the target flinch.
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
Lowers the target's Attack by one stage.
User foregoes its next turn to recharge.
Has an increased chance for a critical hit and a 10% chance to burn the target.
30% to lower foe(s) Speed by 1. Rain: can't miss.
Has a 10% chance to freeze the target.
Prevents the target from leaving battle.
The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
Has a 20% chance to burn the target.
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Has a 30% chance to paralyze the target.
Has a 20% chance to paralyze the target.
Hits 2–5 times; Skill Link forces five hits and Loaded Dice forces four or five.
Inflicts regular damage.
User bounces high into the air, dodging all attacks, and hits next turn.
Inflicts regular damage with no additional effect.
User receives 1/3 the damage inflicted in recoil.
Lowers the target's Attack by one stage after inflicting damage.
Destroys Reflect and Light Screen.
Has double power against Pokémon that have less than half their max HP remaining.
Inflicts regular damage with no additional effect.
Has a 10% chance to lower the target's Speed by one stage.
If target has a berry, inflicts double damage and uses the berry.
Has a 10% chance to lower the target’s Special Defense by one stage.
Raises the user’s Attack and Defense by one stage.
Has a 100% chance to lower the target’s Speed by one stage.
Inflicts regular damage with no additional effect.
Hits 2–5 times; Skill Link forces five hits and Loaded Dice forces four or five.
The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.
Burns any target that had its stats raised this turn.
Raises the user’s Special Attack and Special Defense by one stage.
Deals damage and sets one layer of Spikes on the opposing side.
Does nothing.
Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Has a 70% chance to raise the user's Special Attack by one stage.
Lowers the target’s Attack by two stages.
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
User takes damage equal to half of its max HP, rounded up.
Ends wild battles. Forces trainers to switch Pokémon.
Lowers the user's Defense by one stage after inflicting damage.
User loses 33% of its max HP. +1 to all stats.
Removes all of the target’s stat modifiers.
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Raises the Attack and Defense of all friendly Pokémon on the field by one stage each.
Raises the user’s Attack, Defense, and accuracy by one stage each.
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it’s a supereffective hit.
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Lowers the target's Special Attack by one stage.
Confuses the target.
Has a 10% chance to confuse the target.
685 moves total · Page 1 of 7
About National Dex
National Dex is a fan-maintained Pokémon database focused on organizing Pokédex data, stats, moves, abilities, items, and encounter locations across all generations. Whether you're building competitive teams, checking type matchups, or completing your National Pokédex, you can quickly look up the Pokémon data you need here.