MovePP
AbsorbGrass

Drains half the damage inflicted to heal the user.

25
AccelerockRock

Inflicts regular damage with no additional effect.

20
AcidPoison

Has a 10% chance to lower the target's Special Defense by one stage.

30
Acid ArmorPoison

Raises the user’s Defense by two stages.

20
Acid SprayPoison

Lowers the target’s Special Defense by two stages.

20
AcrobaticsFlying

Has double power if the user has no held item.

15
AcupressureNormal

Raises one of a friendly Pokémon's stats at random by two stages.

30
Aerial AceFlying

Never misses.

20
AeroblastFlying

Has an increased chance for a critical hit.

5
After YouNormal

Makes the target act next this turn.

15
AgilityPsychic

Raises the user’s Speed by two stages.

30
Air CutterFlying

Has an increased chance for a critical hit.

25
Air SlashFlying

Has a 30% chance to make the target flinch.

15
Alluring VoiceFairy

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

10
Ally SwitchPsychic

User switches places with the friendly Pokémon opposite it.

15
AmnesiaPsychic

Raises the user's Special Defense by two stages.

20
Ancient PowerRock

Has a 10% chance to raise all of the user’s stats by one stage.

5
Apple AcidGrass

The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.

10
Aqua CutterWater

The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.

20
Aqua JetWater

Inflicts regular damage with no additional effect.

20
Aqua RingWater

Restores 1/16 of the user’s max HP each turn.

20
Aqua StepWater

The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.

10
Aqua TailWater

Inflicts regular damage with no additional effect.

10
Armor CannonFire

The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats.

5
Arm ThrustFighting

Hits 2-5 times in one turn.

20
Aromatic MistFairy

Raises a selected ally’s Special Defense by one stage.

20
AssuranceDark

Power is doubled if the target has already received damage this turn.

10
AstonishGhost

Has a 30% chance to make the target flinch.

15
Astral BarrageGhost

Inflicts regular damage with no additional effect.

5
Attack OrderBug

Has an increased chance for a critical hit.

15
AttractNormal

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

15
Aura SphereFighting

Never misses.

20
Aura WheelElectric

Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.

10
Aurora BeamIce

Has a 10% chance to lower the target's Attack by one stage.

20
Aurora VeilIce

Reduces damage five turns, but must be used during hail.

20
AvalancheIce

Inflicts double damage if the user takes damage before attacking this turn.

10
Axe KickFighting

The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.

10
Baby-Doll EyesFairy

Lowers the target’s Attack by one stage.

30
Baneful BunkerPoison

Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.

10
Barb BarragePoison

Has a 50% chance to poison the target. Has double power if the target is poisoned.

10
Baton PassNormal

Allows the trainer to switch out the user and pass effects along to its replacement.

40
Beak BlastFlying

Inflicts a burn on any Pokémon that makes contact before the attack.

15
Beat UpDark

Hits once for every conscious Pokémon the trainer has.

10
Behemoth BashSteel

The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.

5
Behemoth BladeSteel

The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.

5
BelchPoison

Can only be used after the user has eaten a berry.

10
Belly DrumNormal

User pays half its max HP to max out its Attack.

10
BindNormal

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20
BiteDark

Has a 30% chance to make the target flinch.

25
Bitter BladeFire

The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.

10
Bitter MaliceGhost

Has a 30% chance to burn the target. Has double power if the target has a status condition.

10
Blast BurnFire

User foregoes its next turn to recharge.

5
Blaze KickFire

Has an increased chance for a critical hit and a 10% chance to burn the target.

10
Bleakwind StormFlying

Has a 30% chance to freeze the target.

10
BlizzardIce

Has a 10% chance to freeze the target.

5
BlockNormal

Prevents the target from leaving battle.

5
Blood MoonNormal

The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.

5
Blue FlareFire

Has a 20% chance to burn the target.

5
Body PressFighting

The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

10
Body SlamNormal

Has a 30% chance to paralyze the target.

15
Bolt StrikeElectric

Has a 20% chance to paralyze the target.

5
Bone RushGround

Hits 2-5 times in one turn.

10
BoomburstNormal

Inflicts regular damage.

10
BounceFlying

User bounces high into the air, dodging all attacks, and hits next turn.

5
Branch PokeGrass

Inflicts regular damage with no additional effect.

40
Brave BirdFlying

User receives 1/3 the damage inflicted in recoil.

15
Breaking SwipeDragon

Lowers the target's Attack by one stage after inflicting damage.

15
Brick BreakFighting

Destroys Reflect and Light Screen.

15
BrineWater

Has double power against Pokémon that have less than half their max HP remaining.

10
Brutal SwingDark

Inflicts regular damage with no additional effect.

20
Bubble BeamWater

Has a 10% chance to lower the target's Speed by one stage.

20
Bug BiteBug

If target has a berry, inflicts double damage and uses the berry.

20
Bug BuzzBug

Has a 10% chance to lower the target’s Special Defense by one stage.

10
Bulk UpFighting

Raises the user’s Attack and Defense by one stage.

20
BulldozeGround

Has a 100% chance to lower the target’s Speed by one stage.

20
Bullet PunchSteel

Inflicts regular damage with no additional effect.

30
Bullet SeedGrass

Hits 2-5 times in one turn.

30
Burning BulwarkFire

The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.

10
Burning JealousyFire

Burns any target that had its stats raised this turn.

5
Calm MindPsychic

Raises the user’s Special Attack and Special Defense by one stage.

20
Ceaseless EdgeDark

Has an increased chance for a critical hit. Sets Spikes on the opposing field.

15
CelebrateNormal

Does nothing.

40
ChargeElectric

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

20
Charge BeamElectric

Has a 70% chance to raise the user's Special Attack by one stage.

10
CharmFairy

Lowers the target’s Attack by two stages.

20
Chilling WaterWater

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

20
Chilly ReceptionIce

The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.

10
ChloroblastGrass

User takes damage equal to half of its max HP, rounded up.

5
Circle ThrowFighting

Ends wild battles. Forces trainers to switch Pokémon.

10
Clanging ScalesDragon

Lowers the user's Defense by one stage after inflicting damage.

5
Clangorous SoulDragon

The user raises all its stats by using some of its HP.

5
Clear SmogPoison

Removes all of the target’s stat modifiers.

15
Close CombatFighting

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

5
CoachingFighting

Raises the Attack and Defense of all friendly Pokémon on the field by one stage each.

10
CoilPoison

Raises the user’s Attack, Defense, and accuracy by one stage each.

20
Collision CourseFighting

The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it’s a supereffective hit.

5
ComeuppanceDark

The user retaliates with much greater force against the opponent that last inflicted damage on it.

10
ConfideNormal

Lowers the target's Special Attack by one stage.

20
Confuse RayGhost

Confuses the target.

10
ConfusionPsychic

Has a 10% chance to confuse the target.

25

685 moves total · Page 1 of 7

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