Increases the same-type attack bonus from 1.5× to 2×.
Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Negates all effects of weather, but does not prevent the weather itself.
Strengthens moves to 1.3× their power when moving last.
Raises Attack to the maximum of six stages upon receiving a critical hit.
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Prevents the opponent from using any moves that have priority, such as Quick Attack.
Protects allies against moves that affect their mental state.
This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.
This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.
Makes dark aura and fairy aura weaken moves of their respective types.
Damages sleeping opponents for 1/8 their max HP after each turn.
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Ally Pokémon's moves have their power increased to 1.3×.
Protects against critical hits.
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Lowers Special Defense of all Pokémon except itself.
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Protects against Defense drops.
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against bullet, ball, and bomb-based moves.
Restores HP upon eating a Berry, in addition to the Berry's effect.
Boosts Attack after knocking out a Pokémon.
Doubles Speed during strong sunlight.
Prevents stats from being lowered by other Pokémon.
Negates all effects of weather, but does not prevent the weather itself.
Changes type to match when hit by a damaging move.
This Pokémon always acts as though it were Asleep.
Goes inside the mouth of an ally Dondozo if one is on the field.
Raises Special Attack by two stages upon having any stat lowered.
Increases moves' accuracy to 1.3×.
Inverts stat changes.
This Pokémon can inflict poison on Poison and Steel Pokémon.
Copies ally's stat changes on entering battle.
When Ignores moves and abilities that draw in moves.
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Resets all stat changes upon entering battlefield.
Has a 30% chance of Disabling any move that hits the Pokémon.
Has a 30% chance of infatuating attacking Pokémon on contact.
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.
Boosts Defense in battle.
Opposing Pokémon cannot use priority attacks.
Halves Attack and Special Attack at 50% max HP or less.
Raises Attack two stages upon having any stat lowered.
Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Prevents the first instance of battle damage.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Powers up Dragon-type moves.
Summons rain that lasts indefinitely upon entering battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Makes sleep pass twice as quickly.
Restores HP when hit by a Ground-type move.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
When hit by an attack, the power of the next Electric-type move it uses is doubled.
On switch-in, this Pokemon's Defense is raised by 1 stage.
On switch-in, this Pokemon's Attack is raised by 1 stage.
On switch-in, this Pokemon's Speed is raised by 1 stage.
On switch-in, this Pokemon's Special Defense is raised by 1 stage.
This Pokémon automatically switches out when its HP drops below half.
Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Decreases damage taken from super-effective moves by 1/4.
Has a 30% chance of burning attacking Pokémon on contact.
Increases Special Attack to 1.5× when burned.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Protects friendly grass Pokémon from having their stats lowered by other Pokémon.
Damage from contact moves is halved. Damage from Fire moves is doubled.
Changes castform's type and form to match the weather.
Reveals the opponents' strongest move upon entering battle.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Reveals an opponent's held item upon entering battle.
Other Pokémon cannot lower this Pokémon's stats.
Halves damage from physical attacks.
Raises flying moves' priority by one stage.
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Gives immunity to status moves.
Lowers attacking Pokémon's Speed by one stage on contact.
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Boosts Defense while grassy terrain is in effect.
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Boosts Special Attack after knocking out a Pokémon.
Boosts Attack if intimidated, and prevents being forced to switch out.
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Increases Attack to 1.5× with a major status ailment.
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Halves damage from fire moves and burns.
Doubles the Pokémon's weight.
The Pokémon may pick up honey after battle.
310 abilities total · Page 1 of 4
About National Dex
National Dex is a fan-maintained Pokémon database focused on organizing Pokédex data, stats, moves, abilities, items, and encounter locations across all generations. Whether you're building competitive teams, checking type matchups, or completing your National Pokédex, you can quickly look up the Pokémon data you need here.