Skip to main content
Adaptability#91

Increases the same-type attack bonus from 1.5× to 2×.

Aerilate#184

Changes Normal moves to Flying and multiplies their power by 1.2.

Aftermath#106

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Air Lock#76

Negates all effects of weather, but does not prevent the weather itself.

Analytic#148

Strengthens moves to 1.3× their power when moving last.

Anger Point#83

A critical hit on the Pokémon itself maximizes its Attack; a substitute does not trigger it.

Anger Shell#271

When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.

Anticipation#107

On entering battle, senses an opposing super-effective or one-hit KO move without revealing it.

Arena Trap#71

Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.

Armor Tail#296

Prevents the opponent from using any moves that have priority, such as Quick Attack.

Aroma Veil#165

Protects allies against moves that affect their mental state.

As One (Glastrier)#266

This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.

As One (Spectrier)#267

This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.

Aura Break#188

Reverses Dark Aura and Fairy Aura, multiplying affected move power by 0.75.

Bad Dreams#123

Damages sleeping opponents for 1/8 their max HP after each turn.

Ball Fetch#237

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

Battery#217

Ally Pokémon's moves have their power increased to 1.3×.

Battle Armor#4

Protects against critical hits.

Battle Bond#210

Once per battle, a knockout raises Greninja's Attack, Special Attack, and Speed.

Beads of Ruin#284

Lowers the Special Defense of other active Pokémon by 25%.

Beast Boost#224

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Berserk#201

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

Big Pecks#145

Protects against Defense drops.

Blaze#66

Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.

Bulletproof#171

Protects against bullet, ball, and bomb-based moves.

Cheek Pouch#167

Eating an effective Berry also restores 1/3 of maximum HP, rounded down.

Chilling Neigh#264

Boosts Attack after knocking out a Pokémon.

Chlorophyll#34

Doubles Speed during strong sunlight.

Clear Body#29

Prevents stats from being lowered by other Pokémon.

Cloud Nine#13

Negates all effects of weather, but does not prevent the weather itself.

Color Change#16

Changes type to match when hit by a damaging move.

Comatose#213

This Pokémon always acts as though it were Asleep.

Commander#279

Tatsugiri enters Dondozo and raises all five of its stats by two stages.

Competitive#172

Raises Special Attack by two stages upon having any stat lowered.

Compound Eyes#14

Increases moves' accuracy to 1.3×.

Contrary#126

Inverts stat changes.

Corrosion#212

This Pokémon can inflict poison on Poison and Steel Pokémon.

Costar#294

Copies ally's stat changes on entering battle.

Cotton Down#238

Being hit lowers every other Pokémon's Speed by one stage.

Cud Chew#291

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

Curious Medicine#261

Resets all stat changes upon entering battlefield.

Cursed Body#130

Has a 30% chance of Disabling any move that hits the Pokémon.

Cute Charm#56

Has a 30% chance of infatuating attacking Pokémon on contact.

Damp#6

Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

Dancer#216

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

Dark Aura#186

Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.

Dauntless Shield#235

Boosts Defense in battle.

Dazzling#219

Opposing Pokémon cannot use priority attacks.

Defeatist#129

Halves Attack and Special Attack at 50% max HP or less.

Defiant#128

Raises Attack two stages upon having any stat lowered.

Delta Stream#191

Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.

Desolate Land#190

Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.

Disguise#209

Blocks a move's damage in Disguised Form, then changes form and loses 1/8 of its maximum HP.

Download#88

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

Dragon's Maw#263

Powers up Dragon-type moves.

Drizzle#2

Makes it rain for five turns upon entering battle.

Drought#70

Creates harsh sunlight for five turns upon entering battle.

Dry Skin#87

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.

Early Bird#48

Makes sleep pass twice as quickly.

Earth Eater#297

Ground immunity; restores 1/4 max HP when hit by a Ground-type move.

Effect Spore#27

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

Electric Surge#226

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Electromorphosis#280

When hit by an attack, the power of the next Electric-type move it uses is doubled.

Embody Aspect (Cornerstone)#304

Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon

Embody Aspect (Hearthflame)#303

Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon

Embody Aspect (Teal)#301

Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon

Embody Aspect (Wellspring)#302

Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon

Emergency Exit#194

Immediately switches out when damage lowers its HP from above half to half or less, with specific exceptions.

Fairy Aura#187

Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.

Filter#111

Decreases damage taken from super-effective moves by 1/4.

Flame Body#49

Has a 30% chance of burning attacking Pokémon on contact.

Flare Boost#138

Increases Special Attack to 1.5× when burned.

Flash Fire#18

Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Flower Gift#122

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

Flower Veil#166

Protects friendly grass Pokémon from having their stats lowered by other Pokémon.

Fluffy#218

Damage from contact moves is halved. Damage from Fire moves is doubled.

Forecast#59

Changes Castform's form and type during rain, harsh sunlight, or snow.

Forewarn#108

Reveals the opponents' strongest move upon entering battle.

Friend Guard#132

Decreases all direct damage taken by friendly Pokémon to 0.75×.

Frisk#119

Reveals every opposing Pokémon's held item on entering battle.

Full Metal Body#230

Other Pokémon cannot lower this Pokémon's stats.

Fur Coat#169

Halves damage from physical attacks.

Gale Wings#177

At full HP, Flying-type moves gain +1 priority.

Galvanize#206

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

Gluttony#82

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Good as Gold#283

Gives immunity to status moves.

Gooey#183

Lowers attacking Pokémon's Speed by one stage on contact.

Gorilla Tactics#255

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.

Grass Pelt#179

Boosts Defense while grassy terrain is in effect.

Grassy Surge#229

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

Grim Neigh#265

Boosts Special Attack after knocking out a Pokémon.

Guard Dog#275

Boosts Attack if intimidated, and prevents being forced to switch out.

Gulp Missile#241

After Surf or Dive, being hit deals 1/4 max HP and lowers Defense or causes paralysis.

Guts#62

Increases Attack to 1.5× with a major status ailment.

Hadron Engine#289

Creates Electric Terrain and multiplies Special Attack by 4/3 while it is active.

Harvest#139

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

Healer#131

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Heatproof#85

Halves damage from fire moves and burns.

Heavy Metal#134

Doubles the Pokémon's weight.

Honey Gather#118

The Pokémon may pick up honey after battle.

310 abilities total · Page 1 of 4

About National Dex

National Dex is a fan-maintained Pokémon database focused on organizing Pokédex data, stats, moves, abilities, items, and encounter locations across all generations. Whether you're building competitive teams, checking type matchups, or completing your National Pokédex, you can quickly look up the Pokémon data you need here.

© 2026 NationalDex. All rights reserved.
Pokémon and Pokémon character names are trademarks of Nintendo / GAME FREAK / Creatures Inc. This is a fan-made website for learning and community use only. Not affiliated with or endorsed by the trademark holders.

Search NationalDex

Search Pokémon, moves, abilities, types, items, and locations.