Adaptability#91

Increases the same-type attack bonus from 1.5× to 2×.

Aerilate#184

Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.

Aftermath#106

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Air Lock#76

Negates all effects of weather, but does not prevent the weather itself.

Analytic#148

Strengthens moves to 1.3× their power when moving last.

Anger Point#83

Raises Attack to the maximum of six stages upon receiving a critical hit.

Anger Shell#271

When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.

Anticipation#107

Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.

Arena Trap#71

Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.

Armor Tail#296

Prevents the opponent from using any moves that have priority, such as Quick Attack.

Aroma Veil#165

Protects allies against moves that affect their mental state.

As One (Glastrier)#266

This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.

As One (Spectrier)#267

This Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.

Aura Break#188

Makes dark aura and fairy aura weaken moves of their respective types.

Bad Dreams#123

Damages sleeping opponents for 1/8 their max HP after each turn.

Ball Fetch#237

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

Battery#217

Ally Pokémon's moves have their power increased to 1.3×.

Battle Armor#4

Protects against critical hits.

Battle Bond#210

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

Beads of Ruin#284

Lowers Special Defense of all Pokémon except itself.

Beast Boost#224

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Berserk#201

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

Big Pecks#145

Protects against Defense drops.

Blaze#66

Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.

Bulletproof#171

Protects against bullet, ball, and bomb-based moves.

Cheek Pouch#167

Restores HP upon eating a Berry, in addition to the Berry's effect.

Chilling Neigh#264

Boosts Attack after knocking out a Pokémon.

Chlorophyll#34

Doubles Speed during strong sunlight.

Clear Body#29

Prevents stats from being lowered by other Pokémon.

Cloud Nine#13

Negates all effects of weather, but does not prevent the weather itself.

Color Change#16

Changes type to match when hit by a damaging move.

Comatose#213

This Pokémon always acts as though it were Asleep.

Commander#279

Goes inside the mouth of an ally Dondozo if one is on the field.

Competitive#172

Raises Special Attack by two stages upon having any stat lowered.

Compound Eyes#14

Increases moves' accuracy to 1.3×.

Contrary#126

Inverts stat changes.

Corrosion#212

This Pokémon can inflict poison on Poison and Steel Pokémon.

Costar#294

Copies ally's stat changes on entering battle.

Cotton Down#238

When Ignores moves and abilities that draw in moves.

Cud Chew#291

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

Curious Medicine#261

Resets all stat changes upon entering battlefield.

Cursed Body#130

Has a 30% chance of Disabling any move that hits the Pokémon.

Cute Charm#56

Has a 30% chance of infatuating attacking Pokémon on contact.

Damp#6

Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

Dancer#216

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

Dark Aura#186

Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.

Dauntless Shield#235

Boosts Defense in battle.

Dazzling#219

Opposing Pokémon cannot use priority attacks.

Defeatist#129

Halves Attack and Special Attack at 50% max HP or less.

Defiant#128

Raises Attack two stages upon having any stat lowered.

Delta Stream#191

Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.

Desolate Land#190

Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.

Disguise#209

Prevents the first instance of battle damage.

Download#88

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

Dragon's Maw#263

Powers up Dragon-type moves.

Drizzle#2

Summons rain that lasts indefinitely upon entering battle.

Drought#70

Summons strong sunlight that lasts indefinitely upon entering battle.

Dry Skin#87

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.

Early Bird#48

Makes sleep pass twice as quickly.

Earth Eater#297

Restores HP when hit by a Ground-type move.

Effect Spore#27

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

Electric Surge#226

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Electromorphosis#280

When hit by an attack, the power of the next Electric-type move it uses is doubled.

Embody Aspect (Cornerstone)#304

On switch-in, this Pokemon's Defense is raised by 1 stage.

Embody Aspect (Hearthflame)#303

On switch-in, this Pokemon's Attack is raised by 1 stage.

Embody Aspect (Teal)#301

On switch-in, this Pokemon's Speed is raised by 1 stage.

Embody Aspect (Wellspring)#302

On switch-in, this Pokemon's Special Defense is raised by 1 stage.

Emergency Exit#194

This Pokémon automatically switches out when its HP drops below half.

Fairy Aura#187

Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.

Filter#111

Decreases damage taken from super-effective moves by 1/4.

Flame Body#49

Has a 30% chance of burning attacking Pokémon on contact.

Flare Boost#138

Increases Special Attack to 1.5× when burned.

Flash Fire#18

Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Flower Gift#122

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

Flower Veil#166

Protects friendly grass Pokémon from having their stats lowered by other Pokémon.

Fluffy#218

Damage from contact moves is halved. Damage from Fire moves is doubled.

Forecast#59

Changes castform's type and form to match the weather.

Forewarn#108

Reveals the opponents' strongest move upon entering battle.

Friend Guard#132

Decreases all direct damage taken by friendly Pokémon to 0.75×.

Frisk#119

Reveals an opponent's held item upon entering battle.

Full Metal Body#230

Other Pokémon cannot lower this Pokémon's stats.

Fur Coat#169

Halves damage from physical attacks.

Gale Wings#177

Raises flying moves' priority by one stage.

Galvanize#206

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

Gluttony#82

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Good as Gold#283

Gives immunity to status moves.

Gooey#183

Lowers attacking Pokémon's Speed by one stage on contact.

Gorilla Tactics#255

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.

Grass Pelt#179

Boosts Defense while grassy terrain is in effect.

Grassy Surge#229

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

Grim Neigh#265

Boosts Special Attack after knocking out a Pokémon.

Guard Dog#275

Boosts Attack if intimidated, and prevents being forced to switch out.

Gulp Missile#241

If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.

Guts#62

Increases Attack to 1.5× with a major status ailment.

Hadron Engine#289

Creates an Electric Terrain when entering battle, and boosts Special Attack while active.

Harvest#139

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

Healer#131

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Heatproof#85

Halves damage from fire moves and burns.

Heavy Metal#134

Doubles the Pokémon's weight.

Honey Gather#118

The Pokémon may pick up honey after battle.

310 abilities total · Page 1 of 4

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