Generation IKantoGame BoyRed / Green / Blue / Yellow

Pokémon Red, Green, Blue & Yellow Walkthrough

A shared Kanto walkthrough with version-aware notes for Red, Green, Blue, and Yellow.

En delte Kanto-gjennomgang

Hovedruten, treningsrekkefølgen, merkeflyten og Elite Four-progresjonen lagres én gang. Røde, grønne, blå og gule forskjeller vises som merknader under hver milepæl.

1

Pallet Town and Route 1

Choose a starter, receive the Pokédex, and begin the Kanto journey.

Nøkkelelementer / HMs

  • PokédexPokédex
  • Town MapTown Map

Tips

  • Buy Poké Balls once they become available.
  • Train more than one Pokémon before Pewter City.

Build a small team before pushing through Viridian Forest and toward the first Gym.

Rødt

  • Red uses the standard three-starter choice.

Grønn

  • Green uses the original Japanese three-starter opening and should be treated as Japan-only.

Blått

  • International Blue uses the standard three-starter opening; Japanese Blue has enhanced-release context.

Gul

  • Yellow gives Pikachu as the fixed starter instead of choosing Bulbasaur, Charmander, or Squirtle.
2

Viridian City and Viridian Forest

Pass through the early Bug-type route and prepare for Pewter City.

Nøkkelelementer / HMs

  • AntidoteAntidote
  • PotionPotion

Tips

  • Carry Antidotes.
  • Pikachu is rare but valuable later against Misty.

Viridian Forest introduces poison pressure and gives Charmander teams time to train support options.

Gul

  • Yellow's early-game availability and Pikachu progression differ from Red/Green/Blue.
3

Pewter City Gym

Defeat Brock and earn the Boulder Badge.

Nøkkelelementer / HMs

  • Boulder BadgeBoulder Badge

Tips

  • Avoid leaning on Normal attacks against Rock Pokémon.

Bulbasaur and Squirtle have direct advantages. Charmander teams should use careful training and support.

Gul

  • Yellow Pikachu struggles into Brock, so early support and careful leveling matter more.
4

Mt. Moon

Cross Mt. Moon, choose a fossil, and reach Cerulean City.

Nøkkelelementer / HMs

  • Dome FossilDome Fossil
  • Helix FossilHelix Fossil
  • Moon StoneMoon Stone

Tips

  • Moon Stones are limited and valuable.
  • Bring healing items before entering the cave.

The fossil choice determines whether this save file can later restore Kabuto or Omanyte.

Rødt

  • Core route progression is shared with the other Gen I versions.

Grønn

  • Core route progression is shared, but Green-specific encounter and presentation details are Japan-only.

Blått

  • Core route progression is shared, with Japanese Blue and international Blue context separated where needed.

Gul

  • Core route progression is shared, but Yellow may change encounters, gifts, or trainer details.
5

Cerulean City and Nugget Bridge

Defeat Misty, clear Nugget Bridge, and open the route toward Vermilion.

Nøkkelelementer / HMs

  • Cascade BadgeCascade Badge
  • S.S. TicketS.S. Ticket

Tips

  • Electric or Grass coverage helps against Starmie.
  • Nugget Bridge is a strong training route.

Misty is a major early-game check, especially for Charmander-led teams.

Rødt

  • Red players can plan around Red-side exclusives for team building.

Grønn

  • Green players should use Japanese Green availability, not international Blue assumptions.

Blått

  • Blue-side availability affects early Grass and Fire planning.

Gul

  • Yellow starts diverging more clearly through gift starter opportunities and trainer changes.
6

Vermilion City and S.S. Anne

Board the S.S. Anne, get Cut, and defeat Lt. Surge.

Nøkkelelementer / HMs

  • HM01 CutHM01 Cut
  • Thunder BadgeThunder Badge
  • Bike VoucherBike Voucher

Tips

  • Teach Cut carefully because HMs cannot be forgotten in Red and Blue.

Diglett's Cave provides excellent answers to the Electric Gym.

Gul

  • Yellow includes anime-inspired rival and Pikachu context around the early Kanto flow.
7

Rock Tunnel

Navigate the dark cave route toward Lavender Town and Celadon City.

Nøkkelelementer / HMs

  • HM05 FlashHM05 Flash

Tips

  • Carry Repels if your team is already trained.
  • Prepare for long cave routing without a nearby Pokémon Center inside.

Flash is optional but makes Rock Tunnel much easier to navigate.

Rødt

  • Core route progression is shared with the other Gen I versions.

Grønn

  • Core route progression is shared, but Green-specific encounter and presentation details are Japan-only.

Blått

  • Core route progression is shared, with Japanese Blue and international Blue context separated where needed.

Gul

  • Core route progression is shared, but Yellow may change encounters, gifts, or trainer details.
8

Celadon City

Explore the department store, defeat Erika, and prepare for mid-game progression.

Nøkkelelementer / HMs

  • Rainbow BadgeRainbow Badge
  • Evolution stonesEvolution stones
  • TeaTea

Tips

  • Pick Eevee's evolution based on your team's missing type coverage.

Celadon gives access to several evolution stones and one Eevee.

Grønn

  • Green retains original-version presentation differences, including early sprite style.

Gul

  • Yellow changes some availability and presentation details compared with Red/Green/Blue.
9

Pokémon Tower

Resolve the Lavender Town tower sequence after obtaining the Silph Scope.

Nøkkelelementer / HMs

  • Silph ScopeSilph Scope
  • Poké FlutePoké Flute

Tips

  • Psychic-type attacks are strong into the Gastly line.

Ghost Pokémon require the Silph Scope to be identified in the tower.

Rødt

  • Core route progression is shared with the other Gen I versions.

Grønn

  • Core route progression is shared, but Green-specific encounter and presentation details are Japan-only.

Blått

  • Core route progression is shared, with Japanese Blue and international Blue context separated where needed.

Gul

  • Core route progression is shared, but Yellow may change encounters, gifts, or trainer details.
10

Saffron City and Silph Co.

Clear Team Rocket from Silph Co. and challenge Sabrina.

Nøkkelelementer / HMs

  • Master BallMaster Ball
  • Marsh BadgeMarsh Badge

Tips

  • Save the Master Ball for a difficult legendary if you want the safest capture.

Silph Co. is a large dungeon and leads into one of the hardest Gyms in Generation I.

Blått

  • Japanese Blue's enhanced release context is most relevant when comparing technical and presentation differences.

Gul

  • Yellow updates several trainer and story presentation details around the mid-game.
11

Fuchsia City and Safari Zone

Earn the Soul Badge, get Surf, and collect key Safari Zone rewards.

Nøkkelelementer / HMs

  • Soul BadgeSoul Badge
  • HM03 SurfHM03 Surf
  • Gold TeethGold Teeth
  • HM04 StrengthHM04 Strength

Tips

  • Safari Zone catches use special rules, so rare Pokémon may take patience.

Surf and Strength unlock major route and dungeon progression.

Rødt

  • Core route progression is shared with the other Gen I versions.

Grønn

  • Core route progression is shared, but Green-specific encounter and presentation details are Japan-only.

Blått

  • Core route progression is shared, with Japanese Blue and international Blue context separated where needed.

Gul

  • Core route progression is shared, but Yellow may change encounters, gifts, or trainer details.
12

Cinnabar Island

Explore Pokémon Mansion, unlock the Gym, and defeat Blaine.

Nøkkelelementer / HMs

  • Secret KeySecret Key
  • Volcano BadgeVolcano Badge

Tips

  • Restore fossils at the Cinnabar Lab once you have the items.

Water and Ground coverage are strong for Cinnabar's Fire-focused battles.

Rødt

  • Core route progression is shared with the other Gen I versions.

Grønn

  • Core route progression is shared, but Green-specific encounter and presentation details are Japan-only.

Blått

  • Core route progression is shared, with Japanese Blue and international Blue context separated where needed.

Gul

  • Core route progression is shared, but Yellow may change encounters, gifts, or trainer details.
13

Viridian City Gym

Return to Viridian and defeat Giovanni for the Earth Badge.

Nøkkelelementer / HMs

  • Earth BadgeEarth Badge

Tips

  • Water and Grass Pokémon are excellent here.

This is the final Gym and checks whether your team can handle strong Ground-type Pokémon.

Rødt

  • Core route progression is shared with the other Gen I versions.

Grønn

  • Core route progression is shared, but Green-specific encounter and presentation details are Japan-only.

Blått

  • Core route progression is shared, with Japanese Blue and international Blue context separated where needed.

Gul

  • Core route progression is shared, but Yellow may change encounters, gifts, or trainer details.
14

Victory Road

Clear the final dungeon, encounter Moltres, and reach Indigo Plateau.

Nøkkelelementer / HMs

  • Strength puzzlesStrength puzzles

Tips

  • Save before Moltres if you plan to catch it.
  • Stock healing items before entering.

Victory Road is a resource check before the Elite Four.

Rødt

  • Core route progression is shared with the other Gen I versions.

Grønn

  • Core route progression is shared, but Green-specific encounter and presentation details are Japan-only.

Blått

  • Core route progression is shared, with Japanese Blue and international Blue context separated where needed.

Gul

  • Core route progression is shared, but Yellow may change encounters, gifts, or trainer details.
15

Elite Four and Champion

Defeat Lorelei, Bruno, Agatha, Lance, and the Champion.

Nøkkelelementer / HMs

  • Champion titleChampion title

Tips

  • Once you enter, you must clear the gauntlet or lose to exit.

A balanced team with Electric, Ice, Water, Psychic, and strong physical damage is helpful.

Rødt

  • Champion team composition depends on starter choice.

Grønn

  • Champion team composition depends on starter choice.

Blått

  • Champion team composition depends on starter choice.

Gul

  • Yellow's rival team structure differs because Pikachu is the player's fixed starter.
16

Post-game: Cerulean Cave and Mewtwo

Enter Cerulean Cave and challenge Mewtwo.

Viktig Pokémon

Nøkkelelementer / HMs

  • Master BallMaster Ball

Tips

  • Save before battling Mewtwo.

Cerulean Cave opens after becoming Champion and contains the strongest standard encounter in Red and Blue.

Rødt

  • Core route progression is shared with the other Gen I versions.

Grønn

  • Core route progression is shared, but Green-specific encounter and presentation details are Japan-only.

Blått

  • Core route progression is shared, with Japanese Blue and international Blue context separated where needed.

Gul

  • Core route progression is shared, but Yellow may change encounters, gifts, or trainer details.

Flere Gen I-veiledningsseksjoner

FAQ

Is the Gen I walkthrough mostly the same across versions?

Yes. The main route, Gym order, badges, Elite Four flow, and core Kanto progression are mostly shared, with important version-specific notes for encounters, gifts, and Yellow changes.

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