Pokémon Black 2 and White 2 Guide
Open the sequel guide for Aspertia City, Neo Team Plasma, Kyurem, Champion Iris and the expanded Unova post-game.
Black 2 and White 2 are direct sequels set two years later. They start in Aspertia City, use a revised western Unova route, continue the Team Plasma conflict and end the League challenge against Champion Iris.
Requirements
Pokémon Black 2 or Pokémon White 2 for Nintendo DS.
Treat Memory Link, transferred Keys and Dream Radar content as external or connection-dependent features.
A direct sequel, not an enhanced version
The sequels use new protagonists, an expanded regional Pokédex and substantial new areas. Cheren and Roxie replace the original opening Gyms, Neo Team Plasma drives the conflict, and the story centers on Kyurem's fusion with N's legendary Pokémon.
Major sequel features
- Pokémon World Tournament and its returning Gym Leader formats.
- Join Avenue, Hidden Grottoes and Pokéstar Studios.
- Black Tower or White Treehollow as version-specific post-game challenges.
- Memory Link and the Key System, both limited by their original connection requirements.
Choose the right sequel guide
Black 2 and White 2 planning
| Goal | Guide | Important distinction |
|---|---|---|
| Story route | Black 2 / White 2 Walkthrough | Aspertia to Iris |
| Version choice | Black 2 vs White 2 | Kyurem form and facility differences |
| Post-game battles | PWT / Black Tower and White Treehollow | Sequel-only systems |
| Kyurem | How to Catch Kyurem | Fusion form is not a separate species |
Pokémon, Locations and Key Items
Common Mistakes
Calling the sequels a third version or using the original BW route.
Assuming Memory Link and every Key are available from one standalone cartridge.
Related Gen5 Guides
FAQ
How long after Black and White are the sequels set?
Black 2 and White 2 take place two years after the first story and show how Unova, its characters and Team Plasma changed.
Do I need a Black or White save to play the sequels?
No. The main sequel is standalone. An original save is only relevant to optional Memory Link scenes and records through the supported connection process.
This guide covers the original Nintendo DS Generation V games. Online services, distributions and external software are described in their historical context and are not presented as currently available normal gameplay.





