On switch-in, this Pokemon restores 1/4 of its ally's maximum HP, rounded down.
This Pokemon's Attack is doubled.
If Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.
This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
If Snow is active, this Pokemon heals 1/16 of its max HP each turn.
If Eiscue, the first physical hit it takes deals 0 damage. Effect is restored in Snow.
This Pokemon receives 1/2 damage from special attacks.
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
This Pokemon appears as the last Pokemon in the party until it takes direct damage.
This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it.
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
If this Pokemon is KOed with a move, that move's user loses an equal amount of HP.
This Pokemon cannot be made to flinch. Immune to Intimidate.
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
On switch-in, this Pokemon's Attack is raised by 1 stage. Once per battle.
Pokemon making contact with this Pokemon lose 1/8 of their max HP.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
This Pokemon's type changes to the type of the move it is using. Once per switch-in.
This Pokemon's weight is halved.
This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Making contact with this Pokemon has the attacker's Ability become Lingering Aroma.
This Pokemon damages those draining HP from it for as much as they would heal.
This Pokemon's sound-based moves become Water type.
This Pokemon's attacks do not make contact with the target.
This Pokemon blocks certain Status moves and bounces them back to the user.
This Pokemon can only be damaged by direct attacks.
If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.
This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
Prevents opposing Steel-type Pokemon from choosing to switch out.
If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.
This Pokemon's attacks are critical hits if the target is poisoned.
This Pokemon's types change to match the Terrain. Type reverts when Terrain ends.
Fighting, Normal moves hit Ghost. Accuracy can't be lowered, ignores evasiveness.
If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.
If this Pokemon's stat stages would be lowered, the attacker's are lowered instead.
On switch-in, this Pokemon summons Misty Terrain.
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.
This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
If this Pokemon is at full HP, damage taken from attacks is halved.
If this Pokemon is an Arceus, its type changes to match its held Plate.
Pokemon making contact with this Pokemon have their Ability changed to Mummy.
This Pokemon's Status moves go last in their priority bracket and ignore Abilities.
This Pokemon has its non-volatile status condition cured when it switches out.
This Pokemon's attacks that are super effective against the target do 1.25x damage.
While this Pokemon is active, Abilities have no effect.
Every move used by or against this Pokemon will always hit.
This Pokemon's moves are changed to be Normal type and have 1.2x power.
This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
When an opposing Pokemon has a stat stage raised, this Pokemon copies the effect.
On switch-in, summons Sunny Day. During Sunny Day, Attack is 1.3333x.
This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.
This Pokemon cannot be confused. Immune to Intimidate.
This Pokemon's damaging moves hit twice. The second hit has its damage quartered.
This Pokemon and its allies cannot be poisoned. On switch-in, cures poisoned allies.
Making contact with this Pokemon starts the Perish Song effect for it and the attacker.
If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.
If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
This Pokemon's Normal-type moves become Fairy type and have 1.2x power.
If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
30% chance a Pokemon making contact with this Pokemon will be poisoned.
Pecharunt: If this Pokemon poisons a target, the target also becomes confused.
This Pokemon's contact moves have a 30% chance of poisoning.
If Zygarde 10%/50%, changes to Complete if at 1/2 max HP or less at end of turn.
This Pokemon copies the Ability of an ally that faints.
This Pokemon's allies have the power of their moves multiplied by 1.3.
This Pokemon's Status moves have priority raised by 1, but Dark types are immune.
If this Pokemon is the target of a foe's move, that move loses one additional PP.
On switch-in, heavy rain begins until this Ability is not active in battle.
This Pokemon receives 3/4 damage from supereffective attacks.
This Pokemon's moves cannot be redirected to a different target by any effect.
This Pokemon's type changes to the type of the move it is using. Once per switch-in.
Sunny Day active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.
On switch-in, this Pokemon summons Psychic Terrain.
This Pokemon receives 1/2 damage from sound moves. Its own have 1.3x power.
This Pokemon's Attack is doubled.
Ghost damage to this Pokemon dealt with a halved offensive stat; can't be statused.
Electric Terrain active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.
This Pokemon and its allies are protected from opposing priority moves.
This Pokemon has a 30% chance to move first in its priority bracket with attacking moves.
If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.
Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
This Pokemon copies the Ability of an ally that faints.
This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.
This Pokemon's Normal-type moves become Ice type and have 1.2x power.
310 abilities total · Page 2 of 4
About National Dex
National Dex is a fan-maintained Pokémon database focused on organizing Pokédex data, stats, moves, abilities, items, and encounter locations across all generations. Whether you're building competitive teams, checking type matchups, or completing your National Pokédex, you can quickly look up the Pokémon data you need here.