Adaptability#91

This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.

Aerilate#184

This Pokemon's Normal-type moves become Flying type and have 1.2x power.

Aftermath#106

If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.

Air Lock#76

While this Pokemon is active, the effects of weather conditions are disabled.

Analytic#148

This Pokemon's attacks have 1.3x power if it is the last to move in a turn.

Anger Point#83

If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.

Anger Shell#271

At 1/2 or less of this Pokemon's max HP: +1 Atk, Sp. Atk, Spe, and -1 Def, Sp. Def.

Anticipation#107

On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.

Arena Trap#71

Prevents opposing Pokemon from choosing to switch out unless they are airborne.

Armor Tail#296

This Pokemon and its allies are protected from opposing priority moves.

Aroma Veil#165

Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.

As One (Glastrier)#266

Combination of the Unnerve and Chilling Neigh Abilities.

As One (Spectrier)#267

Combination of the Unnerve and Grim Neigh Abilities.

Aura Break#188

While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x.

Bad Dreams#123

Causes sleeping foes to lose 1/8 of their max HP at the end of each turn.

Ball Fetch#237

No competitive use.

Battery#217

This Pokemon's allies have the power of their special attacks multiplied by 1.3.

Battle Armor#4

This Pokemon cannot be struck by a critical hit.

Battle Bond#210

After KOing a Pokemon: raises Attack, Sp. Atk, Speed by 1 stage. Once per battle.

Beads of Ruin#284

Active Pokemon without this Ability have their Special Defense multiplied by 0.75.

Beast Boost#224

This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.

Berserk#201

This Pokemon's Sp. Atk is raised by 1 when it reaches 1/2 or less of its max HP.

Big Pecks#145

Prevents other Pokemon from lowering this Pokemon's Defense stat stage.

Blaze#66

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.

Bulletproof#171

This Pokemon is immune to bullet moves.

Cheek Pouch#167

If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.

Chilling Neigh#264

This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

Chlorophyll#34

If Sunny Day is active, this Pokemon's Speed is doubled.

Clear Body#29

Prevents other Pokemon from lowering this Pokemon's stat stages.

Cloud Nine#13

While this Pokemon is active, the effects of weather conditions are disabled.

Color Change#16

This Pokemon's type changes to the type of a move it's hit by, unless it has the type.

Comatose#213

This Pokemon cannot be statused, and is considered to be asleep.

Commander#279

If ally is Dondozo: this Pokemon cannot act or be hit, +2 to all Dondozo's stats.

Competitive#172

This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.

Compound Eyes#14

This Pokemon's moves have their accuracy multiplied by 1.3.

Contrary#126

If this Pokemon has a stat stage raised it is lowered instead, and vice versa.

Corrosion#212

This Pokemon can poison or badly poison a Pokemon regardless of its typing.

Costar#294

On switch-in, this Pokemon copies all of its ally's stat stage changes.

Cotton Down#238

If this Pokemon is hit, it lowers the Speed of all other Pokemon on the field 1 stage.

Cud Chew#291

If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.

Curious Medicine#261

On switch-in, this Pokemon's allies have their stat stages reset to 0.

Cursed Body#130

If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.

Cute Charm#56

30% chance of infatuating Pokemon of the opposite gender if they make contact.

Damp#6

Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.

Dancer#216

After another Pokemon uses a dance move, this Pokemon uses the same move.

Dark Aura#186

While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power.

Dauntless Shield#235

On switch-in, this Pokemon's Defense is raised by 1 stage. Once per battle.

Dazzling#219

This Pokemon and its allies are protected from opposing priority moves.

Defeatist#129

While this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved.

Defiant#128

This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.

Delta Stream#191

On switch-in, strong winds begin until this Ability is not active in battle.

Desolate Land#190

On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.

Disguise#209

(Mimikyu only) The first hit it takes is blocked, and it takes 1/8 HP damage instead.

Download#88

On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense.

Dragon's Maw#263

This Pokemon's offensive stat is multiplied by 1.5 while using a Dragon-type attack.

Drizzle#2

On switch-in, this Pokemon summons Rain Dance.

Drought#70

On switch-in, this Pokemon summons Sunny Day.

Dry Skin#87

This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.

Early Bird#48

This Pokemon's sleep counter drops by 2 instead of 1.

Earth Eater#297

This Pokemon heals 1/4 of its max HP when hit by Ground moves; Ground immunity.

Effect Spore#27

30% chance of poison/paralysis/sleep on others making contact with this Pokemon.

Electric Surge#226

On switch-in, this Pokemon summons Electric Terrain.

Electromorphosis#280

This Pokemon gains the Charge effect when it takes a hit from an attack.

Embody Aspect (Cornerstone)#304

On switch-in, this Pokemon's Defense is raised by 1 stage.

Embody Aspect (Hearthflame)#303

On switch-in, this Pokemon's Attack is raised by 1 stage.

Embody Aspect (Teal)#301

On switch-in, this Pokemon's Speed is raised by 1 stage.

Embody Aspect (Wellspring)#302

On switch-in, this Pokemon's Special Defense is raised by 1 stage.

Emergency Exit#194

This Pokemon switches out when it reaches 1/2 or less of its maximum HP.

Fairy Aura#187

While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power.

Filter#111

This Pokemon receives 3/4 damage from supereffective attacks.

Flame Body#49

30% chance a Pokemon making contact with this Pokemon will be burned.

Flare Boost#138

While this Pokemon is burned, its special attacks have 1.5x power.

Flash Fire#18

This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.

Flower Gift#122

If user is Cherrim and Sunny Day is active, it and allies' Attack and Sp. Def are 1.5x.

Flower Veil#166

This side's Grass types can't have stats lowered or status inflicted by other Pokemon.

Fluffy#218

This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.

Forecast#59

Castform's type changes to the current weather condition's type, except Sandstorm.

Forewarn#108

On switch-in, this Pokemon is alerted to the foes' move with the highest power.

Friend Guard#132

This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.

Frisk#119

On switch-in, this Pokemon identifies the held items of all opposing Pokemon.

Full Metal Body#230

Prevents other Pokemon from lowering this Pokemon's stat stages.

Fur Coat#169

This Pokemon's Defense is doubled.

Gale Wings#177

If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.

Galvanize#206

This Pokemon's Normal-type moves become Electric type and have 1.2x power.

Gluttony#82

This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.

Good as Gold#283

This Pokemon is immune to Status moves.

Gooey#183

Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.

Gorilla Tactics#255

This Pokemon's Attack is 1.5x, but it can only select the first move it executes.

Grass Pelt#179

If Grassy Terrain is active, this Pokemon's Defense is multiplied by 1.5.

Grassy Surge#229

On switch-in, this Pokemon summons Grassy Terrain.

Grim Neigh#265

This Pokemon's Sp. Atk is raised by 1 stage if it attacks and KOes another Pokemon.

Guard Dog#275

Immune to Intimidate. Intimidated: +1 Attack. Cannot be forced to switch out.

Gulp Missile#241

When hit after Surf/Dive, attacker takes 1/4 max HP and -1 Defense or paralysis.

Guts#62

If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.

Hadron Engine#289

On switch-in, summons Electric Terrain. During Electric Terrain, Sp. Atk is 1.3333x.

Harvest#139

If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.

Healer#131

30% chance this Pokemon's ally has its status cured at the end of each turn.

Heatproof#85

Fire damage against this Pokemon is dealt with 1/2 offensive stat; 1/2 burn damage.

Heavy Metal#134

This Pokemon's weight is doubled.

Honey Gather#118

No competitive use.

310 abilities total · Page 1 of 4

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