Has a 40% chance to lower the target's Special Defense by two stages.
Inflicts damage equal to the user's level.
User faints.
Has a 20% chance to lower the target’s Special Defense by one stage.
Has an increased chance for a critical hit.
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Never misses.
Inflicts regular damage with no additional effect.
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Causes a one-hit KO.
May poison the target. Uses the user’s physical or special attacking stat based on which would cause more damage.
Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Raises the user’s Defense, Special Defense, and evasion by one stage each.
Raises the user’s Attack by one stage and its Speed by two stages.
Never misses.
Heals the user for ½ its max HP, or ⅔ during a sandstorm.
The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
Changes the target’s ability to Simple.
Puts the target to sleep.
Permanently becomes the target’s last used move.
User and target swap abilities.
Has a 100% chance to lower the target’s Special Attack by one stage.
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Heals the user by half its max HP.
Inflicts regular damage with no additional effect.
Has an increased chance for a critical hit.
Puts the target to sleep.
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Has a 30% chance to poison the target.
Has a 30% chance to poison the target.
Has a 10% chance to poison the target.
Removes any immunity to Ground damage.
Never misses.
Has a 40% chance to poison the target.
Lowers the target’s accuracy by one stage.
Has a 100% chance to lower the target’s Special Attack by one stage.
Ignores any effect that would redirect attacks to another target.
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
Changes the target’s type to Water.
Heals the user by half its max HP.
Requires a turn to charge before attacking.
Requires a turn to charge before attacking.
Has an increased chance for a critical hit.
Has a 30% chance to paralyze the target.
Cures the target of burns.
Exchanges the user's Speed with the target's.
The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
Scatters Spikes, hurting opposing Pokémon that switch in.
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
Has a 100% chance to lower the target's Special Attack by one stage.
Traps the target.
Lowers the PP of the target's last used move by 4.
Power is 100 times the amount of energy Stockpiled.
Does nothing.
Puts the target to sleep.
Effect varies with the user’s form.
Causes damage when opposing Pokémon switch in.
Has a 30% chance to burn the target.
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Removes the terrain effect. Fails if there is no terrain.
Has a 10% chance to raise the user’s Defense by one stage.
Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
Stores energy up to three times for use with Spit Up and Swallow.
Has a 30% chance to make the target flinch.
Has double power if the user's last move failed.
Has an increased chance for a critical hit. Sets Stealth Rock on the opposing field.
Has an increased chance for a critical hit.
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Has a 20% chance to confuse the target.
Inflicts regular damage with no additional effect.
Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
Lowers the target’s Speed by two stages.
User takes 1/4 its max HP in recoil.
Has a 100% chance to lower the target’s Special Attack by one stage.
Consumes a held berry and raises the user’s Defense by two stages.
Paralyzes the target.
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Only works if the target is about to use a damaging move.
Changes the weather to sunny for five turns.
Cannot be disrupted by abilities.
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Inflicts damage equal to half the target’s HP.
Lowers the user's Attack and Defense by one stage after inflicting damage.
Confuses the target.
Inflicts regular damage and can hit Dive users.
Hits three times. Always scores a critical hit.
Raises the target’s Attack by two stages and confuses the target.
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Confuses the target.
Lowers the target’s evasion by one stage.
Never misses.
User and target swap items.
Raises the user's Attack by two stages.
Heals the user by half its max HP. Affected by weather.
The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
The user attacks by launching particle blades at the target twice in a row. This attack never misses.
Inflicts regular damage with no additional effect.
Raises the user’s Special Attack by three stages.
685 moves total · Page 6 of 7
About National Dex
National Dex is a fan-maintained Pokémon database focused on organizing Pokédex data, stats, moves, abilities, items, and encounter locations across all generations. Whether you're building competitive teams, checking type matchups, or completing your National Pokédex, you can quickly look up the Pokémon data you need here.