MovePP
Seed FlareGrass

Has a 40% chance to lower the target's Special Defense by two stages.

5
Seismic TossFighting

Inflicts damage equal to the user's level.

20
Self-DestructNormal

User faints.

5
Shadow BallGhost

Has a 20% chance to lower the target’s Special Defense by one stage.

15
Shadow ClawGhost

Has an increased chance for a critical hit.

15
Shadow ForceGhost

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

5
Shadow PunchGhost

Never misses.

20
Shadow SneakGhost

Inflicts regular damage with no additional effect.

30
Shed TailNormal

The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.

10
Sheer ColdIce

Causes a one-hit KO.

5
Shell Side ArmPoison

May poison the target. Uses the user’s physical or special attacking stat based on which would cause more damage.

10
Shell SmashNormal

Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.

15
ShelterSteel

Raises the user’s Defense, Special Defense, and evasion by one stage each.

10
Shift GearSteel

Raises the user’s Attack by one stage and its Speed by two stages.

10
Shock WaveElectric

Never misses.

20
Shore UpGround

Heals the user for ½ its max HP, or ⅔ during a sandstorm.

5
Silk TrapBug

The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.

10
Simple BeamNormal

Changes the target’s ability to Simple.

15
SingNormal

Puts the target to sleep.

15
SketchNormal

Permanently becomes the target’s last used move.

1
Skill SwapPsychic

User and target swap abilities.

10
Skitter SmackBug

Has a 100% chance to lower the target’s Special Attack by one stage.

10
Sky AttackFlying

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

5
Slack OffNormal

Heals the user by half its max HP.

5
SlamNormal

Inflicts regular damage with no additional effect.

20
SlashNormal

Has an increased chance for a critical hit.

20
Sleep PowderGrass

Puts the target to sleep.

15
Sleep TalkNormal

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

10
SludgePoison

Has a 30% chance to poison the target.

20
Sludge BombPoison

Has a 30% chance to poison the target.

10
Sludge WavePoison

Has a 10% chance to poison the target.

10
Smack DownRock

Removes any immunity to Ground damage.

15
Smart StrikeSteel

Never misses.

10
SmogPoison

Has a 40% chance to poison the target.

20
SmokescreenNormal

Lowers the target’s accuracy by one stage.

20
SnarlDark

Has a 100% chance to lower the target’s Special Attack by one stage.

15
Snipe ShotWater

Ignores any effect that would redirect attacks to another target.

15
SnoreNormal

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15
SnowscapeIce

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

10
SoakWater

Changes the target’s type to Water.

20
Soft-BoiledNormal

Heals the user by half its max HP.

5
Solar BeamGrass

Requires a turn to charge before attacking.

10
Solar BladeGrass

Requires a turn to charge before attacking.

10
Spacial RendDragon

Has an increased chance for a critical hit.

5
SparkElectric

Has a 30% chance to paralyze the target.

20
Sparkling AriaWater

Cures the target of burns.

10
Speed SwapPsychic

Exchanges the user's Speed with the target's.

10
Spicy ExtractGrass

The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.

15
SpikesGround

Scatters Spikes, hurting opposing Pokémon that switch in.

20
Spiky ShieldGrass

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

10
Spin OutSteel

The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.

5
Spirit BreakFairy

Has a 100% chance to lower the target's Special Attack by one stage.

15
Spirit ShackleGhost

Traps the target.

10
SpiteGhost

Lowers the PP of the target's last used move by 4.

10
Spit UpNormal

Power is 100 times the amount of energy Stockpiled.

10
SplashNormal

Does nothing.

40
SporeGrass

Puts the target to sleep.

15
Springtide StormFairy

Effect varies with the user’s form.

5
Stealth RockRock

Causes damage when opposing Pokémon switch in.

20
Steam EruptionWater

Has a 30% chance to burn the target.

5
Steel BeamSteel

Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

5
Steel RollerSteel

Removes the terrain effect. Fails if there is no terrain.

5
Steel WingSteel

Has a 10% chance to raise the user’s Defense by one stage.

25
Sticky WebBug

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

20
StockpileNormal

Stores energy up to three times for use with Spit Up and Swallow.

20
StompNormal

Has a 30% chance to make the target flinch.

20
Stomping TantrumGround

Has double power if the user's last move failed.

10
Stone AxeRock

Has an increased chance for a critical hit. Sets Stealth Rock on the opposing field.

15
Stone EdgeRock

Has an increased chance for a critical hit.

5
Stored PowerPsychic

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

10
Strange SteamFairy

Has a 20% chance to confuse the target.

10
StrengthNormal

Inflicts regular damage with no additional effect.

15
Strength SapGrass

Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.

10
String ShotBug

Lowers the target’s Speed by two stages.

40
StruggleNormal

User takes 1/4 its max HP in recoil.

1
Struggle BugBug

Has a 100% chance to lower the target’s Special Attack by one stage.

20
Stuff CheeksNormal

Consumes a held berry and raises the user’s Defense by two stages.

10
Stun SporeGrass

Paralyzes the target.

30
SubstituteNormal

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

10
Sucker PunchDark

Only works if the target is about to use a damaging move.

5
Sunny DayFire

Changes the weather to sunny for five turns.

5
Sunsteel StrikeSteel

Cannot be disrupted by abilities.

5
Supercell SlamElectric

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

15
Super FangNormal

Inflicts damage equal to half the target’s HP.

10
SuperpowerFighting

Lowers the user's Attack and Defense by one stage after inflicting damage.

5
SupersonicNormal

Confuses the target.

20
SurfWater

Inflicts regular damage and can hit Dive users.

15
Surging StrikesWater

Hits three times. Always scores a critical hit.

5
SwaggerNormal

Raises the target’s Attack by two stages and confuses the target.

15
SwallowNormal

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

10
Sweet KissFairy

Confuses the target.

10
Sweet ScentNormal

Lowers the target’s evasion by one stage.

20
SwiftNormal

Never misses.

20
SwitcherooDark

User and target swap items.

10
Swords DanceNormal

Raises the user's Attack by two stages.

20
SynthesisGrass

Heals the user by half its max HP. Affected by weather.

5
Syrup BombGrass

The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.

10
Tachyon CutterSteel

The user attacks by launching particle blades at the target twice in a row. This attack never misses.

10
TackleNormal

Inflicts regular damage with no additional effect.

35
Tail GlowBug

Raises the user’s Special Attack by three stages.

20

685 moves total · Page 6 of 7

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