MovePP
Tail SlapNormal

Hits 2-5 times in one turn.

10
Tail WhipNormal

Lowers the target's Defense by one stage.

30
TailwindFlying

For three turns, friendly Pokémon have doubled Speed.

15
Take DownNormal

User receives 1/4 the damage it inflicts in recoil.

20
Take HeartPsychic

The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.

15
Tar ShotRock

Lowers the target’s Speed by one stage. Makes the target take 2x damage from Fire-type moves.

15
TauntDark

For the next few turns, the target can only use damaging moves.

20
Tearful LookNormal

Lowers the target's Attack and Special Attack by one stage.

20
TeatimeNormal

All Pokémon on the field eat their held berries.

10
Teeter DanceNormal

Confuses the target.

20
TeleportPsychic

Immediately ends wild battles. No effect otherwise.

20
Temper FlareFire

Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

10
Tera BlastNormal

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

10
Tera StarstormNormal

With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.

5
Terrain PulseNormal

Type and power change based on the terrain.

10
ThiefDark

Takes the target’s item.

25
ThrashNormal

Hits every turn for 2-3 turns, then confuses the user.

10
Throat ChopDark

Prevents the target from using sound-based moves for two turns.

15
ThunderElectric

Has a 30% chance to paralyze the target.

10
ThunderboltElectric

Has a 10% chance to paralyze the target.

15
Thunder CageElectric

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15
ThunderclapElectric

This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.

5
Thunder FangElectric

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

15
Thunderous KickFighting

Lowers the target’s Defense by one stage.

10
Thunder PunchElectric

Has a 10% chance to paralyze the target.

15
Thunder ShockElectric

Has a 10% chance to paralyze the target.

30
Thunder WaveElectric

Paralyzes the target.

20
TickleNormal

Lowers the target’s Attack and Defense by one stage.

20
Tidy UpNormal

The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.

10
Topsy-TurvyDark

Inverts the target's stat modifiers.

20
Torch SongFire

The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.

10
TormentDark

Prevents the target from using the same move twice in a row.

15
ToxicPoison

Badly poisons the target, inflicting more damage every turn.

10
Toxic SpikesPoison

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

20
Toxic ThreadPoison

Poisons the target and lowers its Speed by one stage.

20
TrailblazeGrass

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

20
TransformNormal

User becomes a copy of the target until it leaves battle.

10
Tri AttackNormal

Has a 20% chance to burn, freeze, or paralyze the target.

10
TrickPsychic

User and target swap items.

10
Trick RoomPsychic

For five turns, slower Pokémon will act before faster Pokémon.

5
Triple ArrowsFighting

Has an increased chance for a critical hit. Has a 30% chance to lower the target’s Defense by one stage.

10
Triple AxelIce

Hits three times. Power increases by 100% with each successful hit.

10
Triple DiveWater

The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.

10
Triple KickFighting

Hits three times, increasing power by 100% with each successful hit.

10
Trop KickGrass

Lowers the target's Attack by one stage after inflicting damage.

15
Twin BeamPsychic

The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.

10
TwisterDragon

Has a 20% chance to make the target flinch.

20
Upper HandFighting

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

15
UproarNormal

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

10
U-turnBug

User must switch out after attacking.

20
Vacuum WaveFighting

Inflicts regular damage with no additional effect.

30
VenoshockPoison

Inflicts double damage if the target is Poisoned.

10
Victory DanceFighting

Raises the user’s Attack, Defense, and Speed by one stage each.

10
Vine WhipGrass

Inflicts regular damage with no additional effect.

25
Vise GripNormal

No additional effect.

30
Volt SwitchElectric

User must switch out after attacking.

20
Volt TackleElectric

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

15
WaterfallWater

Has a 20% chance to make the target flinch.

15
Water GunWater

Inflicts regular damage with no additional effect.

25
Water PledgeWater

With Grass Pledge, halves opposing Pokémon’s Speed for four turns.

10
Water PulseWater

Has a 20% chance to confuse the target.

20
Water ShurikenWater

Hits 2–5 times.

20
Water SpoutWater

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

5
Wave CrashWater

User takes 1/3 the damage inflicted in recoil.

10
Weather BallNormal

If there be weather, this move has doubled power and the weather’s type.

10
WhirlpoolWater

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

15
WhirlwindNormal

Immediately ends wild battles. Forces trainers to switch Pokémon.

20
Wicked BlowDark

Always scores a critical hit.

5
Wide GuardRock

Prevents any multi-target moves from hitting friendly Pokémon this turn.

10
Wildbolt StormElectric

Has a 30% chance to paralyze the target.

10
Wild ChargeElectric

User receives 1/4 the damage it inflicts in recoil.

15
Will-O-WispFire

Burns the target.

15
Wing AttackFlying

Inflicts regular damage with no additional effect.

35
WishNormal

User will recover half its max HP at the end of the next turn.

10
WithdrawWater

Raises the user’s Defense by one stage.

40
Wonder RoomPsychic

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

10
Wood HammerGrass

User receives 1/3 the damage inflicted in recoil.

15
Work UpNormal

Raises the user’s Attack and Special Attack by one stage each.

30
Worry SeedGrass

Changes the target’s ability to Insomnia.

10
WrapNormal

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20
X-ScissorBug

Inflicts regular damage with no additional effect.

15
YawnNormal

Target sleeps at the end of the next turn.

10
Zap CannonElectric

Has a 100% chance to paralyze the target.

5
Zen HeadbuttPsychic

Has a 20% chance to make the target flinch.

15
Zing ZapElectric

Has a 30% chance to make the target flinch.

10

685 moves total · Page 7 of 7

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