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Substitute

Normal

Uses 1/4 of the user's maximum HP to create a substitute that takes attacks and blocks many effects.

effect

The user spends 1/4 of its maximum HP, rounded down, to create a substitute. It fails if the user would faint from the cost or already has a substitute. The substitute takes damage from attacks made by other Pokémon and blocks their status effects and stat changes until it breaks. It disappears if the user switches out or faints, or if any Pokémon uses Tidy Up. Baton Pass transfers it with its remaining HP. Sound-based moves and Pokémon with Infiltrator bypass it. Weather and existing status conditions still damage the user. If it breaks during a multi-hit move, the remaining hits damage the user. Creating it also ends a binding effect on the user.

stats
Power
Accuracy
PP10
Priority0
CategoryStatus
TargetUser
details
GenerationGen I
Pokémon that can learn Substitute

1001 Pokémon can learn this move

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