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MovePP
PaybackDark

Power is doubled if the target has already moved this turn.

10
Pay DayNormal

Scatters money on the ground worth five times the user's level.

20
PeckFlying

Inflicts regular damage with no additional effect.

35
Perish SongNormal

User and target both faint after three turns.

5
Petal BlizzardGrass

Inflicts regular damage.

15
Petal DanceGrass

Locks the user in for 2–3 turns, then confuses it; certain interruptions end the lock without confusion.

10
Phantom ForceGhost

Vanishes, then attacks next turn and breaks personal and side protection; Power Herb skips the charge turn.

10
Photon GeyserPsychic

Uses the higher attacking stat and ignores other Pokémon's Abilities.

5
Pin MissileBug

Hits 2–5 times; Skill Link forces five hits and Loaded Dice forces four or five.

20
Play NiceNormal

Lowers the target's Attack by one stage.

20
Play RoughFairy

Has a 10% chance to lower the target's Attack by one stage.

10
PluckFlying

If target has a berry, inflicts double damage and uses the berry.

20
Poison FangPoison

Has a 50% chance to badly poison the target.

15
Poison GasPoison

Poisons the target.

40
Poison JabPoison

Has a 30% chance to poison the target.

20
Poison PowderPoison

Poisons the target.

35
Poison StingPoison

Has a 30% chance to poison the target.

35
Poison TailPoison

Has an increased chance for a critical hit and a 10% chance to poison the target.

25
Pollen PuffBug

Damages opponents, but heals allies for 50% of their max HP.

15
PoltergeistGhost

Fails if the target is not holding an item.

5
Population BombNormal

Hits up to ten times with an accuracy check per hit; Skill Link and Loaded Dice alter the sequence.

10
PounceBug

The user attacks by pouncing on the target. This also lowers the target's Speed stat.

20
PoundNormal

Inflicts regular damage with no additional effect.

35
Powder SnowIce

Has a 10% chance to freeze the target.

25
Power GemRock

Inflicts regular damage with no additional effect.

20
Power SplitPsychic

Averages both Pokémon's Attack and Special Attack; stat stages are unchanged.

10
Power SwapPsychic

User swaps Attack and Special Attack changes with the target.

10
Power TrickPsychic

Swaps Attack and Defense; can be reversed and passed with Baton Pass.

10
Power TripDark

Power is higher the more the user's stats have been raised, to a maximum of 31×.

10
Power WhipGrass

Inflicts regular damage with no additional effect.

10
Precipice BladesGround

Inflicts regular damage with no additional effect.

10
PresentNormal

40% power 40, 30% power 80, 10% power 120, or 20% heals the target by 1/4.

15
Prismatic LaserPsychic

User foregoes its next turn to recharge.

10
ProtectNormal

Prevents any moves from hitting the user this turn.

10
PsybeamPsychic

Has a 10% chance to confuse the target.

20
PsybladePsychic

The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.

15
PsychicPsychic

Has a 10% chance to lower the target’s Special Defense by one stage.

10
Psychic FangsPsychic

Destroys Reflect and Light Screen.

10
Psychic NoisePsychic

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

10
Psychic TerrainPsychic

For 5 turns, boosts grounded Psychic attacks to 1.3× and blocks priority attacks against grounded foes.

10
Psycho BoostPsychic

Lowers the user's Special Attack by two stages after inflicting damage.

5
Psycho CutPsychic

Has an increased chance for a critical hit.

20
Psych UpNormal

Discards the user’s stat changes and copies the target’s.

10
Psyshield BashPsychic

Raises the user's Defense by one stage.

10
PsyshockPsychic

Inflicts damage based on the target’s Defense, not Special Defense.

10
PsystrikePsychic

Inflicts damage based on the target’s Defense, not Special Defense.

10
Pyro BallFire

Has a 10% chance to burn the target.

5
QuashDark

Makes the target act last this turn.

15
Quick AttackNormal

Inflicts regular damage with no additional effect.

30
Quick GuardFighting

Protects the party from positive-priority attacks, including allied attacks; advances the shared protection counter.

15
Quiver DanceBug

Raises the user’s Special Attack, Special Defense, and Speed by one stage each.

20
Rage FistGhost

The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.

10
Rage PowderBug

Redirects the target’s single-target effects to the user for this turn.

20
Raging BullNormal

The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.

10
Raging FuryFire

Locks the user in for 2–3 turns, then confuses it; certain interruptions end the lock without confusion.

10
Rain DanceWater

Creates rain for 5 turns, or 8 with Damp Rock; fails if it is already active.

5
Rapid SpinNormal

On success, clears hazards, Leech Seed, and binding effects; raises Speed by 1 stage.

40
Razor LeafGrass

Has an increased chance for a critical hit.

25
Razor ShellWater

Has a 50% chance to lower the target’s Defense by one stage.

10
RecoverNormal

Heals the user by half its max HP.

5
RecycleNormal

User recovers the item it last used up.

10
ReflectPsychic

Reduces damage from physical attacks by half.

20
Reflect TypeNormal

Changes the user's types to match the target's current types.

15
Relic SongNormal

10% sleep chance; a successful hit changes Meloetta's forme unless Sheer Force is active.

10
RestPsychic

User sleeps for two turns, completely healing itself.

5
RetaliateNormal

Has double power if a friendly Pokémon fainted last turn.

5
Revelation DanceNormal

Has the same type as the user.

15
ReversalFighting

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

15
Revival BlessingNormal

The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.

1
Rising VoltageElectric

Has double power if the target is on Electric Terrain.

20
RoarNormal

Immediately ends wild battles. Forces trainers to switch Pokémon.

20
Roar of TimeDragon

User foregoes its next turn to recharge.

5
Rock BlastRock

Hits 2–5 times; Skill Link forces five hits and Loaded Dice forces four or five.

10
Rock PolishRock

Raises the user’s Speed by two stages.

20
Rock SlideRock

Has a 30% chance to make the target flinch.

10
Rock SmashFighting

Has a 50% chance to lower the target’s Defense by one stage.

15
Rock ThrowRock

Inflicts regular damage with no additional effect.

15
Rock TombRock

Has a 100% chance to lower the target’s Speed by one stage.

15
Rock WreckerRock

User foregoes its next turn to recharge.

5
Role PlayPsychic

Copies the target's ability.

10
RolloutRock

Repeats up to 5 turns, doubling power per hit and again after Defense Curl.

20
RoostFlying

Heals the user by half its max HP.

5
RoundNormal

Other Round users act immediately in Speed order with 120 power.

15
RuinationDark

The user summons a ruinous disaster. This cuts the target’s HP in half.

10
Sacred FireFire

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

5
Sacred SwordFighting

Ignores the target’s stat modifiers.

15
SafeguardNormal

Protects the user’s field from major status ailments and confusion for five turns.

25
Salt CureRock

The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.

15
Sand AttackGround

Lowers the target's accuracy by one stage.

15
Sandsear StormGround

20% chance to burn foe(s). Can't miss in rain.

10
SandstormRock

Changes the weather to a sandstorm for five turns.

10
Sand TombGround

Traps the target for 4–5 turns and removes 1/8 max HP per turn; held items can extend or strengthen the effect.

15
ScaldWater

Has a 30% chance to burn the target.

15
Scale ShotDragon

Hits 2–5 times, then lowers Defense and raises Speed; Skill Link and Loaded Dice alter the hit count.

20
Scary FaceNormal

Lowers the target's Speed by two stages.

10
Scorching SandsGround

Has a 30% chance to burn the target.

10
ScratchNormal

Inflicts regular damage with no additional effect.

35
ScreechNormal

Lowers the target’s Defense by two stages.

40
Secret SwordFighting

Inflicts damage based on the target’s Defense, not Special Defense.

10
Seed BombGrass

Inflicts regular damage with no additional effect.

15

685 moves total · Page 5 of 7

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