Power is doubled if the target has already moved this turn.
Scatters money on the ground worth five times the user's level.
Inflicts regular damage with no additional effect.
User and target both faint after three turns.
Inflicts regular damage.
Hits every turn for 2-3 turns, then confuses the user.
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Inflicts regular damage with no additional effect.
Hits 2-5 times in one turn.
Lowers the target's Attack by one stage.
Has a 10% chance to lower the target's Attack by one stage.
If target has a berry, inflicts double damage and uses the berry.
Has a 50% chance to badly poison the target.
Poisons the target.
Has a 30% chance to poison the target.
Poisons the target.
Has a 30% chance to poison the target.
Has an increased chance for a critical hit and a 10% chance to poison the target.
Damages opponents, but heals allies for 50% of their max HP.
Fails if the target is not holding an item.
The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
Inflicts regular damage with no additional effect.
Has a 10% chance to freeze the target.
Inflicts regular damage with no additional effect.
Averages Attack and Special Attack with the target.
User swaps Attack and Special Attack changes with the target.
User swaps Attack and Defense.
Power is higher the more the user's stats have been raised, to a maximum of 31×.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
User foregoes its next turn to recharge.
Prevents any moves from hitting the user this turn.
Has a 10% chance to confuse the target.
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
Has a 10% chance to lower the target’s Special Defense by one stage.
Destroys Reflect and Light Screen.
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Lowers the user's Special Attack by two stages after inflicting damage.
Has an increased chance for a critical hit.
Discards the user’s stat changes and copies the target’s.
Has a 100% chance to raise the user’s Defense and Special Defense by one stage each.
Inflicts damage based on the target’s Defense, not Special Defense.
Inflicts damage based on the target’s Defense, not Special Defense.
Has a 10% chance to burn the target.
Makes the target act last this turn.
Inflicts regular damage with no additional effect.
Prevents any priority moves from hitting friendly Pokémon this turn.
Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
Redirects the target’s single-target effects to the user for this turn.
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
User attacks for 2-3 turns, then becomes confused.
Changes the weather to rain for five turns.
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Has an increased chance for a critical hit.
Has a 50% chance to lower the target’s Defense by one stage.
Heals the user by half its max HP.
User recovers the item it last used up.
Reduces damage from physical attacks by half.
User becomes the target’s type.
Has a 10% chance to put the target to sleep.
User sleeps for two turns, completely healing itself.
Has double power if a friendly Pokémon fainted last turn.
Has the same type as the user.
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Has double power if the target is on Electric Terrain.
Immediately ends wild battles. Forces trainers to switch Pokémon.
User foregoes its next turn to recharge.
Hits 2-5 times in one turn.
Raises the user’s Speed by two stages.
Has a 30% chance to make the target flinch.
Has a 50% chance to lower the target’s Defense by one stage.
Inflicts regular damage with no additional effect.
Has a 100% chance to lower the target’s Speed by one stage.
User foregoes its next turn to recharge.
Copies the target's ability.
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Heals the user by half its max HP.
Has double power if it’s used more than once per turn.
The user summons a ruinous disaster. This cuts the target’s HP in half.
Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
Ignores the target’s stat modifiers.
Protects the user’s field from major status ailments and confusion for five turns.
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
Lowers the target's accuracy by one stage.
Has a 100% chance to burn the target.
Changes the weather to a sandstorm for five turns.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Has a 30% chance to burn the target.
Hits 2-5 times. Raises user’s Speed and lowers its Defense after attacking.
Lowers the target's Speed by two stages.
Has a 30% chance to burn the target.
Inflicts regular damage with no additional effect.
Lowers the target’s Defense by two stages.
Inflicts damage based on the target’s Defense, not Special Defense.
Inflicts regular damage with no additional effect.
685 moves total · Page 5 of 7
About National Dex
National Dex is a fan-maintained Pokémon database focused on organizing Pokédex data, stats, moves, abilities, items, and encounter locations across all generations. Whether you're building competitive teams, checking type matchups, or completing your National Pokédex, you can quickly look up the Pokémon data you need here.