
Excadrill
#0530
- Deals 2x damage with Ground-type attacks
- Has STAB Ground-type attacks
- Is immune to the target's Electric 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Electric 0x
135 offense · 88 Speed
Electric / Ice is best pressured by Fire, Fighting, Ground, and Rock-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.
Best move types
Top weaknesses (4)

Excadrill
#0530
Safe into Electric 0x
135 offense · 88 Speed

Mamoswine
#0473
Safe into Electric 0x
130 offense · 80 Speed

Volcarona
#0637
Safe into Ice 0.5x
135 offense · 100 Speed

Chandelure
#0609
Safe into Ice 0.5x
145 offense · 80 Speed

Darmanitan
#0555
Safe into Ice 0.5x
140 offense · 95 Speed

Swampert
#0260
Safe into Electric 0x
110 offense · 60 Speed

Cinderace
#0815
Safe into Ice 0.5x
116 offense · 119 Speed

Seismitoad
#0537
Safe into Electric 0x
95 offense · 74 Speed

Camerupt
#0323
Safe into Electric 0x
105 offense · 40 Speed

Ceruledge
#0937
Safe into Ice 0.5x
125 offense · 85 Speed

Delphox
#0655
Safe into Ice 0.5x
114 offense · 104 Speed

Avalugg-Hisui
#0713
Safe into Ice 0.5x
127 offense · 38 Speed

Mewtwo-Mega X
#0150
Mostly neutral switch-in
190 offense · 130 Speed

Zen Galarian Darmanitan
#0555
Safe into Ice 0.25x
160 offense · 135 Speed

Swampert-Mega
#0260
Safe into Electric 0x
150 offense · 70 Speed

Camerupt-Mega
#0323
Safe into Electric 0x
145 offense · 20 Speed

Steelix-Mega
#0208
Safe into Electric 0x
125 offense · 30 Speed

Blaziken-Mega
#0257
Safe into Ice 0.5x
160 offense · 100 Speed

Iron Treads
#0990
Safe into Electric 0x
112 offense · 106 Speed

Heracross-Mega
#0214
Mostly neutral switch-in
185 offense · 75 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Electric / Ice is best countered by Pokémon that can use Fire, Fighting, Ground, and Rock (2x) attacks while avoiding bad defensive matchups into Electric / Ice STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Fire, Fighting, Ground, and Rock are the strongest attacking types against Electric / Ice, dealing 2x damage under the modern Gen 6+ type chart.
Electric / Ice has 4 super-effective attacking options: Fire, Fighting, Ground, and Rock. Use the highest multiplier first, then choose a Pokémon that is not exposed to Electric / Ice STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Electric, Ice, and Flying attacks unless they have a special role or unusually high power.
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