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MovePP
Ice SpinnerIce

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

15
Icicle CrashIce

Has a 30% chance to make the target flinch.

10
Icicle SpearIce

Hits 2–5 times; Skill Link forces five hits and Loaded Dice forces four or five.

30
Icy WindIce

Has a 100% chance to lower the target's Speed by one stage.

15
ImprisonPsychic

Prevents the target from using any moves that the user also knows.

10
IncinerateFire

Destroys the target’s held berry.

15
Infernal ParadeGhost

Has a 30% chance to burn the target. Has double power if the target has a status condition.

15
InfernoFire

Has a 100% chance to burn the target.

5
InfestationBug

Traps the target for 4–5 turns and removes 1/8 max HP per turn; held items can extend or strengthen the effect.

20
IngrainGrass

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

20
InstructPsychic

Forces the target to repeat its last used move.

15
Iron DefenseSteel

Raises the user’s Defense by two stages.

15
Iron HeadSteel

Has a 30% chance to make the target flinch.

15
Iron TailSteel

Has a 30% chance to lower the target’s Defense by one stage.

15
Ivy CudgelGrass

The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.

10
Jaw LockDark

Traps the user and the target. Neither can switch out.

10
Jet PunchWater

The user summons a torrent around its fist and punches at blinding speed. This move always goes first.

15
JudgmentNormal

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

10
Jungle HealingGrass

Heals the user and its ally for 1/4 of their max HP and cures their status conditions.

10
Knock OffDark

Power is 1.5× against removable items, then removes the item if possible; special items and Sticky Hold are protected.

20
Kowtow CleaveDark

The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.

10
Lash OutDark

Has double power if any of the user’s stats were lowered this turn.

5
Last ResortNormal

Can only be used after all of the user’s other moves have been used.

5
Last RespectsGhost

The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.

10
Lava PlumeFire

Has a 30% chance to burn the target.

15
LeafageGrass

Inflicts regular damage with no additional effect.

40
Leaf BladeGrass

Has an increased chance for a critical hit.

15
Leaf StormGrass

Lowers the user's Special Attack by two stages after inflicting damage.

5
Leech LifeBug

Drains half the damage inflicted to heal the user.

10
Leech SeedGrass

Seeds the target, stealing HP from it every turn.

10
LeerNormal

Lowers the target's Defense by one stage.

30
LickGhost

Has a 30% chance to paralyze the target.

30
Life DewWater

Heals the user and its ally for 1/4 of their max HP.

10
Light ScreenPsychic

Reduces damage from special attacks by 50% for five turns.

30
LiquidationWater

Has a 20% chance to lower the target's Defense by one stage.

10
Lock-OnNormal

Ensures that the user's next move will hit the target.

5
Low KickFighting

Inflicts more damage to heavier targets, with a maximum of 120 power.

20
Low SweepFighting

Lowers the target’s Speed by one stage.

20
Lumina CrashPsychic

The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.

10
Lunar BlessingPsychic

The user and its allies recover 1/4 max HP and have their status conditions cured.

5
Lunar DancePsychic

User faints; the next eligible Pokémon in its position is fully healed before entry hazards.

10
LungeBug

Lowers the target’s Attack by one stage after inflicting damage.

15
Luster PurgePsychic

Has a 50% chance to lower the target’s Special Defense by one stage.

5
Mach PunchFighting

Inflicts regular damage with no additional effect.

30
Magical LeafGrass

Never misses.

20
Magic PowderPsychic

Makes the target pure Psychic; fails against Arceus, Silvally, pure Psychic types, and Terastallized targets.

20
Magic RoomPsychic

Negates held items for five turns.

10
Magma StormFire

Traps the target for 4–5 turns and removes 1/8 max HP per turn; held items can extend or strengthen the effect.

5
Magnetic FluxElectric

Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.

20
Magnet RiseElectric

User is immune to Ground moves and effects for five turns.

10
Make It RainSteel

The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.

5
Malignant ChainPoison

The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.

5
Matcha GotchaGrass

The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.

15
Mean LookNormal

Prevents the target from leaving battle.

5
Mega DrainGrass

Drains half the damage inflicted to heal the user.

15
MegahornBug

Inflicts regular damage with no additional effect.

10
Mega KickNormal

Inflicts regular damage with no additional effect.

5
Mega PunchNormal

Inflicts regular damage with no additional effect.

20
MementoDark

Lowers Attack and Special Attack by 2, then the user faints; misses and Substitutes have special failure rules.

10
Metal BurstSteel

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

10
Metal ClawSteel

Has a 10% chance to raise the user’s Attack by one stage.

35
Metal SoundSteel

Lowers the target’s Special Defense by two stages.

40
Meteor BeamRock

Requires a turn to charge. Raises the user’s Special Attack before attacking.

10
Meteor MashSteel

Has a 20% chance to raise the user’s Attack by one stage.

10
MetronomeNormal

Randomly selects and uses any move in the game.

10
Mighty CleaveRock

The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.

5
Milk DrinkNormal

Heals the user by half its max HP.

5
MimicNormal

Copies the target’s last used move.

10
MinimizeNormal

Raises the user’s evasion by two stages.

10
Mirror CoatPsychic

Returns twice the HP lost from the last opposing special hit; only the final multi-hit strike counts.

20
MistIce

Protects the user's stats from being changed by enemy moves.

30
Mist BallPsychic

Has a 50% chance to lower the target’s Special Attack by one stage.

5
Misty ExplosionFairy

Grounded users get 1.5× power in Misty Terrain, then faint; Damp prevents the move.

5
Misty TerrainFairy

For 5 turns, halves Dragon damage against grounded Pokémon and prevents their status conditions and confusion.

10
MoonblastFairy

Has a 30% chance to lower the target's Special Attack by one stage.

15
Moongeist BeamGhost

Cannot be disrupted by abilities.

5
MoonlightFairy

Heals the user by half its max HP. Affected by weather.

5
Morning SunNormal

Heals the user by half its max HP. Affected by weather.

5
Mortal SpinPoison

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.

15
Mountain GaleIce

Has a 30% chance to make the target flinch.

10
Muddy WaterWater

Has a 30% chance to lower the target’s accuracy by one stage.

10
Mud ShotGround

Has a 100% chance to lower the target’s Speed by one stage.

15
Mud-SlapGround

Has a 100% chance to lower the target's accuracy by one stage.

10
Mystical FireFire

Has a 100% chance to lower the target’s Special Attack by one stage.

10
Mystical PowerPsychic

Raises the user's Special Attack by one stage.

10
Nasty PlotDark

Raises the user's Special Attack by two stages.

20
Night DazeDark

Has a 40% chance to lower the target’s accuracy by one stage.

10
Night ShadeGhost

Inflicts damage equal to the user’s level.

15
Night SlashDark

Has an increased chance for a critical hit.

15
Noble RoarNormal

Lowers the target's Attack and Special Attack by one stage.

30
No RetreatFighting

Raises all stats by one stage, but prevents switching out or fleeing.

5
NuzzleElectric

Has a 100% chance to paralyze the target.

20
Order UpDragon

The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.

10
Origin PulseWater

Inflicts regular damage with no additional effect.

10
OutrageDragon

Locks the user in for 2–3 turns, then confuses it; certain interruptions end the lock without confusion.

10
OverdriveElectric

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

10
OverheatFire

Lowers the user’s Special Attack by two stages after inflicting damage.

5
Pain SplitNormal

Averages the user's and target's current HP, rounded down and capped by each maximum HP.

20
Parabolic ChargeElectric

Heals the user for half the total damage dealt to all targets.

20
Parting ShotDark

Lowers the target's Attack and Special Attack by 1, then switches out even if trapped.

20

685 moves total · Page 4 of 7

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