
Gyarados
#0130
- Deals 2x damage with Water-type attacks
- Has STAB Water-type attacks
- Is immune to the target's Ground 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Ground 0x, Steel 0.5x
125 offense · 81 Speed
Ground / Steel is best pressured by Fire, Water, Fighting, and Ground-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.
Best move types
Top weaknesses (4)

Gyarados
#0130
Safe into Ground 0x, Steel 0.5x
125 offense · 81 Speed

Charizard
#0006
Safe into Ground 0x, Steel 0.5x
109 offense · 100 Speed

Oricorio
#0741
Safe into Ground 0x, Steel 0.5x
98 offense · 93 Speed

Talonflame
#0663
Safe into Ground 0x, Steel 0.5x
81 offense · 126 Speed

Flamigo
#0973
Safe into Ground 0x
115 offense · 90 Speed

Pelipper
#0279
Safe into Ground 0x, Steel 0.5x
95 offense · 65 Speed

Cramorant
#0845
Safe into Ground 0x, Steel 0.5x
85 offense · 85 Speed

Gorging Cramorant
#0845
Safe into Ground 0x, Steel 0.5x
85 offense · 85 Speed

Gulping Cramorant
#0845
Safe into Ground 0x, Steel 0.5x
85 offense · 85 Speed

Volcarona
#0637
Safe into Steel 0.5x
135 offense · 100 Speed

Hawlucha
#0701
Safe into Ground 0x
92 offense · 118 Speed

Gliscor
#0472
Safe into Ground 0x
95 offense · 95 Speed

Charizard-Mega Y
#0006
Safe into Ground 0x, Steel 0.5x
159 offense · 100 Speed

Ho-Oh
#0250
Safe into Ground 0x, Steel 0.5x
130 offense · 90 Speed

Mewtwo-Mega X
#0150
Mostly neutral switch-in
190 offense · 130 Speed

Moltres
#0146
Safe into Ground 0x, Steel 0.5x
125 offense · 90 Speed

Therian Landorus
#0645
Safe into Ground 0x
145 offense · 91 Speed

Heracross-Mega
#0214
Safe into Ground 0.5x
185 offense · 75 Speed

Charizard-Gmax
#0006
Safe into Ground 0x, Steel 0.5x
109 offense · 100 Speed

Origin Palkia
#0484
Safe into Steel 0.5x
150 offense · 120 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Ground / Steel is best countered by Pokémon that can use Fire, Water, Fighting, and Ground (2x) attacks while avoiding bad defensive matchups into Ground / Steel STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Fire, Water, Fighting, and Ground are the strongest attacking types against Ground / Steel, dealing 2x damage under the modern Gen 6+ type chart.
Ground / Steel has 4 super-effective attacking options: Fire, Water, Fighting, and Ground. Use the highest multiplier first, then choose a Pokémon that is not exposed to Ground / Steel STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Electric, Poison, Rock, Normal, and Flying attacks unless they have a special role or unusually high power.
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