Resistances (4)
Immunities (1)
Battle notes
- Normal / Grass mostly adds together the normal defensive pressure points from both types without creating a 4x weakness.
- Because dual types multiply both defensive matchups, Fire attacks (2x) is the most direct way to punish this combination under the modern Gen 6+ chart.
- Avoid defaulting to Ghost, Water, Electric, Grass attacks unless you have a specific reason; this typing resists or blocks those lines of play.
- This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.
Best counter types
These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.
Example Pokémon counters
Pokémon with Normal / Grass typing
Related guides
FAQ
What is Normal / Grass weak to?
Normal / Grass is weak to Fire (2x), Ice (2x), Fighting (2x), Poison (2x), Flying (2x), Bug (2x).
What resists Normal / Grass defensive typing?
Normal / Grass resists Water (0.5x), Electric (0.5x), Grass (0.5x), Ground (0.5x).
Does this include abilities, items, or Terastallization?
No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.







