MovePP
Fire LashFire

Lowers the target’s Defense by one stage after inflicting damage.

15
Fire PledgeFire

With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.

10
Fire PunchFire

Has a 10% chance to burn the target.

15
Fire SpinFire

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15
First ImpressionBug

Can only be used as the first move after the user enters battle.

10
FissureGround

Causes a one-hit KO.

5
FlailNormal

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

15
Flame ChargeFire

Inflicts regular damage. Raises the user’s Speed by one stage.

20
FlamethrowerFire

Has a 10% chance to burn the target.

15
Flame WheelFire

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

25
Flare BlitzFire

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

15
Flash CannonSteel

Has a 10% chance to lower the target's Special Defense by one stage.

10
FlatterDark

Raises the target’s Special Attack by one stage and confuses the target.

15
Fleur CannonFairy

Lowers the user's Special Attack by two stages after inflicting damage.

5
FlingDark

Throws held item at the target; power depends on the item.

10
Flip TurnWater

User must switch out after attacking.

20
Floral HealingFairy

Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.

10
Flower TrickGrass

The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.

10
FlyFlying

User flies high into the air, dodging all attacks, and hits next turn.

15
Flying PressFighting

Deals both fighting and flying-type damage.

10
Focus BlastFighting

Has a 10% chance to lower the target's Special Defense by one stage.

5
Focus EnergyNormal

Increases the user’s chance to score a critical hit.

30
Focus PunchFighting

If the user takes damage before attacking, the attack is canceled.

20
Follow MeNormal

Redirects the target's single-target effects to the user for this turn.

20
Force PalmFighting

Has a 30% chance to paralyze the target.

10
Forest's CurseGrass

Adds grass to the target's types.

20
Foul PlayDark

Calculates damage with the target’s attacking stat.

15
Freeze-DryIce

Super-effective against water.

20
Freeze ShockIce

Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

5
Freezing GlarePsychic

Has a 30% chance to freeze the target.

10
Frenzy PlantGrass

User foregoes its next turn to recharge.

5
Frost BreathIce

Always scores a critical hit.

10
Fury AttackNormal

Hits 2-5 times in one turn.

20
Fury CutterBug

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

20
Fury SwipesNormal

Hits 2-5 times in one turn.

15
Fusion BoltElectric

With Fusion Flare, inflicts double damage.

5
Fusion FlareFire

With Fusion Bolt, inflicts double damage.

5
Future SightPsychic

Hits the target two turns later.

10
Gastro AcidPoison

Nullifies target's ability until it leaves battle.

10
Giga DrainGrass

Drains half the damage inflicted to heal the user.

10
Giga ImpactNormal

User foregoes its next turn to recharge.

5
Gigaton HammerSteel

The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.

5
Glacial LanceIce

Inflicts regular damage with no additional effect.

5
GlaciateIce

Lowers the target’s Speed by one stage.

10
Glaive RushDragon

The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn.

5
GlareNormal

Paralyzes the target.

30
Grass KnotGrass

Inflicts more damage to heavier targets, with a maximum of 120 power.

20
Grass PledgeGrass

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

10
Grassy GlideGrass

Has priority if Grassy Terrain is active.

20
Grassy TerrainGrass

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.

10
Grav AppleGrass

Lowers the target's Defense by one stage after inflicting damage.

10
GravityPsychic

Disables moves and immunities that involve flying or levitating for five turns.

5
GrowlNormal

Lowers the target's Attack by one stage.

40
GrowthNormal

Raises the user's Attack and Special Attack by one stage.

20
Guard SplitPsychic

Averages Defense and Special Defense with the target.

10
Guard SwapPsychic

User swaps Defense and Special Defense changes with the target.

10
GuillotineNormal

Causes a one-hit KO.

5
Gunk ShotPoison

Has a 30% chance to poison the target.

5
GustFlying

Inflicts regular damage and can hit Pokémon in the air.

35
Gyro BallSteel

Power raises when the user has lower Speed, up to a maximum of 150.

5
Hammer ArmFighting

Lowers user's Speed by one stage.

10
Happy HourNormal

Doubles prize money.

30
HardenNormal

Raises the user’s Defense by one stage.

30
Hard PressSteel

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

10
HazeIce

Resets all Pokémon’s stats, accuracy, and evasion.

30
HeadbuttNormal

Has a 30% chance to make the target flinch.

15
Headlong RushGround

Lowers the user’s Defense and Special Defense by one stage each.

5
Head SmashRock

User receives 1/2 the damage inflicted in recoil.

5
Heal BellNormal

Cures the entire party of major status effects.

5
Healing WishPsychic

User faints. Its replacement has its HP fully restored and any major status effect removed.

10
Heal PulsePsychic

Heals the target for half its max HP.

10
Heart SwapPsychic

User and target swap stat changes.

10
Heat CrashFire

Power is higher when the user weighs more than the target, up to a maximum of 120.

10
Heat WaveFire

Has a 10% chance to burn the target.

10
Heavy SlamSteel

Power is higher when the user weighs more than the target, up to a maximum of 120.

10
Helping HandNormal

Ally's next move inflicts half more damage.

20
HexGhost

Has double power if the target has a major status ailment.

10
High HorsepowerGround

Inflicts regular damage with no additional effect.

10
High Jump KickFighting

If the user misses, it takes half the damage it would have inflicted in recoil.

10
Hone ClawsDark

Raises the user's Attack and accuracy by one stage.

15
Horn AttackNormal

Inflicts regular damage with no additional effect.

25
Horn DrillNormal

Causes a one-hit KO.

5
Horn LeechGrass

Drains half the damage inflicted to heal the user.

10
HowlNormal

Raises the user’s Attack by one stage.

40
HurricaneFlying

Has a 30% chance to confuse the target.

10
Hydro CannonWater

User foregoes its next turn to recharge.

5
Hydro PumpWater

Inflicts regular damage with no additional effect.

5
Hydro SteamWater

The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.

15
Hyper BeamNormal

User foregoes its next turn to recharge.

5
Hyper DrillNormal

The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.

5
Hyperspace FuryDark

Ignores and destroys protection effects.

5
Hyperspace HolePsychic

Ignores and destroys protection effects.

5
Hyper VoiceNormal

Inflicts regular damage with no additional effect.

10
HypnosisPsychic

Puts the target to sleep.

20
Ice BeamIce

Has a 10% chance to freeze the target.

10
Ice BurnIce

Requires a turn to charge before attacking. Has a 30% chance to burn the target.

5
Ice FangIce

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

15
Ice HammerIce

Lowers user’s Speed by one stage.

10
Ice PunchIce

Has a 10% chance to freeze the target.

15
Ice ShardIce

Inflicts regular damage with no additional effect.

30

685 moves total · Page 3 of 7

About National Dex

National Dex is a fan-maintained Pokémon database focused on organizing Pokédex data, stats, moves, abilities, items, and encounter locations across all generations. Whether you're building competitive teams, checking type matchups, or completing your National Pokédex, you can quickly look up the Pokémon data you need here.

© 2026 NationalDex. All rights reserved.
Pokémon and Pokémon character names are trademarks of Nintendo / GAME FREAK / Creatures Inc. This is a fan-made website for learning and community use only. Not affiliated with or endorsed by the trademark holders.

Command Palette

Search for a command to run...