
Magnezone
#0462
- Deals 4x damage with Electric-type attacks
- Has STAB Electric-type attacks
- Resists the target's Flying 0.25x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Flying 0.25x
130 offense · 60 Speed
Electric is the strongest answer because both Water and Flying are weak to Electric, creating a 4x weakness. Rock are strong secondary attacking types.
Best move types
Biggest weakness

Magnezone
#0462
Safe into Flying 0.25x
130 offense · 60 Speed

Jolteon
#0135
Safe into Flying 0.5x
110 offense · 130 Speed

Electivire
#0466
Safe into Flying 0.5x
123 offense · 95 Speed

Dracozolt
#0880
Safe into Water 0.5x, Flying 0.5x
100 offense · 75 Speed

Luxray
#0405
Safe into Flying 0.5x
120 offense · 70 Speed

Electrode
#0101
Safe into Flying 0.5x
80 offense · 150 Speed

Electrode-Hisui
#0101
Safe into Water 0.5x
80 offense · 150 Speed

Vikavolt
#0738
Mostly neutral switch-in
145 offense · 43 Speed

Low Key Toxtricity
#0849
Safe into Flying 0.5x
114 offense · 75 Speed

Toxtricity
#0849
Safe into Flying 0.5x
114 offense · 75 Speed

Ampharos
#0181
Safe into Flying 0.5x
115 offense · 55 Speed

Eelektross
#0604
Safe into Flying 0.5x
115 offense · 50 Speed

Miraidon
#1008
Safe into Water 0.5x, Flying 0.5x
135 offense · 135 Speed

Zekrom
#0644
Safe into Water 0.5x, Flying 0.5x
150 offense · 90 Speed

Ampharos-Mega
#0181
Safe into Water 0.5x, Flying 0.5x
165 offense · 45 Speed

Xurkitree
#0796
Safe into Flying 0.5x
173 offense · 83 Speed

Raging Bolt
#1021
Safe into Water 0.5x, Flying 0.5x
137 offense · 75 Speed

Manectric-Mega
#0310
Safe into Flying 0.5x
135 offense · 135 Speed

Arceus-Electric
#0493
Safe into Flying 0.5x
120 offense · 120 Speed

Therian Thundurus
#0642
Safe into Flying 0.5x
145 offense · 101 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Water / Flying is best countered by Pokémon that can use Electric (4x) attacks while avoiding bad defensive matchups into Water / Flying STAB attacks. Because this is a 4x weakness, even moderate attackers can create pressure if they can enter safely.
Electric is the strongest attacking type against Water / Flying, dealing 4x damage under the modern Gen 6+ type chart.
Water / Flying has 2 super-effective attacking options: Electric and Rock. Use the highest multiplier first, then choose a Pokémon that is not exposed to Water / Flying STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Ground, Fire, Water, Fighting, and Bug attacks unless they have a special role or unusually high power.
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