
Palossand
#0770
- Deals 2x damage with Ground-type attacks
- Has STAB Ground-type attacks
- Is immune to the target's Fighting 0x, Electric 0x STAB attacks
Safe into Fighting 0x, Electric 0x
100 offense · 35 Speed
Pokémon counters guide
Find practical counter Pokémon, attacking types, and defensive matchup notes for Iron Hands.

Iron Hands
#0992

Palossand
#0770
Safe into Fighting 0x, Electric 0x
100 offense · 35 Speed

Runerigus
#0867
Safe into Fighting 0x, Electric 0x
95 offense · 30 Speed

Garchomp
#0445
Safe into Electric 0x
130 offense · 102 Speed

Gliscor
#0472
Safe into Fighting 0.5x, Electric 0x
95 offense · 95 Speed

Nidoking
#0034
Safe into Fighting 0.5x, Electric 0x
102 offense · 85 Speed

Mudsdale
#0750
Safe into Electric 0x
125 offense · 35 Speed

Nidoqueen
#0031
Safe into Fighting 0.5x, Electric 0x
92 offense · 76 Speed

Donphan
#0232
Safe into Electric 0x
120 offense · 50 Speed

Flygon
#0330
Safe into Electric 0x
100 offense · 100 Speed

Hippowdon
#0450
Safe into Electric 0x
112 offense · 47 Speed

Sandaconda
#0844
Safe into Electric 0x
107 offense · 71 Speed

Espeon
#0196
Safe into Fighting 0.5x
130 offense · 110 Speed

Shadow Calyrex
#0898
Safe into Fighting 0x
165 offense · 150 Speed

Mewtwo-Mega Y
#0150
Safe into Fighting 0.5x
194 offense · 140 Speed

Garchomp-Mega
#0445
Safe into Electric 0x
170 offense · 92 Speed

Mewtwo-Mega X
#0150
Safe into Fighting 0.5x
190 offense · 130 Speed

Ultra Necrozma
#0800
Safe into Fighting 0.5x, Electric 0.5x
167 offense · 129 Speed

Therian Landorus
#0645
Safe into Fighting 0.5x, Electric 0x
145 offense · 91 Speed

Alakazam-Mega
#0065
Safe into Fighting 0.5x
175 offense · 150 Speed

Latios-Mega
#0381
Safe into Fighting 0.5x, Electric 0.5x
160 offense · 110 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Iron Hands is best countered by Pokémon that can use Ground, Psychic, and Fairy (2x) attacks while avoiding bad defensive matchups into Fighting / Electric STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Ground, Psychic, and Fairy are the strongest attacking types against Iron Hands, dealing 2x damage under the modern Gen 6+ type chart.
Iron Hands has 3 super-effective attacking options: Ground, Psychic, and Fairy. Use the highest multiplier first, then choose a Pokémon that is not exposed to Fighting / Electric STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Electric, Bug, Rock, Dark, and Steel attacks unless they have a special role or unusually high power.
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