
Arboliva
#0930
- Deals 2x damage with Grass-type attacks
- Has STAB Grass-type attacks
- Is immune to the target's Ghost 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Ground 0.5x, Ghost 0x
125 offense · 39 Speed

Arboliva
#0930
Safe into Ground 0.5x, Ghost 0x
125 offense · 39 Speed

Sawsbuck
#0586
Safe into Ground 0.5x, Ghost 0x
100 offense · 95 Speed

Gyarados
#0130
Safe into Ground 0x
125 offense · 81 Speed

Bombirdier
#0962
Safe into Ground 0x, Ghost 0.5x
103 offense · 82 Speed

Meowscarada
#0908
Safe into Ground 0.5x, Ghost 0.5x
110 offense · 123 Speed

Honchkrow
#0430
Safe into Ground 0x, Ghost 0.5x
125 offense · 71 Speed

Mandibuzz
#0630
Safe into Ground 0x, Ghost 0.5x
65 offense · 80 Speed

Weavile
#0461
Safe into Ghost 0.5x
120 offense · 125 Speed

Obstagoon
#0862
Safe into Ghost 0x
90 offense · 95 Speed

Hydreigon
#0635
Safe into Ghost 0.5x
125 offense · 98 Speed

Zoroark-Hisui
#0571
Safe into Ghost 0x
125 offense · 110 Speed

Baxcalibur
#0998
Mostly neutral switch-in
145 offense · 87 Speed

Yveltal
#0717
Safe into Ground 0x, Ghost 0.5x
131 offense · 99 Speed

Iron Jugulis
#0993
Safe into Ground 0x, Ghost 0.5x
122 offense · 108 Speed

Sky Shaymin
#0492
Safe into Ground 0x
120 offense · 127 Speed

Sceptile-Mega
#0254
Safe into Ground 0.5x
145 offense · 145 Speed

Moltres-Galar
#0146
Safe into Ground 0x, Ghost 0.5x
100 offense · 90 Speed

Ash’s Greninja
#0658
Safe into Ghost 0.5x
153 offense · 132 Speed

Kartana
#0798
Mostly neutral switch-in
181 offense · 109 Speed

Gyarados-Mega
#0130
Safe into Ghost 0.5x
155 offense · 81 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Ground / Ghost is best countered by Pokémon that can use Water, Grass, Ice, Ghost, and Dark (2x) attacks while avoiding bad defensive matchups into Ground / Ghost STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Water, Grass, Ice, Ghost, and Dark are the strongest attacking types against Ground / Ghost, dealing 2x damage under the modern Gen 6+ type chart.
Ground / Ghost has 5 super-effective attacking options: Water, Grass, Ice, Ghost, and Dark. Use the highest multiplier first, then choose a Pokémon that is not exposed to Ground / Ghost STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Normal, Electric, Fighting, Poison, and Bug attacks unless they have a special role or unusually high power.
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