Pokémon-specific weakness guide
Helioptile Weaknesses and Counters
This guide explains Helioptile's defensive profile, including every weakness, resistance, immunity, and practical counter type based on its Electric / Normal typing.

Helioptile
#0694
Resistances (3)
Immunities (1)
Battle notes
- Helioptile's Electric / Normal typing is best attacked with Fighting (2x), Ground (2x). Start with those attacking types when choosing moves or counter Pokémon.
- Avoid relying on common Ghost, Electric, Flying, Steel attacks unless they have unusually high power or a secondary purpose, because Helioptile resists or ignores those matchups.
- This guide uses the modern Gen 6+ type chart only. Abilities, held items, Terastallization, weather, fields, and special move rules can still change real battle outcomes.
Best counter types
These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.
Example Pokémon counters
Defensive typing summary
Helioptile's base defensive typing is Electric / Normal. The weakness chart multiplies both types when a Pokémon has two types, so a matchup can become 4x, 2x, 1x, 0.5x, 0.25x, or 0x.
Related guides
FAQ
What is Helioptile weak to?
Helioptile is weak to Fighting (2x), Ground (2x).
Which attacking types are most practical against Helioptile?
Fighting is the strongest listed attacking type against Helioptile at 2x damage. Use the example counter Pokémon section for practical users of that type.
Does Helioptile's ability change these weaknesses?
This page uses base defensive typing only. Abilities, held items, Terastallization, weather, fields, and special move rules can change actual battle outcomes.