
Excadrill
#0530
- Deals 2x damage with Ground-type attacks
- Has STAB Ground-type attacks
- Is immune to the target's Electric 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Electric 0x, Normal 0.5x
135 offense · 88 Speed
Pokémon counters guide
Find practical counter Pokémon, attacking types, and defensive matchup notes for Helioptile.

Helioptile
#0694
Helioptile is best pressured by Fighting and Ground-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.
Best move types
Top weaknesses (2)

Excadrill
#0530
Safe into Electric 0x, Normal 0.5x
135 offense · 88 Speed

Rhyperior
#0464
Safe into Electric 0x, Normal 0.5x
140 offense · 40 Speed

Palossand
#0770
Safe into Electric 0x, Normal 0x
100 offense · 35 Speed

Runerigus
#0867
Safe into Electric 0x, Normal 0x
95 offense · 30 Speed

Garchomp
#0445
Safe into Electric 0x
130 offense · 102 Speed

Golem
#0076
Safe into Electric 0x, Normal 0.5x
120 offense · 45 Speed

Ursaluna
#0901
Safe into Electric 0x
140 offense · 50 Speed

Mamoswine
#0473
Safe into Electric 0x
130 offense · 80 Speed

Annihilape
#0979
Safe into Normal 0x
115 offense · 90 Speed

Krookodile
#0553
Safe into Electric 0x
117 offense · 92 Speed

Mudsdale
#0750
Safe into Electric 0x
125 offense · 35 Speed

Donphan
#0232
Safe into Electric 0x
120 offense · 50 Speed

Garchomp-Mega
#0445
Safe into Electric 0x
170 offense · 92 Speed

Groudon
#0383
Safe into Electric 0x
150 offense · 90 Speed

Golurk
#0623
Safe into Electric 0x, Normal 0x
124 offense · 55 Speed

Mewtwo-Mega X
#0150
Mostly neutral switch-in
190 offense · 130 Speed

Steelix-Mega
#0208
Safe into Electric 0x, Normal 0.5x
125 offense · 30 Speed

Arceus-Ground
#0493
Safe into Electric 0x
120 offense · 120 Speed

Iron Treads
#0990
Safe into Electric 0x, Normal 0.5x
112 offense · 106 Speed

Swampert-Mega
#0260
Safe into Electric 0x
150 offense · 70 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Helioptile is best countered by Pokémon that can use Fighting and Ground (2x) attacks while avoiding bad defensive matchups into Electric / Normal STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Fighting and Ground are the strongest attacking types against Helioptile, dealing 2x damage under the modern Gen 6+ type chart.
Helioptile has 2 super-effective attacking options: Fighting and Ground. Use the highest multiplier first, then choose a Pokémon that is not exposed to Electric / Normal STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Ghost, Electric, Flying, and Steel attacks unless they have a special role or unusually high power.
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