AanvalPP
PaybackDuister

Power is doubled if the target has already moved this turn.

10
Pay DayNormaal

Scatters money on the ground worth five times the user's level.

20
PeckVlieg

Inflicts regular damage with no additional effect.

35
Perish SongNormaal

User and target both faint after three turns.

5
Petal BlizzardGras

Inflicts regular damage.

15
Petal DanceGras

Hits every turn for 2-3 turns, then confuses the user.

10
Phantom ForceGeest

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

10
Photon GeyserPsychisch

Inflicts regular damage with no additional effect.

5
Pin MissileInsect

Hits 2-5 times in one turn.

20
Play NiceNormaal

Lowers the target's Attack by one stage.

20
Play RoughFee

Has a 10% chance to lower the target's Attack by one stage.

10
PluckVlieg

If target has a berry, inflicts double damage and uses the berry.

20
Poison FangGif

Has a 50% chance to badly poison the target.

15
Poison GasGif

Poisons the target.

40
Poison JabGif

Has a 30% chance to poison the target.

20
Poison PowderGif

Poisons the target.

35
Poison StingGif

Has a 30% chance to poison the target.

35
Poison TailGif

Has an increased chance for a critical hit and a 10% chance to poison the target.

25
Pollen PuffInsect

Damages opponents, but heals allies for 50% of their max HP.

15
PoltergeistGeest

Fails if the target is not holding an item.

5
Population BombNormaal

The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.

10
PounceInsect

The user attacks by pouncing on the target. This also lowers the target's Speed stat.

20
PoundNormaal

Inflicts regular damage with no additional effect.

35
Powder SnowIJs

Has a 10% chance to freeze the target.

25
Power GemSteen

Inflicts regular damage with no additional effect.

20
Power SplitPsychisch

Averages Attack and Special Attack with the target.

10
Power SwapPsychisch

User swaps Attack and Special Attack changes with the target.

10
Power TrickPsychisch

User swaps Attack and Defense.

10
Power TripDuister

Power is higher the more the user's stats have been raised, to a maximum of 31×.

10
Power WhipGras

Inflicts regular damage with no additional effect.

10
Precipice BladesGrond

Inflicts regular damage with no additional effect.

10
PresentNormaal

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

15
Prismatic LaserPsychisch

User foregoes its next turn to recharge.

10
ProtectNormaal

Prevents any moves from hitting the user this turn.

10
PsybeamPsychisch

Has a 10% chance to confuse the target.

20
PsybladePsychisch

The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.

15
PsychicPsychisch

Has a 10% chance to lower the target’s Special Defense by one stage.

10
Psychic FangsPsychisch

Destroys Reflect and Light Screen.

10
Psychic NoisePsychisch

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

10
Psychic TerrainPsychisch

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

10
Psycho BoostPsychisch

Lowers the user's Special Attack by two stages after inflicting damage.

5
Psycho CutPsychisch

Has an increased chance for a critical hit.

20
Psych UpNormaal

Discards the user’s stat changes and copies the target’s.

10
Psyshield BashPsychisch

Has a 100% chance to raise the user’s Defense and Special Defense by one stage each.

10
PsyshockPsychisch

Inflicts damage based on the target’s Defense, not Special Defense.

10
PsystrikePsychisch

Inflicts damage based on the target’s Defense, not Special Defense.

10
Pyro BallVuur

Has a 10% chance to burn the target.

5
QuashDuister

Makes the target act last this turn.

15
Quick AttackNormaal

Inflicts regular damage with no additional effect.

30
Quick GuardVecht

Prevents any priority moves from hitting friendly Pokémon this turn.

15
Quiver DanceInsect

Raises the user’s Special Attack, Special Defense, and Speed by one stage each.

20
Rage FistGeest

The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.

10
Rage PowderInsect

Redirects the target’s single-target effects to the user for this turn.

20
Raging BullNormaal

The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.

10
Raging FuryVuur

User attacks for 2-3 turns, then becomes confused.

10
Rain DanceWater

Changes the weather to rain for five turns.

5
Rapid SpinNormaal

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

40
Razor LeafGras

Has an increased chance for a critical hit.

25
Razor ShellWater

Has a 50% chance to lower the target’s Defense by one stage.

10
RecoverNormaal

Heals the user by half its max HP.

5
RecycleNormaal

User recovers the item it last used up.

10
ReflectPsychisch

Reduces damage from physical attacks by half.

20
Reflect TypeNormaal

User becomes the target’s type.

15
Relic SongNormaal

Has a 10% chance to put the target to sleep.

10
RestPsychisch

User sleeps for two turns, completely healing itself.

5
RetaliateNormaal

Has double power if a friendly Pokémon fainted last turn.

5
Revelation DanceNormaal

Has the same type as the user.

15
ReversalVecht

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

15
Revival BlessingNormaal

The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.

1
Rising VoltageElektrisch

Has double power if the target is on Electric Terrain.

20
RoarNormaal

Immediately ends wild battles. Forces trainers to switch Pokémon.

20
Roar of TimeDraak

User foregoes its next turn to recharge.

5
Rock BlastSteen

Hits 2-5 times in one turn.

10
Rock PolishSteen

Raises the user’s Speed by two stages.

20
Rock SlideSteen

Has a 30% chance to make the target flinch.

10
Rock SmashVecht

Has a 50% chance to lower the target’s Defense by one stage.

15
Rock ThrowSteen

Inflicts regular damage with no additional effect.

15
Rock TombSteen

Has a 100% chance to lower the target’s Speed by one stage.

15
Rock WreckerSteen

User foregoes its next turn to recharge.

5
Role PlayPsychisch

Copies the target's ability.

10
RolloutSteen

Power doubles every turn this move is used in succession after the first, resetting after five turns.

20
RoostVlieg

Heals the user by half its max HP.

5
RoundNormaal

Has double power if it’s used more than once per turn.

15
RuinationDuister

The user summons a ruinous disaster. This cuts the target’s HP in half.

10
Sacred FireVuur

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

5
Sacred SwordVecht

Ignores the target’s stat modifiers.

15
SafeguardNormaal

Protects the user’s field from major status ailments and confusion for five turns.

25
Salt CureSteen

The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.

15
Sand AttackGrond

Lowers the target's accuracy by one stage.

15
Sandsear StormGrond

Has a 100% chance to burn the target.

10
SandstormSteen

Changes the weather to a sandstorm for five turns.

10
Sand TombGrond

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15
ScaldWater

Has a 30% chance to burn the target.

15
Scale ShotDraak

Hits 2-5 times. Raises user’s Speed and lowers its Defense after attacking.

20
Scary FaceNormaal

Lowers the target's Speed by two stages.

10
Scorching SandsGrond

Has a 30% chance to burn the target.

10
ScratchNormaal

Inflicts regular damage with no additional effect.

35
ScreechNormaal

Lowers the target’s Defense by two stages.

40
Secret SwordVecht

Inflicts damage based on the target’s Defense, not Special Defense.

10
Seed BombGras

Inflicts regular damage with no additional effect.

15

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