AanvalPP
Ice SpinnerIJs

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

15
Icicle CrashIJs

Has a 30% chance to make the target flinch.

10
Icicle SpearIJs

Hits 2-5 times in one turn.

30
Icy WindIJs

Has a 100% chance to lower the target's Speed by one stage.

15
ImprisonPsychisch

Prevents the target from using any moves that the user also knows.

10
IncinerateVuur

Destroys the target’s held berry.

15
Infernal ParadeGeest

Has a 30% chance to burn the target. Has double power if the target has a status condition.

15
InfernoVuur

Has a 100% chance to burn the target.

5
InfestationInsect

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20
IngrainGras

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

20
InstructPsychisch

Forces the target to repeat its last used move.

15
Iron DefenseStaal

Raises the user’s Defense by two stages.

15
Iron HeadStaal

Has a 30% chance to make the target flinch.

15
Iron TailStaal

Has a 30% chance to lower the target’s Defense by one stage.

15
Ivy CudgelGras

The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.

10
Jaw LockDuister

Traps the user and the target. Neither can switch out.

10
Jet PunchWater

The user summons a torrent around its fist and punches at blinding speed. This move always goes first.

15
JudgmentNormaal

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

10
Jungle HealingGras

Heals the user and its ally for 1/4 of their max HP and cures their status conditions.

10
Knock OffDuister

Target drops its held item.

20
Kowtow CleaveDuister

The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.

10
Lash OutDuister

Has double power if any of the user’s stats were lowered this turn.

5
Last ResortNormaal

Can only be used after all of the user’s other moves have been used.

5
Last RespectsGeest

The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.

10
Lava PlumeVuur

Has a 30% chance to burn the target.

15
LeafageGras

Inflicts regular damage with no additional effect.

40
Leaf BladeGras

Has an increased chance for a critical hit.

15
Leaf StormGras

Lowers the user's Special Attack by two stages after inflicting damage.

5
Leech LifeInsect

Drains half the damage inflicted to heal the user.

10
Leech SeedGras

Seeds the target, stealing HP from it every turn.

10
LeerNormaal

Lowers the target's Defense by one stage.

30
LickGeest

Has a 30% chance to paralyze the target.

30
Life DewWater

Heals the user and its ally for 1/4 of their max HP.

10
Light ScreenPsychisch

Reduces damage from special attacks by 50% for five turns.

30
LiquidationWater

Has a 20% chance to lower the target's Defense by one stage.

10
Lock-OnNormaal

Ensures that the user's next move will hit the target.

5
Low KickVecht

Inflicts more damage to heavier targets, with a maximum of 120 power.

20
Low SweepVecht

Lowers the target’s Speed by one stage.

20
Lumina CrashPsychisch

The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.

10
Lunar BlessingPsychisch

Heals the user by 1/4 its max HP, cures status conditions, and raises evasion by one stage.

5
Lunar DancePsychisch

User faints, and its replacement is fully healed.

10
LungeInsect

Lowers the target’s Attack by one stage after inflicting damage.

15
Luster PurgePsychisch

Has a 50% chance to lower the target’s Special Defense by one stage.

5
Mach PunchVecht

Inflicts regular damage with no additional effect.

30
Magical LeafGras

Never misses.

20
Magic PowderPsychisch

Changes the target’s type to Psychic.

20
Magic RoomPsychisch

Negates held items for five turns.

10
Magma StormVuur

Prevents the target from fleeing and inflicts damage for 2-5 turns.

5
Magnetic FluxElektrisch

Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.

20
Magnet RiseElektrisch

User is immune to Ground moves and effects for five turns.

10
Make It RainStaal

The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.

5
Malignant ChainGif

The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.

5
Matcha GotchaGras

The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.

15
Mean LookNormaal

Prevents the target from leaving battle.

5
Mega DrainGras

Drains half the damage inflicted to heal the user.

15
MegahornInsect

Inflicts regular damage with no additional effect.

10
Mega KickNormaal

Inflicts regular damage with no additional effect.

5
Mega PunchNormaal

Inflicts regular damage with no additional effect.

20
MementoDuister

Lowers the target's Attack and Special Attack by two stages. User faints.

10
Metal BurstStaal

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

10
Metal ClawStaal

Has a 10% chance to raise the user’s Attack by one stage.

35
Metal SoundStaal

Lowers the target’s Special Defense by two stages.

40
Meteor BeamSteen

Requires a turn to charge. Raises the user’s Special Attack before attacking.

10
Meteor MashStaal

Has a 20% chance to raise the user’s Attack by one stage.

10
MetronomeNormaal

Randomly selects and uses any move in the game.

10
Mighty CleaveSteen

The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.

5
Milk DrinkNormaal

Heals the user by half its max HP.

5
MimicNormaal

Copies the target’s last used move.

10
MinimizeNormaal

Raises the user’s evasion by two stages.

10
Mirror CoatPsychisch

Inflicts twice the damage the user received from the last special hit it took.

20
MistIJs

Protects the user's stats from being changed by enemy moves.

30
Mist BallPsychisch

Has a 50% chance to lower the target’s Special Attack by one stage.

5
Misty ExplosionFee

User faints. Has double power if Misty Terrain is active.

5
Misty TerrainFee

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.

10
MoonblastFee

Has a 30% chance to lower the target's Special Attack by one stage.

15
Moongeist BeamGeest

Cannot be disrupted by abilities.

5
MoonlightFee

Heals the user by half its max HP. Affected by weather.

5
Morning SunNormaal

Heals the user by half its max HP. Affected by weather.

5
Mortal SpinGif

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.

15
Mountain GaleIJs

Has a 30% chance to make the target flinch.

10
Muddy WaterWater

Has a 30% chance to lower the target’s accuracy by one stage.

10
Mud ShotGrond

Has a 100% chance to lower the target’s Speed by one stage.

15
Mud-SlapGrond

Has a 100% chance to lower the target's accuracy by one stage.

10
Mystical FireVuur

Has a 100% chance to lower the target’s Special Attack by one stage.

10
Mystical PowerPsychisch

Raises the user’s highest stat by one stage.

10
Nasty PlotDuister

Raises the user's Special Attack by two stages.

20
Night DazeDuister

Has a 40% chance to lower the target’s accuracy by one stage.

10
Night ShadeGeest

Inflicts damage equal to the user’s level.

15
Night SlashDuister

Has an increased chance for a critical hit.

15
Noble RoarNormaal

Lowers the target's Attack and Special Attack by one stage.

30
No RetreatVecht

Raises all stats by one stage, but prevents switching out or fleeing.

5
NuzzleElektrisch

Has a 100% chance to paralyze the target.

20
Order UpDraak

The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.

10
Origin PulseWater

Inflicts regular damage with no additional effect.

10
OutrageDraak

Hits every turn for 2-3 turns, then confuses the user.

10
OverdriveElektrisch

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

10
OverheatVuur

Lowers the user’s Special Attack by two stages after inflicting damage.

5
Pain SplitNormaal

Sets the user’s and targets’s HP to the average of their current HP.

20
Parabolic ChargeElektrisch

Heals the user for half the total damage dealt to all targets.

20
Parting ShotDuister

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

20

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