AanvalPP
Fire LashVuur

Lowers the target’s Defense by one stage after inflicting damage.

15
Fire PledgeVuur

With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.

10
Fire PunchVuur

Has a 10% chance to burn the target.

15
Fire SpinVuur

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15
First ImpressionInsect

Can only be used as the first move after the user enters battle.

10
FissureGrond

Causes a one-hit KO.

5
FlailNormaal

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

15
Flame ChargeVuur

Inflicts regular damage. Raises the user’s Speed by one stage.

20
FlamethrowerVuur

Has a 10% chance to burn the target.

15
Flame WheelVuur

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

25
Flare BlitzVuur

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

15
Flash CannonStaal

Has a 10% chance to lower the target's Special Defense by one stage.

10
FlatterDuister

Raises the target’s Special Attack by one stage and confuses the target.

15
Fleur CannonFee

Lowers the user's Special Attack by two stages after inflicting damage.

5
FlingDuister

Throws held item at the target; power depends on the item.

10
Flip TurnWater

User must switch out after attacking.

20
Floral HealingFee

Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.

10
Flower TrickGras

The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.

10
FlyVlieg

User flies high into the air, dodging all attacks, and hits next turn.

15
Flying PressVecht

Deals both fighting and flying-type damage.

10
Focus BlastVecht

Has a 10% chance to lower the target's Special Defense by one stage.

5
Focus EnergyNormaal

Increases the user’s chance to score a critical hit.

30
Focus PunchVecht

If the user takes damage before attacking, the attack is canceled.

20
Follow MeNormaal

Redirects the target's single-target effects to the user for this turn.

20
Force PalmVecht

Has a 30% chance to paralyze the target.

10
Forest's CurseGras

Adds grass to the target's types.

20
Foul PlayDuister

Calculates damage with the target’s attacking stat.

15
Freeze-DryIJs

Super-effective against water.

20
Freeze ShockIJs

Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

5
Freezing GlarePsychisch

Has a 30% chance to freeze the target.

10
Frenzy PlantGras

User foregoes its next turn to recharge.

5
Frost BreathIJs

Always scores a critical hit.

10
Fury AttackNormaal

Hits 2-5 times in one turn.

20
Fury CutterInsect

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

20
Fury SwipesNormaal

Hits 2-5 times in one turn.

15
Fusion BoltElektrisch

With Fusion Flare, inflicts double damage.

5
Fusion FlareVuur

With Fusion Bolt, inflicts double damage.

5
Future SightPsychisch

Hits the target two turns later.

10
Gastro AcidGif

Nullifies target's ability until it leaves battle.

10
Giga DrainGras

Drains half the damage inflicted to heal the user.

10
Giga ImpactNormaal

User foregoes its next turn to recharge.

5
Gigaton HammerStaal

The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.

5
Glacial LanceIJs

Inflicts regular damage with no additional effect.

5
GlaciateIJs

Lowers the target’s Speed by one stage.

10
Glaive RushDraak

The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn.

5
GlareNormaal

Paralyzes the target.

30
Grass KnotGras

Inflicts more damage to heavier targets, with a maximum of 120 power.

20
Grass PledgeGras

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

10
Grassy GlideGras

Has priority if Grassy Terrain is active.

20
Grassy TerrainGras

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.

10
Grav AppleGras

Lowers the target's Defense by one stage after inflicting damage.

10
GravityPsychisch

Disables moves and immunities that involve flying or levitating for five turns.

5
GrowlNormaal

Lowers the target's Attack by one stage.

40
GrowthNormaal

Raises the user's Attack and Special Attack by one stage.

20
Guard SplitPsychisch

Averages Defense and Special Defense with the target.

10
Guard SwapPsychisch

User swaps Defense and Special Defense changes with the target.

10
GuillotineNormaal

Causes a one-hit KO.

5
Gunk ShotGif

Has a 30% chance to poison the target.

5
GustVlieg

Inflicts regular damage and can hit Pokémon in the air.

35
Gyro BallStaal

Power raises when the user has lower Speed, up to a maximum of 150.

5
Hammer ArmVecht

Lowers user's Speed by one stage.

10
Happy HourNormaal

Doubles prize money.

30
HardenNormaal

Raises the user’s Defense by one stage.

30
Hard PressStaal

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

10
HazeIJs

Resets all Pokémon’s stats, accuracy, and evasion.

30
HeadbuttNormaal

Has a 30% chance to make the target flinch.

15
Headlong RushGrond

Lowers the user’s Defense and Special Defense by one stage each.

5
Head SmashSteen

User receives 1/2 the damage inflicted in recoil.

5
Heal BellNormaal

Cures the entire party of major status effects.

5
Healing WishPsychisch

User faints. Its replacement has its HP fully restored and any major status effect removed.

10
Heal PulsePsychisch

Heals the target for half its max HP.

10
Heart SwapPsychisch

User and target swap stat changes.

10
Heat CrashVuur

Power is higher when the user weighs more than the target, up to a maximum of 120.

10
Heat WaveVuur

Has a 10% chance to burn the target.

10
Heavy SlamStaal

Power is higher when the user weighs more than the target, up to a maximum of 120.

10
Helping HandNormaal

Ally's next move inflicts half more damage.

20
HexGeest

Has double power if the target has a major status ailment.

10
High HorsepowerGrond

Inflicts regular damage with no additional effect.

10
High Jump KickVecht

If the user misses, it takes half the damage it would have inflicted in recoil.

10
Hone ClawsDuister

Raises the user's Attack and accuracy by one stage.

15
Horn AttackNormaal

Inflicts regular damage with no additional effect.

25
Horn DrillNormaal

Causes a one-hit KO.

5
Horn LeechGras

Drains half the damage inflicted to heal the user.

10
HowlNormaal

Raises the user’s Attack by one stage.

40
HurricaneVlieg

Has a 30% chance to confuse the target.

10
Hydro CannonWater

User foregoes its next turn to recharge.

5
Hydro PumpWater

Inflicts regular damage with no additional effect.

5
Hydro SteamWater

The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.

15
Hyper BeamNormaal

User foregoes its next turn to recharge.

5
Hyper DrillNormaal

The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.

5
Hyperspace FuryDuister

Ignores and destroys protection effects.

5
Hyperspace HolePsychisch

Ignores and destroys protection effects.

5
Hyper VoiceNormaal

Inflicts regular damage with no additional effect.

10
HypnosisPsychisch

Puts the target to sleep.

20
Ice BeamIJs

Has a 10% chance to freeze the target.

10
Ice BurnIJs

Requires a turn to charge before attacking. Has a 30% chance to burn the target.

5
Ice FangIJs

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

15
Ice HammerIJs

Lowers user’s Speed by one stage.

10
Ice PunchIJs

Has a 10% chance to freeze the target.

15
Ice ShardIJs

Inflicts regular damage with no additional effect.

30

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