AanvalPP
ConversionNormaal

User’s type changes to the type of one of its moves at random.

30
Conversion 2Normaal

Changes the user's type to a random type either resistant or immune to the last move used against it.

30
CopycatNormaal

Uses the target’s last used move.

20
Cosmic PowerPsychisch

Raises the user’s Defense and Special Defense by one stage.

20
Cotton GuardGras

Raises the user’s Defense by three stages.

10
Cotton SporeGras

Lowers the target's Speed by two stages.

40
CounterVecht

Inflicts twice the damage the user received from the last physical hit it took.

20
Court ChangeNormaal

Swaps the field effects between the user’s side and the opponent’s side.

10
CovetNormaal

Takes the target’s item.

25
CrabhammerWater

Has an increased chance for a critical hit.

10
Cross ChopVecht

Has an increased chance for a critical hit.

5
Cross PoisonGif

Has an increased chance for a critical hit and a 10% chance to poison the target.

20
CrunchDuister

Has a 20% chance to lower the target’s Defense by one stage.

15
Crush ClawNormaal

Has a 50% chance to lower the target’s Defense by one stage.

10
Crush GripNormaal

Power increases against targets with more HP remaining, up to a maximum of 121 power.

5
CurseGeest

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

10
Darkest LariatDuister

Ignores the target’s stat modifiers.

10
Dark PulseDuister

Has a 20% chance to make the target flinch.

15
Dark VoidDuister

Puts the target to sleep.

10
Dazzling GleamFee

Inflicts regular damage with no additional effect.

10
DecorateFee

The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.

15
Defend OrderInsect

Raises the user's Defense and Special Defense by one stage.

10
Defense CurlNormaal

Raises user’s Defense by one stage.

40
DefogVlieg

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

15
Destiny BondGeest

If the user faints this turn, the target automatically will, too.

5
DetectVecht

Prevents any moves from hitting the user this turn.

5
Diamond StormSteen

Has a 50% chance to raise the user’s Defense by two stages for each target hit.

5
DigGrond

User digs underground, dodging all attacks, and hits next turn.

10
Dire ClawGif

Has a 50% chance to poison, paralyze, or put the target to sleep.

15
DisableNormaal

Disables the target's last used move for 1-8 turns.

20
Disarming VoiceFee

Never misses.

15
DischargeElektrisch

Has a 30% chance to paralyze the target.

15
DiveWater

User dives underwater, dodging all attacks, and hits next turn.

10
DoodleNormaal

The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.

10
Doom DesireStaal

Hits the target two turns later.

5
Double-EdgeNormaal

User receives 1/3 the damage inflicted in recoil.

15
Double HitNormaal

Hits twice in one turn.

10
Double KickVecht

Hits twice in one turn.

30
Double ShockElektrisch

The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.

5
Double TeamNormaal

Raises the user’s evasion by one stage.

15
Draco MeteorDraak

Lowers the user's Special Attack by two stages after inflicting damage.

5
Dragon AscentVlieg

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

5
Dragon BreathDraak

Has a 30% chance to paralyze the target.

20
Dragon CheerDraak

The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.

15
Dragon ClawDraak

Inflicts regular damage with no additional effect.

15
Dragon DanceDraak

Raises the user’s Attack and Speed by one stage.

20
Dragon DartsDraak

Hits twice. If there are two targets, hits each target once.

10
Dragon EnergyDraak

Power decreases as the user’s HP decreases.

5
Dragon HammerDraak

Inflicts regular damage with no additional effect.

15
Dragon PulseDraak

Inflicts regular damage with no additional effect.

10
Dragon RushDraak

Has a 20% chance to make the target flinch.

10
Dragon TailDraak

Ends wild battles. Forces trainers to switch Pokémon.

10
Draining KissFee

Drains 75% of the damage inflicted to heal the user.

10
Drain PunchVecht

Drains half the damage inflicted to heal the user.

10
Dream EaterPsychisch

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

15
Drill PeckVlieg

Inflicts regular damage with no additional effect.

20
Drill RunGrond

Has an increased chance for a critical hit.

10
Drum BeatingGras

Has a 100% chance to lower the target's Speed by one stage.

10
Dual WingbeatVlieg

Hits twice in one turn.

10
Dynamax CannonDraak

Has double power if the target is dynamaxed or gigantamaxed.

5
Dynamic PunchVecht

Has a 100% chance to confuse the target.

5
Earth PowerGrond

Has a 10% chance to lower the target's Special Defense by one stage.

10
EarthquakeGrond

Inflicts regular damage and can hit Dig users.

10
Echoed VoiceNormaal

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

15
Eerie ImpulseElektrisch

Lowers the target’s Special Attack by two stages.

15
Eerie SpellPsychisch

Reduces the PP of the target’s last used move by 3.

5
Electric TerrainElektrisch

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.

10
Electro BallElektrisch

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

10
Electro DriftElektrisch

The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.

5
Electro ShotElektrisch

The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.

10
ElectrowebElektrisch

Lowers the target’s Speed by one stage.

15
EmberVuur

Has a 10% chance to burn the target.

25
EncoreNormaal

Forces the target to repeat its last used move every turn for 2 to 6 turns.

5
EndeavorNormaal

Lowers the target's HP to equal the user's.

5
EndureNormaal

Prevents the user’s HP from lowering below 1 this turn.

10
Energy BallGras

Has a 10% chance to lower the target's Special Defense by one stage.

10
EntrainmentNormaal

Copies the user’s ability onto the target.

15
EruptionVuur

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

5
Esper WingPsychisch

Has an increased chance for a critical hit. Raises the user’s Speed by one stage.

10
Expanding ForcePsychisch

Power doubles and hits all opponents if Psychic Terrain is active.

10
ExplosionNormaal

User faints.

5
ExtrasensoryPsychisch

Has a 10% chance to make the target flinch.

20
Extreme SpeedNormaal

Inflicts regular damage with no additional effect.

5
FacadeNormaal

Power doubles if user is burned, paralyzed, or poisoned.

20
Fairy LockFee

Prevents all Pokémon from fleeing or switching out during the next turn.

10
Fairy WindFee

Inflicts regular damage with no additional effect.

30
Fake OutNormaal

Can only be used as the first move after the user enters battle. Causes the target to flinch.

10
Fake TearsDuister

Lowers the target’s Special Defense by two stages.

20
False SurrenderDuister

Never misses.

10
False SwipeNormaal

Cannot lower the target’s HP below 1.

40
Feather DanceVlieg

Lowers the target’s Attack by two stages.

15
FeintNormaal

Hits through Protect and Detect.

10
Fell StingerInsect

Raises the user's Attack by two stages if it KOs the target.

25
Fickle BeamDraak

The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.

5
Fiery DanceVuur

Has a 50% chance to raise the user’s Special Attack by one stage.

10
Fiery WrathDuister

Has a 20% chance to make the target flinch.

10
Fillet AwayNormaal

The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.

10
Final GambitVecht

Inflicts damage equal to the user’s remaining HP. User faints.

5
Fire BlastVuur

Has a 10% chance to burn the target.

5
Fire FangVuur

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

15

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