
Chandelure
#0609
- Deals 2x damage with Fire-type attacks
- Has STAB Fire-type attacks
- Is immune to the target's Fighting 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Fighting 0x, Ice 0.5x
145 offense · 80 Speed
Fighting / Ice is best pressured by Fire, Fighting, Flying, Psychic, Steel, and Fairy-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.
Best move types

Chandelure
#0609
Safe into Fighting 0x, Ice 0.5x
145 offense · 80 Speed

Gholdengo
#1000
Safe into Fighting 0x, Ice 0.5x
133 offense · 84 Speed

Ceruledge
#0937
Safe into Fighting 0x, Ice 0.5x
125 offense · 85 Speed

Typhlosion-Hisui
#0157
Safe into Fighting 0x, Ice 0.5x
119 offense · 95 Speed

Volcarona
#0637
Safe into Fighting 0.5x, Ice 0.5x
135 offense · 100 Speed

Skeledirge
#0911
Safe into Fighting 0x, Ice 0.5x
110 offense · 66 Speed

Annihilape
#0979
Safe into Fighting 0x
115 offense · 90 Speed

Delphox
#0655
Safe into Fighting 0.5x, Ice 0.5x
114 offense · 104 Speed

Armarouge
#0936
Safe into Fighting 0.5x, Ice 0.5x
125 offense · 75 Speed

Sneasler
#0903
Safe into Fighting 0.5x
130 offense · 120 Speed

Primarina
#0730
Safe into Fighting 0.5x, Ice 0.5x
126 offense · 60 Speed

Darmanitan
#0555
Safe into Ice 0.5x
140 offense · 95 Speed

Shadow Calyrex
#0898
Safe into Fighting 0x
165 offense · 150 Speed

Mewtwo-Mega Y
#0150
Safe into Fighting 0.5x
194 offense · 140 Speed

Mewtwo-Mega X
#0150
Safe into Fighting 0.5x
190 offense · 130 Speed

Alakazam-Mega
#0065
Safe into Fighting 0.5x
175 offense · 150 Speed

Necrozma-Dawn-Wings
#0800
Safe into Fighting 0x
157 offense · 77 Speed

Flutter Mane
#0987
Safe into Fighting 0x
135 offense · 135 Speed

Lunala
#0792
Safe into Fighting 0x
137 offense · 97 Speed

Crowned Zacian
#0888
Safe into Ice 0.5x
150 offense · 148 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Fighting / Ice is best countered by Pokémon that can use Fire, Fighting, Flying, Psychic, Steel, and Fairy (2x) attacks while avoiding bad defensive matchups into Fighting / Ice STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Fire, Fighting, Flying, Psychic, Steel, and Fairy are the strongest attacking types against Fighting / Ice, dealing 2x damage under the modern Gen 6+ type chart.
Fighting / Ice has 6 super-effective attacking options: Fire, Fighting, Flying, Psychic, Steel, and Fairy. Use the highest multiplier first, then choose a Pokémon that is not exposed to Fighting / Ice STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Ice, Bug, and Dark attacks unless they have a special role or unusually high power.
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