
Excadrill
#0530
- Deals 4x damage with Ground-type attacks
- Has STAB Ground-type attacks
- Resists the target's Steel 0.5x, Rock 0.25x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Steel 0.5x, Rock 0.25x
135 offense · 88 Speed
Fighting and Ground is the strongest answer because both Steel and Rock are weak to Fighting, creating a 4x weakness. Water are strong secondary attacking types.
Best move types
Top weaknesses (2)

Excadrill
#0530
Safe into Steel 0.5x, Rock 0.25x
135 offense · 88 Speed

Lucario
#0448
Safe into Steel 0.5x, Rock 0.25x
115 offense · 90 Speed

Quaquaval
#0914
Safe into Steel 0.5x, Rock 0.5x
120 offense · 85 Speed

Sneasler
#0903
Safe into Rock 0.5x
130 offense · 120 Speed

Garchomp
#0445
Safe into Rock 0.5x
130 offense · 102 Speed

Tauros-Paldea-Aqua
#0128
Safe into Steel 0.5x, Rock 0.5x
110 offense · 100 Speed

Ursaluna
#0901
Safe into Rock 0.5x
140 offense · 50 Speed

Conkeldurr
#0534
Safe into Rock 0.5x
140 offense · 45 Speed

Swampert
#0260
Safe into Steel 0.5x, Rock 0.5x
110 offense · 60 Speed

Sirfetch’d
#0865
Safe into Rock 0.5x
135 offense · 65 Speed

Gallade
#0475
Safe into Rock 0.5x
125 offense · 80 Speed

Sawk
#0539
Safe into Rock 0.5x
125 offense · 85 Speed

Mewtwo-Mega X
#0150
Safe into Rock 0.5x
190 offense · 130 Speed

Crowned Zamazenta
#0889
Safe into Steel 0.5x, Rock 0.25x
120 offense · 128 Speed

Lucario-Mega
#0448
Safe into Steel 0.5x, Rock 0.25x
145 offense · 112 Speed

Garchomp-Mega
#0445
Safe into Rock 0.5x
170 offense · 92 Speed

Gallade-Mega
#0475
Safe into Rock 0.5x
165 offense · 110 Speed

Swampert-Mega
#0260
Safe into Steel 0.5x, Rock 0.5x
150 offense · 70 Speed

Steelix-Mega
#0208
Safe into Steel 0.5x, Rock 0.25x
125 offense · 30 Speed

Keldeo
#0647
Safe into Steel 0.5x, Rock 0.5x
129 offense · 108 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Aron is best countered by Pokémon that can use Fighting and Ground (4x) attacks while avoiding bad defensive matchups into Steel / Rock STAB attacks. Because this is a 4x weakness, even moderate attackers can create pressure if they can enter safely.
Fighting and Ground are the strongest attacking types against Aron, dealing 4x damage under the modern Gen 6+ type chart.
Aron has 3 super-effective attacking options: Fighting, Ground, and Water. Use the highest multiplier first, then choose a Pokémon that is not exposed to Steel / Rock STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Poison, Normal, Flying, Ice, and Psychic attacks unless they have a special role or unusually high power.
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