Pokémon weakness guide

Steel / Dragon Weaknesses and Counters

This guide explains the defensive matchup for Steel / Dragon Pokémon, including combined weaknesses, resistances, immunities, and the safest counter types.

Battle notes

  • Steel / Dragon cancels or softens common single-type weaknesses such as Fire, Ice, Dragon, which is why the combined chart matters more than either type alone.
  • Because dual types multiply both defensive matchups, Fighting attacks (2x) is the most direct way to punish this combination under the modern Gen 6+ chart.
  • Avoid defaulting to Poison, Grass, Normal, Water attacks unless you have a specific reason; this typing resists or blocks those lines of play.
  • This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.

Best counter types

These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.

Example Pokémon counters

Pokémon with Steel / Dragon typing

Related guides

FAQ

What is Steel / Dragon weak to?

Steel / Dragon is weak to Fighting (2x), Ground (2x).

What resists Steel / Dragon defensive typing?

Steel / Dragon resists Grass (0.25x), Normal (0.5x), Water (0.5x), Electric (0.5x), Flying (0.5x), Psychic (0.5x), Bug (0.5x), Rock (0.5x), Steel (0.5x).

Does this include abilities, items, or Terastallization?

No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.

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