AttackPP
ConversionNormal

User’s type changes to the type of one of its moves at random.

30
Conversion 2Normal

Changes the user's type to a random type either resistant or immune to the last move used against it.

30
CopycatNormal

Uses the target’s last used move.

20
Cosmic PowerPsykisk

Raises the user’s Defense and Special Defense by one stage.

20
Cotton GuardGräs

Raises the user’s Defense by three stages.

10
Cotton SporeGräs

Lowers the target's Speed by two stages.

40
CounterKamp

Inflicts twice the damage the user received from the last physical hit it took.

20
Court ChangeNormal

Swaps the field effects between the user’s side and the opponent’s side.

10
CovetNormal

Takes the target’s item.

25
CrabhammerVatten

Has an increased chance for a critical hit.

10
Cross ChopKamp

Has an increased chance for a critical hit.

5
Cross PoisonGift

Has an increased chance for a critical hit and a 10% chance to poison the target.

20
CrunchMörker

Has a 20% chance to lower the target’s Defense by one stage.

15
Crush ClawNormal

Has a 50% chance to lower the target’s Defense by one stage.

10
Crush GripNormal

Power increases against targets with more HP remaining, up to a maximum of 121 power.

5
CurseSpöke

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

10
Darkest LariatMörker

Ignores the target’s stat modifiers.

10
Dark PulseMörker

Has a 20% chance to make the target flinch.

15
Dark VoidMörker

Puts the target to sleep.

10
Dazzling GleamFe

Inflicts regular damage with no additional effect.

10
DecorateFe

The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.

15
Defend OrderInsekt

Raises the user's Defense and Special Defense by one stage.

10
Defense CurlNormal

Raises user’s Defense by one stage.

40
DefogFlygande

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

15
Destiny BondSpöke

If the user faints this turn, the target automatically will, too.

5
DetectKamp

Prevents any moves from hitting the user this turn.

5
Diamond StormSten

Has a 50% chance to raise the user’s Defense by two stages for each target hit.

5
DigMark

User digs underground, dodging all attacks, and hits next turn.

10
Dire ClawGift

Has a 50% chance to poison, paralyze, or put the target to sleep.

15
DisableNormal

Disables the target's last used move for 1-8 turns.

20
Disarming VoiceFe

Never misses.

15
DischargeElektrisk

Has a 30% chance to paralyze the target.

15
DiveVatten

User dives underwater, dodging all attacks, and hits next turn.

10
DoodleNormal

The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.

10
Doom DesireStål

Hits the target two turns later.

5
Double-EdgeNormal

User receives 1/3 the damage inflicted in recoil.

15
Double HitNormal

Hits twice in one turn.

10
Double KickKamp

Hits twice in one turn.

30
Double ShockElektrisk

The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.

5
Double TeamNormal

Raises the user’s evasion by one stage.

15
Draco MeteorDrake

Lowers the user's Special Attack by two stages after inflicting damage.

5
Dragon AscentFlygande

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

5
Dragon BreathDrake

Has a 30% chance to paralyze the target.

20
Dragon CheerDrake

The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.

15
Dragon ClawDrake

Inflicts regular damage with no additional effect.

15
Dragon DanceDrake

Raises the user’s Attack and Speed by one stage.

20
Dragon DartsDrake

Hits twice. If there are two targets, hits each target once.

10
Dragon EnergyDrake

Power decreases as the user’s HP decreases.

5
Dragon HammerDrake

Inflicts regular damage with no additional effect.

15
Dragon PulseDrake

Inflicts regular damage with no additional effect.

10
Dragon RushDrake

Has a 20% chance to make the target flinch.

10
Dragon TailDrake

Ends wild battles. Forces trainers to switch Pokémon.

10
Draining KissFe

Drains 75% of the damage inflicted to heal the user.

10
Drain PunchKamp

Drains half the damage inflicted to heal the user.

10
Dream EaterPsykisk

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

15
Drill PeckFlygande

Inflicts regular damage with no additional effect.

20
Drill RunMark

Has an increased chance for a critical hit.

10
Drum BeatingGräs

Has a 100% chance to lower the target's Speed by one stage.

10
Dual WingbeatFlygande

Hits twice in one turn.

10
Dynamax CannonDrake

Has double power if the target is dynamaxed or gigantamaxed.

5
Dynamic PunchKamp

Has a 100% chance to confuse the target.

5
Earth PowerMark

Has a 10% chance to lower the target's Special Defense by one stage.

10
EarthquakeMark

Inflicts regular damage and can hit Dig users.

10
Echoed VoiceNormal

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

15
Eerie ImpulseElektrisk

Lowers the target’s Special Attack by two stages.

15
Eerie SpellPsykisk

Reduces the PP of the target’s last used move by 3.

5
Electric TerrainElektrisk

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.

10
Electro BallElektrisk

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

10
Electro DriftElektrisk

The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.

5
Electro ShotElektrisk

The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.

10
ElectrowebElektrisk

Lowers the target’s Speed by one stage.

15
EmberEld

Has a 10% chance to burn the target.

25
EncoreNormal

Forces the target to repeat its last used move every turn for 2 to 6 turns.

5
EndeavorNormal

Lowers the target's HP to equal the user's.

5
EndureNormal

Prevents the user’s HP from lowering below 1 this turn.

10
Energy BallGräs

Has a 10% chance to lower the target's Special Defense by one stage.

10
EntrainmentNormal

Copies the user’s ability onto the target.

15
EruptionEld

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

5
Esper WingPsykisk

Has an increased chance for a critical hit. Raises the user’s Speed by one stage.

10
Expanding ForcePsykisk

Power doubles and hits all opponents if Psychic Terrain is active.

10
ExplosionNormal

User faints.

5
ExtrasensoryPsykisk

Has a 10% chance to make the target flinch.

20
Extreme SpeedNormal

Inflicts regular damage with no additional effect.

5
FacadeNormal

Power doubles if user is burned, paralyzed, or poisoned.

20
Fairy LockFe

Prevents all Pokémon from fleeing or switching out during the next turn.

10
Fairy WindFe

Inflicts regular damage with no additional effect.

30
Fake OutNormal

Can only be used as the first move after the user enters battle. Causes the target to flinch.

10
Fake TearsMörker

Lowers the target’s Special Defense by two stages.

20
False SurrenderMörker

Never misses.

10
False SwipeNormal

Cannot lower the target’s HP below 1.

40
Feather DanceFlygande

Lowers the target’s Attack by two stages.

15
FeintNormal

Hits through Protect and Detect.

10
Fell StingerInsekt

Raises the user's Attack by two stages if it KOs the target.

25
Fickle BeamDrake

The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.

5
Fiery DanceEld

Has a 50% chance to raise the user’s Special Attack by one stage.

10
Fiery WrathMörker

Has a 20% chance to make the target flinch.

10
Fillet AwayNormal

The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.

10
Final GambitKamp

Inflicts damage equal to the user’s remaining HP. User faints.

5
Fire BlastEld

Has a 10% chance to burn the target.

5
Fire FangEld

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

15

685 attacker totalt · Sida 2 av 7

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