AanvalPP
Tail SlapNormaal

Hits 2-5 times in one turn.

10
Tail WhipNormaal

Lowers the target's Defense by one stage.

30
TailwindVlieg

For three turns, friendly Pokémon have doubled Speed.

15
Take DownNormaal

User receives 1/4 the damage it inflicts in recoil.

20
Take HeartPsychisch

The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.

15
Tar ShotSteen

Lowers the target’s Speed by one stage. Makes the target take 2x damage from Fire-type moves.

15
TauntDuister

For the next few turns, the target can only use damaging moves.

20
Tearful LookNormaal

Lowers the target's Attack and Special Attack by one stage.

20
TeatimeNormaal

All Pokémon on the field eat their held berries.

10
Teeter DanceNormaal

Confuses the target.

20
TeleportPsychisch

Immediately ends wild battles. No effect otherwise.

20
Temper FlareVuur

Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

10
Tera BlastNormaal

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

10
Tera StarstormNormaal

With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.

5
Terrain PulseNormaal

Type and power change based on the terrain.

10
ThiefDuister

Takes the target’s item.

25
ThrashNormaal

Hits every turn for 2-3 turns, then confuses the user.

10
Throat ChopDuister

Prevents the target from using sound-based moves for two turns.

15
ThunderElektrisch

Has a 30% chance to paralyze the target.

10
ThunderboltElektrisch

Has a 10% chance to paralyze the target.

15
Thunder CageElektrisch

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15
ThunderclapElektrisch

This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.

5
Thunder FangElektrisch

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

15
Thunderous KickVecht

Lowers the target’s Defense by one stage.

10
Thunder PunchElektrisch

Has a 10% chance to paralyze the target.

15
Thunder ShockElektrisch

Has a 10% chance to paralyze the target.

30
Thunder WaveElektrisch

Paralyzes the target.

20
TickleNormaal

Lowers the target’s Attack and Defense by one stage.

20
Tidy UpNormaal

The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.

10
Topsy-TurvyDuister

Inverts the target's stat modifiers.

20
Torch SongVuur

The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.

10
TormentDuister

Prevents the target from using the same move twice in a row.

15
ToxicGif

Badly poisons the target, inflicting more damage every turn.

10
Toxic SpikesGif

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

20
Toxic ThreadGif

Poisons the target and lowers its Speed by one stage.

20
TrailblazeGras

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

20
TransformNormaal

User becomes a copy of the target until it leaves battle.

10
Tri AttackNormaal

Has a 20% chance to burn, freeze, or paralyze the target.

10
TrickPsychisch

User and target swap items.

10
Trick RoomPsychisch

For five turns, slower Pokémon will act before faster Pokémon.

5
Triple ArrowsVecht

Has an increased chance for a critical hit. Has a 30% chance to lower the target’s Defense by one stage.

10
Triple AxelIJs

Hits three times. Power increases by 100% with each successful hit.

10
Triple DiveWater

The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.

10
Triple KickVecht

Hits three times, increasing power by 100% with each successful hit.

10
Trop KickGras

Lowers the target's Attack by one stage after inflicting damage.

15
Twin BeamPsychisch

The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.

10
TwisterDraak

Has a 20% chance to make the target flinch.

20
Upper HandVecht

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

15
UproarNormaal

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

10
U-turnInsect

User must switch out after attacking.

20
Vacuum WaveVecht

Inflicts regular damage with no additional effect.

30
VenoshockGif

Inflicts double damage if the target is Poisoned.

10
Victory DanceVecht

Raises the user’s Attack, Defense, and Speed by one stage each.

10
Vine WhipGras

Inflicts regular damage with no additional effect.

25
Vise GripNormaal

No additional effect.

30
Volt SwitchElektrisch

User must switch out after attacking.

20
Volt TackleElektrisch

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

15
WaterfallWater

Has a 20% chance to make the target flinch.

15
Water GunWater

Inflicts regular damage with no additional effect.

25
Water PledgeWater

With Grass Pledge, halves opposing Pokémon’s Speed for four turns.

10
Water PulseWater

Has a 20% chance to confuse the target.

20
Water ShurikenWater

Hits 2–5 times.

20
Water SpoutWater

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

5
Wave CrashWater

User takes 1/3 the damage inflicted in recoil.

10
Weather BallNormaal

If there be weather, this move has doubled power and the weather’s type.

10
WhirlpoolWater

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

15
WhirlwindNormaal

Immediately ends wild battles. Forces trainers to switch Pokémon.

20
Wicked BlowDuister

Always scores a critical hit.

5
Wide GuardSteen

Prevents any multi-target moves from hitting friendly Pokémon this turn.

10
Wildbolt StormElektrisch

Has a 30% chance to paralyze the target.

10
Wild ChargeElektrisch

User receives 1/4 the damage it inflicts in recoil.

15
Will-O-WispVuur

Burns the target.

15
Wing AttackVlieg

Inflicts regular damage with no additional effect.

35
WishNormaal

User will recover half its max HP at the end of the next turn.

10
WithdrawWater

Raises the user’s Defense by one stage.

40
Wonder RoomPsychisch

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

10
Wood HammerGras

User receives 1/3 the damage inflicted in recoil.

15
Work UpNormaal

Raises the user’s Attack and Special Attack by one stage each.

30
Worry SeedGras

Changes the target’s ability to Insomnia.

10
WrapNormaal

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20
X-ScissorInsect

Inflicts regular damage with no additional effect.

15
YawnNormaal

Target sleeps at the end of the next turn.

10
Zap CannonElektrisch

Has a 100% chance to paralyze the target.

5
Zen HeadbuttPsychisch

Has a 20% chance to make the target flinch.

15
Zing ZapElektrisch

Has a 30% chance to make the target flinch.

10

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