Pokémon counters guide

Best Counters for Salazzle

Find practical counter Pokémon, attacking types, and defensive matchup notes for Salazzle.

Salazzle Pokémon sprite

Salazzle

#0758

Quick answer

Ground is the strongest answer because both Poison and Fire are weak to Ground, creating a 4x weakness. Water, Psychic, and Rock are strong secondary attacking types.

Biggest weakness

Type matchup table

Recommended practical counters

Rhyperior Pokémon sprite

Rhyperior

#0464

Best overallResists both STABsSlow but bulky
GroundRock
  • Deals 4x damage with Ground-type attacks
  • Has STAB Ground-type attacks
  • Resists the target's Poison 0.25x, Fire 0.5x STAB attacks
  • Strong attacking stats help convert the matchup
  • Solid mixed bulk improves switch-in safety
Best typeGround×4

Safe into Poison 0.25x, Fire 0.5x

140 offense · 40 Speed

Krookodile Pokémon sprite

Krookodile

#0553

Bulky switch-inBudget option
GroundDark
  • Deals 4x damage with Ground-type attacks
  • Has STAB Ground-type attacks
  • Resists the target's Poison 0.5x STAB attacks
  • Strong attacking stats help convert the matchup
Best typeGround×4

Safe into Poison 0.5x

117 offense · 92 Speed

Strong theoretical counters

Best move types to use

Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.

Counter notes for Salazzle

  • Salazzle's Poison / Fire typing makes Ground the cleanest answer because it reaches 4x damage. Its 117 base Speed means very slow counters still need enough bulk to take a hit first.
  • Water, Psychic, and Rock attackers are useful secondary options when the top weakness is unavailable, but they should be chosen for safety, Speed, or team fit rather than raw multiplier alone.
  • Known abilities include Corrosion and Oblivious. This page does not assume ability-specific battle effects, so verify the format before relying on a single counter.
  • Avoid counters that are weak to Poison / Fire unless they are fast enough to pressure immediately or bulky enough to survive the exchange.
  • Salazzle has alternate forms in the National Dex, but this page focuses on the standard Poison / Fire matchup.

What not to use

These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.

Battle caveats

  • This ranking uses modern Gen 6+ type matchups, STAB value, defensive switch-in safety, and base stats.
  • Abilities, held items, Terastallization, weather, terrain, and format rules can change real battle outcomes.
  • Coverage moves can punish obvious counters, so treat this as type-based guidance rather than a full matchup simulator.
  • Move availability depends on game version and learnset data; this page recommends attacking types rather than guaranteed moves.

Related pages

FAQ

What is the best counter for Salazzle?

Salazzle is best countered by Pokémon that can use Ground (4x) attacks while avoiding bad defensive matchups into Poison / Fire STAB attacks. Because this is a 4x weakness, even moderate attackers can create pressure if they can enter safely.

What type is best against Salazzle?

Ground is the strongest attacking type against Salazzle, dealing 4x damage under the modern Gen 6+ type chart.

How many useful attacking types hit Salazzle super-effectively?

Salazzle has 4 super-effective attacking options: Ground, Water, Psychic, and Rock. Use the highest multiplier first, then choose a Pokémon that is not exposed to Poison / Fire STAB attacks.

Are abilities included in this counter ranking?

No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.

Does Terastallization change Salazzle counters?

Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.

What should I avoid using against Salazzle?

Avoid relying on Grass, Bug, Fairy, Fire, and Ice attacks unless they have a special role or unusually high power.

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