
Chandelure
#0609
- Deals 2x damage with Fire-type attacks
- Has STAB Fire-type attacks
- Is immune to the target's Normal 0x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Normal 0x, Grass 0.5x
145 offense · 80 Speed
Pokémon counters guide
Find practical counter Pokémon, attacking types, and defensive matchup notes for Deerling.

Deerling
#0585
Deerling is best pressured by Fire, Ice, Fighting, Poison, Flying, and Bug-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.
Best move types

Chandelure
#0609
Safe into Normal 0x, Grass 0.5x
145 offense · 80 Speed

Ceruledge
#0937
Safe into Normal 0x, Grass 0.5x
125 offense · 85 Speed

Typhlosion-Hisui
#0157
Safe into Normal 0x, Grass 0.5x
119 offense · 95 Speed

Skeledirge
#0911
Safe into Normal 0x, Grass 0.5x
110 offense · 66 Speed

Escavalier
#0589
Safe into Normal 0.5x, Grass 0.25x
135 offense · 20 Speed

Gengar
#0094
Safe into Normal 0x, Grass 0.5x
130 offense · 110 Speed

Sensu Oricorio
#0741
Safe into Normal 0x, Grass 0.5x
98 offense · 93 Speed

Annihilape
#0979
Safe into Normal 0x
115 offense · 90 Speed

Scizor
#0212
Safe into Normal 0.5x, Grass 0.25x
130 offense · 65 Speed

Revavroom
#0966
Safe into Normal 0.5x, Grass 0.25x
119 offense · 90 Speed

Salamence
#0373
Safe into Grass 0.25x
135 offense · 100 Speed

Volcarona
#0637
Safe into Grass 0.25x
135 offense · 100 Speed

Gengar-Mega
#0094
Safe into Normal 0x, Grass 0.5x
170 offense · 130 Speed

Rayquaza-Mega
#0384
Safe into Grass 0.25x
180 offense · 115 Speed

Mewtwo-Mega X
#0150
Mostly neutral switch-in
190 offense · 130 Speed

Eternatus
#0890
Safe into Grass 0.25x
145 offense · 130 Speed

Scizor-Mega
#0212
Safe into Normal 0.5x, Grass 0.25x
150 offense · 75 Speed

Heracross-Mega
#0214
Safe into Grass 0.5x
185 offense · 75 Speed

Marshadow
#0802
Safe into Normal 0x
125 offense · 125 Speed

Black Kyurem
#0646
Safe into Grass 0.5x
170 offense · 95 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Deerling is best countered by Pokémon that can use Fire, Ice, Fighting, Poison, Flying, and Bug (2x) attacks while avoiding bad defensive matchups into Normal / Grass STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Fire, Ice, Fighting, Poison, Flying, and Bug are the strongest attacking types against Deerling, dealing 2x damage under the modern Gen 6+ type chart.
Deerling has 6 super-effective attacking options: Fire, Ice, Fighting, Poison, Flying, and Bug. Use the highest multiplier first, then choose a Pokémon that is not exposed to Normal / Grass STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Ghost, Water, Electric, Grass, and Ground attacks unless they have a special role or unusually high power.
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