
Excadrill
#0530
- Deals 2x damage with Steel-type attacks
- Has STAB Steel-type attacks
- Resists the target's Rock 0.25x, Flying 0.5x STAB attacks
- Strong attacking stats help convert the matchup
Safe into Rock 0.25x, Flying 0.5x
135 offense · 88 Speed
Pokémon counters guide
Find practical counter Pokémon, attacking types, and defensive matchup notes for Archeops.

Archeops
#0567
Archeops is best pressured by Water, Electric, Ice, Rock, and Steel-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.
Best move types
Top weaknesses (5)

Excadrill
#0530
Safe into Rock 0.25x, Flying 0.5x
135 offense · 88 Speed

Gholdengo
#1000
Safe into Rock 0.5x, Flying 0.5x
133 offense · 84 Speed

Metagross
#0376
Safe into Rock 0.5x, Flying 0.5x
135 offense · 70 Speed

Rhyperior
#0464
Safe into Rock 0.5x, Flying 0.5x
140 offense · 40 Speed

Magnezone
#0462
Safe into Rock 0.5x, Flying 0.25x
130 offense · 60 Speed

Archaludon
#1018
Safe into Rock 0.5x, Flying 0.5x
125 offense · 85 Speed

Kingambit
#0983
Safe into Rock 0.5x, Flying 0.5x
135 offense · 50 Speed

Revavroom
#0966
Safe into Rock 0.5x, Flying 0.5x
119 offense · 90 Speed

Copperajah
#0879
Safe into Rock 0.5x, Flying 0.5x
130 offense · 30 Speed

Aggron
#0306
Safe into Rock 0.5x, Flying 0.25x
110 offense · 50 Speed

Golem
#0076
Safe into Rock 0.5x, Flying 0.5x
120 offense · 45 Speed

Goodra-Hisui
#0706
Safe into Rock 0.5x, Flying 0.5x
110 offense · 60 Speed

Crowned Zacian
#0888
Safe into Rock 0.5x, Flying 0.5x
150 offense · 148 Speed

Metagross-Mega
#0376
Safe into Rock 0.5x, Flying 0.5x
145 offense · 110 Speed

Kartana
#0798
Safe into Rock 0.5x
181 offense · 109 Speed

Origin Dialga
#0483
Safe into Rock 0.5x, Flying 0.5x
150 offense · 90 Speed

Necrozma-Dusk-Mane
#0800
Safe into Rock 0.5x, Flying 0.5x
157 offense · 77 Speed

Dialga
#0483
Safe into Rock 0.5x, Flying 0.5x
150 offense · 90 Speed

Solgaleo
#0791
Safe into Rock 0.5x, Flying 0.5x
137 offense · 97 Speed

Arceus-Steel
#0493
Safe into Rock 0.5x, Flying 0.5x
120 offense · 120 Speed
Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.
These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.
Archeops is best countered by Pokémon that can use Water, Electric, Ice, Rock, and Steel (2x) attacks while avoiding bad defensive matchups into Rock / Flying STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.
Water, Electric, Ice, Rock, and Steel are the strongest attacking types against Archeops, dealing 2x damage under the modern Gen 6+ type chart.
Archeops has 5 super-effective attacking options: Water, Electric, Ice, Rock, and Steel. Use the highest multiplier first, then choose a Pokémon that is not exposed to Rock / Flying STAB attacks.
No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.
Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.
Avoid relying on Ground, Normal, Fire, Poison, and Flying attacks unless they have a special role or unusually high power.
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