Type counters guide

Best Counters for Rock / Flying Pokémon

Find practical counter Pokémon, attacking types, and defensive matchup notes for Rock / Flying.

Rock type iconFlying type icon

Rock / Flying

Quick answer

Rock / Flying is best pressured by Water, Electric, Ice, Rock, and Steel-type attacks at 2x damage. Because there is no 4x weakness, defensive safety, Speed, and raw stats matter more.

Type matchup table

Recommended practical counters

Metagross Pokémon sprite

Metagross

#0376

Resists both STABsStrong physical attacker
SteelPsychic
  • Deals 2x damage with Steel-type attacks
  • Has STAB Steel-type attacks
  • Resists the target's Rock 0.5x, Flying 0.5x STAB attacks
  • Strong attacking stats help convert the matchup
  • Solid mixed bulk improves switch-in safety
Best typeSteel×2

Safe into Rock 0.5x, Flying 0.5x

135 offense · 70 Speed

Archaludon Pokémon sprite

Archaludon

#1018

Resists both STABsStrong special attacker
SteelDragon
  • Deals 2x damage with Steel-type attacks
  • Has STAB Steel-type attacks
  • Resists the target's Rock 0.5x, Flying 0.5x STAB attacks
  • Strong attacking stats help convert the matchup
  • Solid mixed bulk improves switch-in safety
Best typeSteel×2

Safe into Rock 0.5x, Flying 0.5x

125 offense · 85 Speed

Revavroom Pokémon sprite

Revavroom

#0966

Resists both STABsBudget option
SteelPoison
  • Deals 2x damage with Steel-type attacks
  • Has STAB Steel-type attacks
  • Resists the target's Rock 0.5x, Flying 0.5x STAB attacks
  • Strong attacking stats help convert the matchup
Best typeSteel×2

Safe into Rock 0.5x, Flying 0.5x

119 offense · 90 Speed

Goodra-Hisui Pokémon sprite

Goodra-Hisui

#0706

Resists both STABs
SteelDragon
  • Deals 2x damage with Steel-type attacks
  • Has STAB Steel-type attacks
  • Resists the target's Rock 0.5x, Flying 0.5x STAB attacks
  • Solid mixed bulk improves switch-in safety
Best typeSteel×2

Safe into Rock 0.5x, Flying 0.5x

110 offense · 60 Speed

Strong theoretical counters

Best move types to use

Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.

What not to use

These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.

Pokémon with Rock / Flying typing

Battle caveats

  • This ranking uses modern Gen 6+ type matchups, STAB value, defensive switch-in safety, and base stats.
  • Abilities, held items, Terastallization, weather, terrain, and format rules can change real battle outcomes.
  • Coverage moves can punish obvious counters, so treat this as type-based guidance rather than a full matchup simulator.
  • Move availability depends on game version and learnset data; this page recommends attacking types rather than guaranteed moves.

Related pages

FAQ

What is the best counter for Rock / Flying?

Rock / Flying is best countered by Pokémon that can use Water, Electric, Ice, Rock, and Steel (2x) attacks while avoiding bad defensive matchups into Rock / Flying STAB attacks. Because there is no 4x weakness, Speed, bulk, and offensive stats matter more when choosing the actual Pokémon.

What type is best against Rock / Flying?

Water, Electric, Ice, Rock, and Steel are the strongest attacking types against Rock / Flying, dealing 2x damage under the modern Gen 6+ type chart.

How many useful attacking types hit Rock / Flying super-effectively?

Rock / Flying has 5 super-effective attacking options: Water, Electric, Ice, Rock, and Steel. Use the highest multiplier first, then choose a Pokémon that is not exposed to Rock / Flying STAB attacks.

Are abilities included in this counter ranking?

No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.

Does Terastallization change Rock / Flying counters?

Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.

What should I avoid using against Rock / Flying?

Avoid relying on Ground, Normal, Fire, Poison, and Flying attacks unless they have a special role or unusually high power.

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