Pokémon-specific weakness guide
Archeops Weaknesses and Counters
This guide explains Archeops's defensive profile, including every weakness, resistance, immunity, and practical counter type based on its Rock / Flying typing.

Archeops
#0567
Resistances (5)
Immunities (1)
Battle notes
- Archeops's Rock / Flying typing is best attacked with Water (2x), Electric (2x), Ice (2x). Start with those attacking types when choosing moves or counter Pokémon.
- Avoid relying on common Ground, Normal, Fire, Poison attacks unless they have unusually high power or a secondary purpose, because Archeops resists or ignores those matchups.
- This guide uses the modern Gen 6+ type chart only. Abilities, held items, Terastallization, weather, fields, and special move rules can still change real battle outcomes.
Best counter types
These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.
Example Pokémon with Effective Types
These are examples of Pokémon associated with super-effective attacking types, not a ranked competitive counter list.
Defensive typing summary
Archeops's base defensive typing is Rock / Flying. The weakness chart multiplies both types when a Pokémon has two types, so a matchup can become 4x, 2x, 1x, 0.5x, 0.25x, or 0x.
Related guides
FAQ
What is Archeops weak to?
Archeops is weak to Water (2x), Electric (2x), Ice (2x), Rock (2x), Steel (2x).
Which attacking types are most practical against Archeops?
Water, Electric, Ice, Rock, and Steel are tied as the strongest attacking types against Archeops, each dealing 2x damage.
Does Archeops's ability change these weaknesses?
This page uses base defensive typing only. Abilities, held items, Terastallization, weather, fields, and special move rules can change actual battle outcomes.