Pokémon weakness guide

Water / Grass Weaknesses and Counters

This guide explains the defensive matchup for Water / Grass Pokémon, including combined weaknesses, resistances, immunities, and the safest counter types.

Immunities (0)

None

Battle notes

  • Water / Grass cancels or softens common single-type weaknesses such as Electric, Grass, Fire, which is why the combined chart matters more than either type alone.
  • Because dual types multiply both defensive matchups, Poison attacks (2x) is the most direct way to punish this combination under the modern Gen 6+ chart.
  • Avoid defaulting to Water, Ground, Steel attacks unless you have a specific reason; this typing resists or blocks those lines of play.
  • This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.

Best counter types

These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.

Example Pokémon counters

Pokémon with Water / Grass typing

Related guides

FAQ

What is Water / Grass weak to?

Water / Grass is weak to Poison (2x), Flying (2x), Bug (2x).

What resists Water / Grass defensive typing?

Water / Grass resists Water (0.25x), Ground (0.5x), Steel (0.5x).

Does this include abilities, items, or Terastallization?

No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.

© 2026 NationalDex. All rights reserved.
Pokémon and Pokémon character names are trademarks of Nintendo / GAME FREAK / Creatures Inc. This is a fan-made website for learning and community use only. Not affiliated with or endorsed by the trademark holders.

Search NationalDex

Search Pokémon, moves, abilities, types, and items.