Pokémon weakness guide

Rock / Dark Weaknesses and Counters

This guide explains the defensive matchup for Rock / Dark Pokémon, including combined weaknesses, resistances, immunities, and the safest counter types.

Battle notes

  • Rock / Dark intensifies Fighting into a 4x weakness, so those attacks are the cleanest punish.
  • Because dual types multiply both defensive matchups, Fighting attacks (4x) is the most direct way to punish this combination under the modern Gen 6+ chart.
  • Avoid defaulting to Psychic, Normal, Fire, Poison attacks unless you have a specific reason; this typing resists or blocks those lines of play.
  • This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.

Best counter types

These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.

Example Pokémon counters

Pokémon with Rock / Dark typing

Related guides

FAQ

What is Rock / Dark weak to?

Rock / Dark is weak to Fighting (4x), Water (2x), Grass (2x), Ground (2x), Bug (2x), Steel (2x), Fairy (2x).

What resists Rock / Dark defensive typing?

Rock / Dark resists Normal (0.5x), Fire (0.5x), Poison (0.5x), Flying (0.5x), Ghost (0.5x), Dark (0.5x).

Does this include abilities, items, or Terastallization?

No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.

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