Resistances (4)
Immunities (1)
Battle notes
- Normal / Water mostly adds together the normal defensive pressure points from both types without creating a 4x weakness.
- Because dual types multiply both defensive matchups, Electric attacks (2x) is the most direct way to punish this combination under the modern Gen 6+ chart.
- Avoid defaulting to Ghost, Fire, Water, Ice attacks unless you have a specific reason; this typing resists or blocks those lines of play.
- This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.
Best counter types
These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.
Example Pokémon counters
Pokémon with Normal / Water typing
Related guides
FAQ
What is Normal / Water weak to?
Normal / Water is weak to Electric (2x), Grass (2x), Fighting (2x).
What resists Normal / Water defensive typing?
Normal / Water resists Fire (0.5x), Water (0.5x), Ice (0.5x), Steel (0.5x).
Does this include abilities, items, or Terastallization?
No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.
