Pokémon weakness guide

Ice / Fire Weaknesses and Counters

This guide explains the defensive matchup for Ice / Fire Pokémon, including combined weaknesses, resistances, immunities, and the safest counter types.

Immunities (0)

None

Battle notes

  • Ice / Fire intensifies Rock into a 4x weakness, so those attacks are the cleanest punish.
  • Because dual types multiply both defensive matchups, Rock attacks (4x) is the most direct way to punish this combination under the modern Gen 6+ chart.
  • Avoid defaulting to Ice, Grass, Bug attacks unless you have a specific reason; this typing resists or blocks those lines of play.
  • This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.

Best counter types

These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.

Example Pokémon counters

Pokémon with Ice / Fire typing

Related guides

FAQ

What is Ice / Fire weak to?

Ice / Fire is weak to Rock (4x), Water (2x), Fighting (2x), Ground (2x).

What resists Ice / Fire defensive typing?

Ice / Fire resists Ice (0.25x), Grass (0.5x), Bug (0.5x), Fairy (0.5x).

Does this include abilities, items, or Terastallization?

No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.

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