Type counters guide

Best Counters for Ice / Fire Pokémon

Find practical counter Pokémon, attacking types, and defensive matchup notes for Ice / Fire.

Ice type iconFire type icon

Ice / Fire

Quick answer

Rock is the strongest answer because both Ice and Fire are weak to Rock, creating a 4x weakness. Water, Fighting, and Ground are strong secondary attacking types.

Biggest weakness

Type matchup table

Recommended practical counters

Arcanine-Hisui Pokémon sprite

Arcanine-Hisui

#0059

Best overallResists both STABs
FireRock
  • Deals 4x damage with Rock-type attacks
  • Has STAB Rock-type attacks
  • Resists the target's Ice 0.5x, Fire 0.25x STAB attacks
  • Strong attacking stats help convert the matchup
Best typeRock×4

Safe into Ice 0.5x, Fire 0.25x

115 offense · 90 Speed

Kabutops Pokémon sprite

Kabutops

#0141

Resists both STABsBudget option
RockWater
  • Deals 4x damage with Rock-type attacks
  • Has STAB Rock-type attacks
  • Resists the target's Ice 0.5x, Fire 0.25x STAB attacks
  • Strong attacking stats help convert the matchup
Best typeRock×4

Safe into Ice 0.5x, Fire 0.25x

115 offense · 80 Speed

Drednaw Pokémon sprite

Drednaw

#0834

Resists both STABsBudget option
WaterRock
  • Deals 4x damage with Rock-type attacks
  • Has STAB Rock-type attacks
  • Resists the target's Ice 0.5x, Fire 0.25x STAB attacks
  • Strong attacking stats help convert the matchup
Best typeRock×4

Safe into Ice 0.5x, Fire 0.25x

115 offense · 74 Speed

Omastar Pokémon sprite

Omastar

#0139

Resists both STABsBudget option
RockWater
  • Deals 4x damage with Rock-type attacks
  • Has STAB Rock-type attacks
  • Resists the target's Ice 0.5x, Fire 0.25x STAB attacks
  • Strong attacking stats help convert the matchup
Best typeRock×4

Safe into Ice 0.5x, Fire 0.25x

115 offense · 55 Speed

Tyranitar Pokémon sprite

Tyranitar

#0248

Bulky switch-inStrong physical attacker
RockDark
  • Deals 4x damage with Rock-type attacks
  • Has STAB Rock-type attacks
  • Resists the target's Fire 0.5x STAB attacks
  • Strong attacking stats help convert the matchup
  • Solid mixed bulk improves switch-in safety
Best typeRock×4

Safe into Fire 0.5x

134 offense · 61 Speed

Strong theoretical counters

Best move types to use

Move availability depends on game version and learnset data, so this page recommends move types rather than guaranteed moves.

What not to use

These attacking types are resisted or blocked by the defender's typing, so they are usually lower-priority choices unless they provide a special battle role.

Pokémon with Ice / Fire typing

Battle caveats

  • This ranking uses modern Gen 6+ type matchups, STAB value, defensive switch-in safety, and base stats.
  • Abilities, held items, Terastallization, weather, terrain, and format rules can change real battle outcomes.
  • Coverage moves can punish obvious counters, so treat this as type-based guidance rather than a full matchup simulator.
  • Move availability depends on game version and learnset data; this page recommends attacking types rather than guaranteed moves.

Related pages

FAQ

What is the best counter for Ice / Fire?

Ice / Fire is best countered by Pokémon that can use Rock (4x) attacks while avoiding bad defensive matchups into Ice / Fire STAB attacks. Because this is a 4x weakness, even moderate attackers can create pressure if they can enter safely.

What type is best against Ice / Fire?

Rock is the strongest attacking type against Ice / Fire, dealing 4x damage under the modern Gen 6+ type chart.

How many useful attacking types hit Ice / Fire super-effectively?

Ice / Fire has 4 super-effective attacking options: Rock, Water, Fighting, and Ground. Use the highest multiplier first, then choose a Pokémon that is not exposed to Ice / Fire STAB attacks.

Are abilities included in this counter ranking?

No. The ranking uses base typing and base stats. Abilities, items, Terastallization, weather, terrain, and special move rules can change the real matchup.

Does Terastallization change Ice / Fire counters?

Yes. Terastallization can replace the defensive typing used here, so the recommended counter types may change completely in formats where Tera is active.

What should I avoid using against Ice / Fire?

Avoid relying on Ice, Grass, Bug, and Fairy attacks unless they have a special role or unusually high power.

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