Resistances (4)
Immunities (2)
Battle notes
- Grass / Ghost cancels or softens common single-type weaknesses such as Poison, Bug, which is why the combined chart matters more than either type alone.
- Because dual types multiply both defensive matchups, Fire attacks (2x) is the most direct way to punish this combination under the modern Gen 6+ chart.
- Avoid defaulting to Normal, Fighting, Water, Electric attacks unless you have a specific reason; this typing resists or blocks those lines of play.
- This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.
Best counter types
These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.
Example Pokémon counters
Pokémon with Grass / Ghost typing

Phantump
#0708
GhostGrass

Trevenant
#0709
GhostGrass

Pumpkaboo
#0710
GhostGrass

Small Pumpkaboo
#0710
GhostGrass

Large Pumpkaboo
#0710
GhostGrass

Super Pumpkaboo
#0710
GhostGrass

Gourgeist
#0711
GhostGrass

Small Gourgeist
#0711
GhostGrass

Large Gourgeist
#0711
GhostGrass

Super Gourgeist
#0711
GhostGrass

Decidueye
#0724
GrassGhost

Dhelmise
#0781
GhostGrass
Related guides
FAQ
What is Grass / Ghost weak to?
Grass / Ghost is weak to Fire (2x), Ice (2x), Flying (2x), Ghost (2x), Dark (2x).
What resists Grass / Ghost defensive typing?
Grass / Ghost resists Water (0.5x), Electric (0.5x), Grass (0.5x), Ground (0.5x).
Does this include abilities, items, or Terastallization?
No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.