Pokémon weakness guide

Electric / Ground Weaknesses and Counters

This guide explains the defensive matchup for Electric / Ground Pokémon, including combined weaknesses, resistances, immunities, and the safest counter types.

Battle notes

  • Electric / Ground mostly adds together the normal defensive pressure points from both types without creating a 4x weakness.
  • Because dual types multiply both defensive matchups, Water attacks (2x) is the most direct way to punish this combination under the modern Gen 6+ chart.
  • Avoid defaulting to Electric, Poison, Flying, Rock attacks unless you have a specific reason; this typing resists or blocks those lines of play.
  • This exact typing exists in the current National Dex, so the matchup is useful for real Pokémon pages and team planning.

Best counter types

These attacking types hit the defender for super-effective damage under the modern Gen 6+ type chart.

Example Pokémon counters

Pokémon with Electric / Ground typing

Related guides

FAQ

What is Electric / Ground weak to?

Electric / Ground is weak to Water (2x), Grass (2x), Ice (2x), Ground (2x).

What resists Electric / Ground defensive typing?

Electric / Ground resists Poison (0.5x), Flying (0.5x), Rock (0.5x), Steel (0.5x).

Does this include abilities, items, or Terastallization?

No. This weakness page uses the modern base type chart. Abilities, held items, Terastallization, weather, fields, and special move rules can change real battle outcomes.

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