AttackPP
Tail SlapNormal

Hits 2-5 times in one turn.

10
Tail WhipNormal

Lowers the target's Defense by one stage.

30
TailwindFlygande

For three turns, friendly Pokémon have doubled Speed.

15
Take DownNormal

User receives 1/4 the damage it inflicts in recoil.

20
Take HeartPsykisk

The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.

15
Tar ShotSten

Lowers the target’s Speed by one stage. Makes the target take 2x damage from Fire-type moves.

15
TauntMörker

For the next few turns, the target can only use damaging moves.

20
Tearful LookNormal

Lowers the target's Attack and Special Attack by one stage.

20
TeatimeNormal

All Pokémon on the field eat their held berries.

10
Teeter DanceNormal

Confuses the target.

20
TeleportPsykisk

Immediately ends wild battles. No effect otherwise.

20
Temper FlareEld

Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

10
Tera BlastNormal

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

10
Tera StarstormNormal

With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.

5
Terrain PulseNormal

Type and power change based on the terrain.

10
ThiefMörker

Takes the target’s item.

25
ThrashNormal

Hits every turn for 2-3 turns, then confuses the user.

10
Throat ChopMörker

Prevents the target from using sound-based moves for two turns.

15
ThunderElektrisk

Has a 30% chance to paralyze the target.

10
ThunderboltElektrisk

Has a 10% chance to paralyze the target.

15
Thunder CageElektrisk

Prevents the target from fleeing and inflicts damage for 2-5 turns.

15
ThunderclapElektrisk

This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.

5
Thunder FangElektrisk

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

15
Thunderous KickKamp

Lowers the target’s Defense by one stage.

10
Thunder PunchElektrisk

Has a 10% chance to paralyze the target.

15
Thunder ShockElektrisk

Has a 10% chance to paralyze the target.

30
Thunder WaveElektrisk

Paralyzes the target.

20
TickleNormal

Lowers the target’s Attack and Defense by one stage.

20
Tidy UpNormal

The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.

10
Topsy-TurvyMörker

Inverts the target's stat modifiers.

20
Torch SongEld

The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.

10
TormentMörker

Prevents the target from using the same move twice in a row.

15
ToxicGift

Badly poisons the target, inflicting more damage every turn.

10
Toxic SpikesGift

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

20
Toxic ThreadGift

Poisons the target and lowers its Speed by one stage.

20
TrailblazeGräs

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

20
TransformNormal

User becomes a copy of the target until it leaves battle.

10
Tri AttackNormal

Has a 20% chance to burn, freeze, or paralyze the target.

10
TrickPsykisk

User and target swap items.

10
Trick RoomPsykisk

For five turns, slower Pokémon will act before faster Pokémon.

5
Triple ArrowsKamp

Has an increased chance for a critical hit. Has a 30% chance to lower the target’s Defense by one stage.

10
Triple AxelIs

Hits three times. Power increases by 100% with each successful hit.

10
Triple DiveVatten

The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.

10
Triple KickKamp

Hits three times, increasing power by 100% with each successful hit.

10
Trop KickGräs

Lowers the target's Attack by one stage after inflicting damage.

15
Twin BeamPsykisk

The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.

10
TwisterDrake

Has a 20% chance to make the target flinch.

20
Upper HandKamp

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

15
UproarNormal

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

10
U-turnInsekt

User must switch out after attacking.

20
Vacuum WaveKamp

Inflicts regular damage with no additional effect.

30
VenoshockGift

Inflicts double damage if the target is Poisoned.

10
Victory DanceKamp

Raises the user’s Attack, Defense, and Speed by one stage each.

10
Vine WhipGräs

Inflicts regular damage with no additional effect.

25
Vise GripNormal

No additional effect.

30
Volt SwitchElektrisk

User must switch out after attacking.

20
Volt TackleElektrisk

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

15
WaterfallVatten

Has a 20% chance to make the target flinch.

15
Water GunVatten

Inflicts regular damage with no additional effect.

25
Water PledgeVatten

With Grass Pledge, halves opposing Pokémon’s Speed for four turns.

10
Water PulseVatten

Has a 20% chance to confuse the target.

20
Water ShurikenVatten

Hits 2–5 times.

20
Water SpoutVatten

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

5
Wave CrashVatten

User takes 1/3 the damage inflicted in recoil.

10
Weather BallNormal

If there be weather, this move has doubled power and the weather’s type.

10
WhirlpoolVatten

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

15
WhirlwindNormal

Immediately ends wild battles. Forces trainers to switch Pokémon.

20
Wicked BlowMörker

Always scores a critical hit.

5
Wide GuardSten

Prevents any multi-target moves from hitting friendly Pokémon this turn.

10
Wildbolt StormElektrisk

Has a 30% chance to paralyze the target.

10
Wild ChargeElektrisk

User receives 1/4 the damage it inflicts in recoil.

15
Will-O-WispEld

Burns the target.

15
Wing AttackFlygande

Inflicts regular damage with no additional effect.

35
WishNormal

User will recover half its max HP at the end of the next turn.

10
WithdrawVatten

Raises the user’s Defense by one stage.

40
Wonder RoomPsykisk

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

10
Wood HammerGräs

User receives 1/3 the damage inflicted in recoil.

15
Work UpNormal

Raises the user’s Attack and Special Attack by one stage each.

30
Worry SeedGräs

Changes the target’s ability to Insomnia.

10
WrapNormal

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20
X-ScissorInsekt

Inflicts regular damage with no additional effect.

15
YawnNormal

Target sleeps at the end of the next turn.

10
Zap CannonElektrisk

Has a 100% chance to paralyze the target.

5
Zen HeadbuttPsykisk

Has a 20% chance to make the target flinch.

15
Zing ZapElektrisk

Has a 30% chance to make the target flinch.

10

685 attacker totalt · Sida 7 av 7

Om National Dex

National Dex är en fanunderhållen Pokémon-databas som organiserar Pokédex-data, stats, attacker, förmågor, föremål och encounter-platser från alla generationer. Oavsett om du bygger tävlingslag, kontrollerar typmatchups eller fyller din National Pokédex hittar du snabbt den Pokémon-data du behöver här.

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