Grass / Fire / Water — every generation

Starter Pokémon

See every region's starter Pokémon.

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Starter Pokémon are the three partners—almost always Grass, Fire, and Water—that a Professor gifts at the start of a main-series game. Fans also call them the “starter trio” or, in Japanese communities, 御三家. Below you will find a generation-by-generation breakdown, honest picks for power and ease, a type-sorted index, and quick FAQ answers.

Showing 81 starter Pokémon from the National Dex.

Introduction

In every core RPG region you choose one of three complementary typings. That Pokémon anchors early routes, teaches you type matchups, and often stays on your team through the Elite Four if you invest levels and TMs.

Mechanically, starters are balanced so none is strictly “required,” but typings, base stats, level-up moves, and matchups against major fights still create real difficulty swings. Competitive tiers are a different conversation from story mode—this page calls out both where it matters.

Starter Pokémon by Generation

Each generation follows the Grass / Fire / Water pattern (with rare dual typings on final forms). Final typings and a practical, one-line read on who benefits most.

Kanto defined the Grass / Fire / Water starter loop that every later generation still remixes—simple typings on the surface, but real matchup swings once finals evolve.
  • Strong early curve against Rock- and Water-themed early gyms in many Kanto layouts; bulk helps newcomers forgive positioning mistakes.

  • High damage and Fly access for older titles, but Rock gym can feel punishing if you are underleveled—better for players who like aggressive offense.

  • The most forgiving neutral matchup spread early; simple STAB Surf-style coverage without juggling many typings.

Johto starters skew toward identity over raw coverage: a defensive Grass anchor, a fast Fire sprinter, or a physical Water finisher for players who like front-loaded damage.
  • Sturdy and supportive, but fewer super-effective hits against Johto’s early roster—best if you enjoy setup and healing over raw pace.

  • Fast, hard-hitting Fire STAB for players who want to end fights quickly; still needs backup for Water/Rock roadblocks.

  • Physical Water with strong Attack—excellent if you like clicking one strong STAB move and moving on.

Hoenn is where dual typings on finals really start to matter—Ground, Fighting, and Dark coverage change route planning compared with pure mono-type early games.
  • High Speed and offense for players comfortable switching when typings are bad; less of a tank than rival starters.

  • Fighting coverage fixes many neutral matchups; historically one of the strongest starter lines when abilities and items are considered.

  • Only a quad Grass weakness on the defensive chart while gaining Ground STAB—widely considered the easiest Hoenn story pick.

Sinnoh’s trio maps cleanly onto tank, mixed attacker, and special pivot archetypes—helpful if you like reading gym fights through typings instead of raw levels alone.
Unova pushes three very different fantasies—control, brawl, or blunt-force offense—so your pick changes pacing more than in some earlier regions.
  • Contrary + Leaf Storm is a known competitive package; in story it is workable but less explosive early than peers.

  • High Attack but low Speed and many weaknesses—fine for casual runs, rough if you dislike taking hits before you move.

  • Straightforward mixed Water line—comfortable middle ground between Serperior’s finesse and Emboar’s blunt force.

Kalos starters lean into spectacle: a physical Grass fortress, a special Fire/Psychic mage, and a Water/Dark speedster that rewards aggressive turns.
Alola’s finals add Ghost, Dark, and Fairy angles—great if you enjoy extra immunities and coverage, slightly trickier if you forget the new defensive holes.
Galar lines read like modern team roles—terrain support, pure speed striker, or long-range special sniper—so your starter choice doubles as a playstyle statement.
  • Grassy Surge support in competitive play; in story it is a strong physical Grass cleaner with good mid-game spikes.

  • Fast physical attacker—ideal if you want to outspeed gym threats rather than outbulk them.

  • Sniper-style special Water with high Speed; frail, so pair with items or pivots if fights drag on.

Paldea’s trio is intentionally asymmetric—assassin Grass/Dark, bulky Fire/Ghost vocalist, or a Water/Fighting dancer—so each path feels distinct in tempo and risk.

Best Starter Pokémon

“Best” depends on format, but these five lines repeatedly earn respect for story reliability, movepools, typings, or competitive history.

  1. Pokémon - SwampertSwampert
    — Water/Ground gives Electric immunity and strong STAB pairings; only Grass is truly scary, and even that is manageable with teammates or items.
  2. Pokémon - GreninjaGreninja
    — Extreme Speed with Water/Dark coverage pressures many teams; low bulk means you must pick targets, not tank everything.
  3. Pokémon - BlazikenBlaziken
    — Fire/Fighting coverage is timeless; when Speed Boost is available it scales into one of the most threatening late-game starters in competitive history.
  4. Pokémon - InfernapeInfernape
    — A lighter, faster mixed Fire/Fighting toolkit than Emboar—easier to pilot when gyms resist one damage category.
  5. Pokémon - CinderaceCinderace
    — Pure Fire with elite physical Speed and movepool tricks in modern rulesets; glassy, but it wins races against many gym staples.
Even the best starter Pokémon can be outclassed in late-game battles by powerful Legendary Pokémon, which typically have higher base stats and unique abilities.

Easiest Starter Pokémon for Beginners

Beginners benefit from forgiving typings, simple STAB plans, or fewer early-game traps—not always the same as “strongest in ranked.”

  • Pokémon - VenusaurVenusaur
    line — bulk + Grass/Poison STAB removes a lot of early-route guesswork in Kanto-style curves.
  • Pokémon - SwampertSwampert
    line — one extra weakness while gaining Ground moves makes route planning very forgiving.
  • Pokémon - BlastoiseBlastoise
    line — pure Water is easy to understand: spam Water, add Ice or Dark TMs later, done.
  • Pokémon - TorterraTorterra
    line — slow but tough; new players who forget type charts still survive mistakes.
  • Pokémon - PrimarinaPrimarina
    line — Water/Fairy offers strong matchup tools against common Fighting and Dragon-themed threats late game.

Starter Pokémon by Type

Starters begin as single types, but finals often pick up a second type. Below, finals are grouped by their primary attacking identity.

FAQ

Do I need the “best” starter to finish the game?
No—mainline Pokémon RPGs are tuned so any starter can clear the story with basic healing items and type awareness. Pick what keeps you motivated; swap wild-caught partners when a gym is awkward.
Why is it almost always Grass, Fire, and Water?
They form a simple rock–paper–scissors loop for tutorials while staying flavorful. Dual typings later add depth without changing the initial teaching moment.
Can I collect every starter without trading?
Usually not in a single playthrough of classic games—most titles only gift one trio member per save. Remakes, DLC, or post-game breeding events sometimes loosen the restriction, but trading is the traditional answer.
Are starters good in competitive play?
Some finals (or their Hidden Abilities) become staples—examples include Incineroar in doubles or past-generation Blaziken/Greninja controversies—while others are niche. Always check the current ruleset for your format.
What if I dislike all three typings?
Treat the starter as a temporary mascot. Modern games shower you with wild encounters soon after the first town, so you can pivot your real core to anything you catch.

Full National Dex listing

Every starter-stage species in one grid—tap a card for stats, moves, abilities, and evolution details.

#001
Pokémon - Bulbasaur

Bulbasaur

GrassPoisonKanto
#002
Pokémon - Ivysaur

Ivysaur

GrassPoisonKanto
#003
Pokémon - Venusaur

Venusaur

GrassPoisonKanto
#004
Pokémon - Charmander

Charmander

FireKanto
#005
Pokémon - Charmeleon

Charmeleon

FireKanto
#006
Pokémon - Charizard

Charizard

FireFlyingKanto
#007
Pokémon - Squirtle

Squirtle

WaterKanto
#008
Pokémon - Wartortle

Wartortle

WaterKanto
#009
Pokémon - Blastoise

Blastoise

WaterKanto
#152
Pokémon - Chikorita

Chikorita

GrassJohto
#153
Pokémon - Bayleef

Bayleef

GrassJohto
#154
Pokémon - Meganium

Meganium

GrassJohto
#155
Pokémon - Cyndaquil

Cyndaquil

FireJohto
#156
Pokémon - Quilava

Quilava

FireJohto
#157
Pokémon - Typhlosion

Typhlosion

FireJohto
#158
Pokémon - Totodile

Totodile

WaterJohto
#159
Pokémon - Croconaw

Croconaw

WaterJohto
#160
Pokémon - Feraligatr

Feraligatr

WaterJohto
#252
Pokémon - Treecko

Treecko

GrassHoenn
#253
Pokémon - Grovyle

Grovyle

GrassHoenn
#254
Pokémon - Sceptile

Sceptile

GrassHoenn
#255
Pokémon - Torchic

Torchic

FireHoenn
#256
Pokémon - Combusken

Combusken

FireFightingHoenn
#257
Pokémon - Blaziken

Blaziken

FireFightingHoenn
#258
Pokémon - Mudkip

Mudkip

WaterHoenn
#259
Pokémon - Marshtomp

Marshtomp

WaterGroundHoenn
#260
Pokémon - Swampert

Swampert

WaterGroundHoenn
#387
Pokémon - Turtwig

Turtwig

GrassSinnoh
#388
Pokémon - Grotle

Grotle

GrassSinnoh
#389
Pokémon - Torterra

Torterra

GrassGroundSinnoh
#390
Pokémon - Chimchar

Chimchar

FireSinnoh
#391
Pokémon - Monferno

Monferno

FireFightingSinnoh
#392
Pokémon - Infernape

Infernape

FireFightingSinnoh
#393
Pokémon - Piplup

Piplup

WaterSinnoh
#394
Pokémon - Prinplup

Prinplup

WaterSinnoh
#395
Pokémon - Empoleon

Empoleon

WaterSteelSinnoh
#495
Pokémon - Snivy

Snivy

GrassUnova
#496
Pokémon - Servine

Servine

GrassUnova
#497
Pokémon - Serperior

Serperior

GrassUnova
#498
Pokémon - Tepig

Tepig

FireUnova
#499
Pokémon - Pignite

Pignite

FireFightingUnova
#500
Pokémon - Emboar

Emboar

FireFightingUnova
#501
Pokémon - Oshawott

Oshawott

WaterUnova
#502
Pokémon - Dewott

Dewott

WaterUnova
#503
Pokémon - Samurott

Samurott

WaterUnova
#650
Pokémon - Chespin

Chespin

GrassKalos
#651
Pokémon - Quilladin

Quilladin

GrassKalos
#652
Pokémon - Chesnaught

Chesnaught

GrassFightingKalos
#653
Pokémon - Fennekin

Fennekin

FireKalos
#654
Pokémon - Braixen

Braixen

FireKalos
#655
Pokémon - Delphox

Delphox

FirePsychicKalos
#656
Pokémon - Froakie

Froakie

WaterKalos
#657
Pokémon - Frogadier

Frogadier

WaterKalos
#658
Pokémon - Greninja

Greninja

WaterDarkKalos
#722
Pokémon - Rowlet

Rowlet

GrassFlyingAlola
#723
Pokémon - Dartrix

Dartrix

GrassFlyingAlola
#724
Pokémon - Decidueye

Decidueye

GrassGhostAlola
#725
Pokémon - Litten

Litten

FireAlola
#726
Pokémon - Torracat

Torracat

FireAlola
#727
Pokémon - Incineroar

Incineroar

FireDarkAlola
#728
Pokémon - Popplio

Popplio

WaterAlola
#729
Pokémon - Brionne

Brionne

WaterAlola
#730
Pokémon - Primarina

Primarina

WaterFairyAlola
#810
Pokémon - Grookey

Grookey

GrassGalar
#811
Pokémon - Thwackey

Thwackey

GrassGalar
#812
Pokémon - Rillaboom

Rillaboom

GrassGalar
#813
Pokémon - Scorbunny

Scorbunny

FireGalar
#814
Pokémon - Raboot

Raboot

FireGalar
#815
Pokémon - Cinderace

Cinderace

FireGalar
#816
Pokémon - Sobble

Sobble

WaterGalar
#817
Pokémon - Drizzile

Drizzile

WaterGalar
#818
Pokémon - Inteleon

Inteleon

WaterGalar
#906
Pokémon - Sprigatito

Sprigatito

GrassPaldea
#907
Pokémon - Floragato

Floragato

GrassPaldea
#908
Pokémon - Meowscarada

Meowscarada

GrassDarkPaldea
#909
Pokémon - Fuecoco

Fuecoco

FirePaldea
#910
Pokémon - Crocalor

Crocalor

FirePaldea
#911
Pokémon - Skeledirge

Skeledirge

FireGhostPaldea
#912
Pokémon - Quaxly

Quaxly

WaterPaldea
#913
Pokémon - Quaxwell

Quaxwell

WaterPaldea
#914
Pokémon - Quaquaval

Quaquaval

WaterFightingPaldea
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